[Soc-2016-dev] Weekly Report #12, PBVH based vertex painting

Ton Roosendaal ton at blender.org
Sat Aug 13 12:22:46 CEST 2016


Hi,

I am trying to find your wiki docs and reports...

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation, Producer Blender Institute
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> On 13 Aug 2016, at 03:52, Nathan Vollmer <bitinat2 at isu.edu> wrote:
> 
> Hey guys,
> 
> This week I worked on documenting my project. I got Arcanist/Phabricator set up on my environment and created a code review on differential. You can check it out here: https://developer.blender.org/D2150 <https://developer.blender.org/D2150>
> 
> I forgot about texture painting support in terms of PBVH based painting, so I did some research to figure out how texture painting works. I can avoid using opengl to select vertices while still sampling the texture with the mouse coordinates. Here's a gif of texture paint up and running with PBVH painting: http://i.giphy.com/3o7TKNikvq2dQYLqaA.gif <http://i.giphy.com/3o7TKNikvq2dQYLqaA.gif>
> 
> I wasn't able to get a 'fill' button working, since I was more concerned about texture painting support. I might get to it if I have time, but it's mostly a candy feature and I have documentation to continue working on. 
> 
> Let me know if anyone has questions.
> -Nate
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