[Soc-2016-dev] Weekly Report #12, PBVH based vertex painting

Nathan Vollmer bitinat2 at isu.edu
Sat Aug 13 03:52:28 CEST 2016


Hey guys,

This week I worked on documenting my project. I got Arcanist/Phabricator
set up on my environment and created a code review on differential. You can
check it out here: https://developer.blender.org/D2150

I forgot about texture painting support in terms of PBVH based painting, so
I did some research to figure out how texture painting works. I can avoid
using opengl to select vertices while still sampling the texture with the
mouse coordinates. Here's a gif of texture paint up and running with PBVH
painting: http://i.giphy.com/3o7TKNikvq2dQYLqaA.gif

I wasn't able to get a 'fill' button working, since I was more concerned
about texture painting support. I might get to it if I have time, but it's
mostly a candy feature and I have documentation to continue working on.

Let me know if anyone has questions.
-Nate
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