[Soc-2013-dev] Weekly Report #5 Mesh Sketch Editing
Alexander Pinzon Fernandez
apinzonf at gmail.com
Sat Jul 20 04:24:25 CEST 2013
Hi All
http://wiki.blender.org/index.php/User:Apinzonf/Gsoc2013/progress
Week 7 (jul 15 - jul 21)
Report[edit<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2013/progress&action=edit§ion=27>
]What I did this week?
This week I've fixed some problems of the tool:
- Previously used two contexts SuperLU, Now only used a context of
SuperLU.
- The system factorizes the Laplacian matrix only one time, so when you
modify the vertices only need to calculate the solution without the need to
factor again.
- I remove the computation of implicit rotations because not improve the
solution.
- I eliminate the use of the library Eigen3 in my system because SuperLU
library has better performance.
I built one in windows version to download and test.
- This is a test version has some bugs and console displays debug
messages.
- This is a work in progress and the next version will use the grease
pencil.
- This system works with meshes composed of triangles or quads. (It is
not a trivial task, and academic papers solve it only in mesh with
triangles).
- The user interface is not finished.
- I wrote page on the Wiki, on that page explains how to use the tool.
User:Apinzonf/Gsoc2013/testing<http://wiki.blender.org/index.php/User:Apinzonf/Gsoc2013/testing>
I publish this page in http://www.blenderartists.org/, so that people begin
to test and review
http://www.blenderartists.org/forum/showthread.php?300973-GSOC-2013-Sketch-Mesh-Editing-Video-Test-and-Downloads&p=2425592#post2425592
I made a video showing what can be done now with the application at this
time
http://www.youtube.com/watch?v=mTnx9-VVF44
[edit<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2013/progress&action=edit§ion=28>
]What you plan to do next week?
I will analyze the comments received on the website of BlenderArtist, to
propose a design for user interaction.
I will continue investigating the problems with the system when the meshes
are dense.
[edit<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2013/progress&action=edit§ion=29>
]Any roadblocks, difficulties, etc.
I have had many problems with the size of the edges and floating point, I'm
still researching how to improve it.
Att
Alexander Pinzon Fernandez
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