<div dir="ltr"><div><div><div><div><div><div>== Progress ==<br></div><div>This week I have been tackling the BGE bug tracker.<br><br></div>Closed 3 duplicate bug reports:<br><a href="https://projects.blender.org/tracker/index.php?func=detail&aid=36114&group_id=9&atid=306 ">[#36114] Wrong materials when modifiers in use</a> <br>
<a href="https://projects.blender.org/tracker/index.php?func=detail&aid=35951&group_id=9&atid=306">[#35951] Standalone crashes when "start game from a file"</a><br><a href="https://projects.blender.org/tracker/index.php?func=detail&aid=32383&group_id=9&atid=306">[#32383] Baked normal maps distort on rigged meshes</a><br>
<br></div>Committed fixes for 4 bug reports:<br><a href="https://projects.blender.org/tracker/index.php?func=detail&aid=35195&group_id=9&atid=306">[#35195] Shadow Only lamps only work with Specular enabled</a><br>
<a href="https://projects.blender.org/tracker/index.php?func=detail&aid=35563&group_id=9&atid=306">[#35563] Object colour setting for objects and fonts not using colour management like materials</a><br><a href="https://projects.blender.org/tracker/index.php?func=detail&aid=34317&group_id=9&atid=306">[#34317] Navmesh with empty mesh</a><br>
<a href="https://projects.blender.org/tracker/index.php?func=detail&aid=33016&group_id=9&atid=306">[#33016] Blender crashes when I start the game engine</a><br><br></div>I had committed a fix for:<br><a href="https://projects.blender.org/tracker/index.php?func=detail&aid=36223&group_id=9&atid=306">[#36223] Strange page fault of "Game" actuator</a><br>
</div>But have since learned that the fix needed to be done better, so I am taking another look at the problem.<br><br></div>I will be closing the following 4 reports unless more feedback is provided:<br><a href="https://projects.blender.org/tracker/index.php?func=detail&aid=35693&group_id=9&atid=306">[#35693] GOD rays is not working in blender 2.67b</a><br>
<a href="https://projects.blender.org/tracker/index.php?func=detail&aid=32906&group_id=9&atid=306">[#32906] DDS texture is repeating when it should not</a><br><a href="https://projects.blender.org/tracker/index.php?func=detail&aid=31196&group_id=9&atid=306">[#31196] Crash after using reinstancePhysicsMesh function</a><br>
<a href="https://projects.blender.org/tracker/index.php?func=detail&aid=20477&group_id=9&atid=306">[#20477] Mesh that makes framerate 4x slower when OUT of view</a><br></div>Reasons why are given in the individual reports.<br>
<div><br></div><div>I am also currently investigating some reports regarding UV and color channels in the node system. There are several reports on this with some reports being partial duplicates of others.<br><br></div><div>
That leaves the total at 7 closed with 5 on track to be closed (I intend to get a proper fix for 36223 tonight).<br></div><div><br></div><div>== Next Week ==<br></div><div>10-15 reports closed (not including the 4 to be closed from this week)<br>
</div><div><br></div><div>== Questions/Problems ==<br></div><div>All good :)<br></div></div>