[Soc-2013-dev] Weekly Report #5 BGE LoD and Bug Fixing

Daniel Stokes kupomail at gmail.com
Sat Jul 20 04:13:36 CEST 2013


== Progress ==
This week I have been tackling the BGE bug tracker.

Closed 3 duplicate bug reports:
[#36114] Wrong materials when modifiers in
use<https://projects.blender.org/tracker/index.php?func=detail&aid=36114&group_id=9&atid=306>

[#35951] Standalone crashes when "start game from a
file"<https://projects.blender.org/tracker/index.php?func=detail&aid=35951&group_id=9&atid=306>
[#32383] Baked normal maps distort on rigged
meshes<https://projects.blender.org/tracker/index.php?func=detail&aid=32383&group_id=9&atid=306>

Committed fixes for 4 bug reports:
[#35195] Shadow Only lamps only work with Specular
enabled<https://projects.blender.org/tracker/index.php?func=detail&aid=35195&group_id=9&atid=306>
[#35563] Object colour setting for objects and fonts not using colour
management like
materials<https://projects.blender.org/tracker/index.php?func=detail&aid=35563&group_id=9&atid=306>
[#34317] Navmesh with empty
mesh<https://projects.blender.org/tracker/index.php?func=detail&aid=34317&group_id=9&atid=306>
[#33016] Blender crashes when I start the game
engine<https://projects.blender.org/tracker/index.php?func=detail&aid=33016&group_id=9&atid=306>

I had committed a fix for:
[#36223] Strange page fault of "Game"
actuator<https://projects.blender.org/tracker/index.php?func=detail&aid=36223&group_id=9&atid=306>
But have since learned that the fix needed to be done better, so I am
taking another look at the problem.

I will be closing the following 4 reports unless more feedback is provided:
[#35693] GOD rays is not working in blender
2.67b<https://projects.blender.org/tracker/index.php?func=detail&aid=35693&group_id=9&atid=306>
[#32906] DDS texture is repeating when it should
not<https://projects.blender.org/tracker/index.php?func=detail&aid=32906&group_id=9&atid=306>
[#31196] Crash after using reinstancePhysicsMesh
function<https://projects.blender.org/tracker/index.php?func=detail&aid=31196&group_id=9&atid=306>
[#20477] Mesh that makes framerate 4x slower when OUT of
view<https://projects.blender.org/tracker/index.php?func=detail&aid=20477&group_id=9&atid=306>
Reasons why are given in the individual reports.

I am also currently investigating some reports regarding UV and color
channels in the node system. There are several reports on this with some
reports being partial duplicates of others.

That leaves the total at 7 closed with 5 on track to be closed (I intend to
get a proper fix for 36223 tonight).

== Next Week ==
10-15 reports closed (not including the 4 to be closed from this week)

== Questions/Problems ==
All good :)
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