[Soc-2016-dev] Weekly report #12 - Bezier curve improvements

João Araújo jaraujo98 at gmail.com
Sun Aug 14 00:47:32 CEST 2016


Hi,

I recognize I was a little careless with the reports, forgetting to mention
what was going on at the same time on the BA thread.

Thanks to the help from Duarte and tungerz, I managed to find and fix many
bugs. Duarte also provided some good pictures illustrating the operators.
Recently I asked about UI issues, and got some feedback accordingly.

I will work hard on documentation during this week. I am looking at
previous final reports to get an idea of what has been done in previous
years.

Best regards,
João

2016-08-12 23:24 GMT+01:00 João Araújo <jaraujo98 at gmail.com>:

> Hi all,
>
> I spent half of the week studying how Blender renders curves, so that I
> could implement the uniform UV calculation. However I didn't manage to get
> anywhere, and with the end of GSoC approaching, I decided to stash the code
> I had written and focus on polishing the tools I had already implemented.
> My mentor suggested putting this code on a differential revision, for the
> record. I plan on implementing the Uniform UV calculation and the multiple
> material slots after the end of GSoC.
>
> I spent the rest of the week testing the operators, fixing bugs,
> refactoring the code and writing documentation. Some of my current efforts
> can be seen in [1]. The Extend, Batch Extend, Trim and Chamfer operators
> should all be fine by now. I am having some issues with the maths of the
> Offset and Fillet operators.
>
> For the next days I plan to:
>
> * Make a video showcasing my work. For long I have intended to do it, but
> every time I tried to record one I ended up discovering a new bug.
>
> * Fix mathematical issues with the offset and the fillet operator.
>
> * Write documentation.
>
> * Add pictures and example files to my wiki page.
>
> * Fill in the final evaluation.
>
>
> Best regards,
> João
>
> [1] https://wiki.blender.org/index.php/User:Genio84/gsoc2016/final_report/
>
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