[Soc-2016-dev] Weekly report #12 - Bezier curve improvements

Duaret Ramos Sapo duarte_ramos at sapo.pt
Sat Aug 13 13:23:11 CEST 2016


Not trying to respond for João but there have been regular test builds 
made available over at theBlender Artists thread 
<https://blenderartists.org/forum/showthread.php?397450-GSoC-2016-Improvements-to-Bezier-Curves>, 
along with lots of image posts of working examples and bugs found.

I have tested most of the builds myself and provided some feedback there.


On 13-08-2016 11:08, Ton Roosendaal wrote:
> Hi,
>
> Not having pictures of your tools in past month of reports is a bit 
> disappointing. You mentioned a month ago to reach out to users with 
> testbuilds, but you didn't mention results of that.
>
> It's always important to involve people by providing them good images 
> and docs, get early feedback on proper UIs for it. For the last week 
> of GSoC you could check on that aspect especially.
>
> Laters,
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  - ton at blender.org <mailto:ton at blender.org>   - 
> www.blender.org <http://www.blender.org>
> Chairman Blender Foundation, Producer Blender Institute
> Support us - join blender.cloud or Blender Dev Fund.
>
>> On 13 Aug 2016, at 00:24, João Araújo <jaraujo98 at gmail.com 
>> <mailto:jaraujo98 at gmail.com>> wrote:
>>
>> Hi all,
>>
>> I spent half of the week studying how Blender renders curves, so that 
>> I could implement the uniform UV calculation. However I didn't manage 
>> to get anywhere, and with the end of GSoC approaching, I decided to 
>> stash the code I had written and focus on polishing the tools I had 
>> already implemented. My mentor suggested putting this code on a 
>> differential revision, for the record. I plan on implementing the 
>> Uniform UV calculation and the multiple material slots after the end 
>> of GSoC.
>>
>> I spent the rest of the week testing the operators, fixing bugs, 
>> refactoring the code and writing documentation. Some of my current 
>> efforts can be seen in [1]. The Extend, Batch Extend, Trim and 
>> Chamfer operators should all be fine by now. I am having some issues 
>> with the maths of the Offset and Fillet operators.
>>
>> For the next days I plan to:
>>
>> * Make a video showcasing my work. For long I have intended to do it, 
>> but every time I tried to record one I ended up discovering a new bug.
>>
>> * Fix mathematical issues with the offset and the fillet operator.
>>
>> * Write documentation.
>>
>> * Add pictures and example files to my wiki page.
>>
>> * Fill in the final evaluation.
>>
>>
>> Best regards,
>> João
>>
>> [1] 
>> https://wiki.blender.org/index.php/User:Genio84/gsoc2016/final_report/
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>
>
>
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