[Soc-2012-dev] GSoC BGE Fixup Status Report Week 6

Alexandr Kuznetsov ak3636 at nyu.edu
Sat Jun 30 17:19:32 CEST 2012


Hi  Moguri,

As OpenGL ES doesn't have GLU library, I had to write NPOT to POT converter
(as a function). It only supports between one and half scaling, which might
increase speed. Anyway, I'm wondering if there will be merging conflicts of
yours and my code.

Best Regards,
Alex

On Sat, Jun 30, 2012 at 12:13 AM, Mitchell Stokes <mogurijin at gmail.com>wrote:

> here is my report for week 6:
>
> http://mogurijin.wordpress.com/2012/06/29/gsoc-bge-fixup-status-report-week-6/
>
> Task List:
> http://wiki.blender.org/index.php/User:Moguri/GSoC_2012_BGE_Fixup_Docs
>
> Mentor: Dalai
>
> Contents of report:
>
> What did you do this week?
> I’m still awaiting more feedback on the LibLoad thread to figure out
> which direction I want to go on the interface to asynchronous LibLoad
> (callback or future object).
> I did manage to get some speed ups in the converter for loading
> non-power-of-two textures by avoiding scaling the textures to powers
> of two if the hardware has NPOT support. Non-power-of-two textures
> took about four times as long to load than power-of-two textures, now
> the times are about equal. However, I haven’t yet committed the change
> since I haven’t decided if I want to put it in trunk or Swiss.
> As for the tracker, with some help from Daniel, I managed to get all
> of the open bugs organized into the new categories. In the process, I
> also managed to close 18 bugs this week. One that might be of interest
> to people is:
> [#23375] texture2D in custom 2D filters can get texture outside of
> game, resulting in ugliness
> Essentially, this means you won’t be grabbing the Blender UI in 2D
> filters anymore.
>
> Tracker stats:
> New: 2
> Closed: 18 (18 by me)
> Net Change: -16
> Current: 162
> 12 more to go until we’re back down to three pages!
>
> What do you plan to do next week?
> I would like to get down to three pages in the tracker, which will
> require me closing 12 more reports. I will also come to a decision
> this week on how I want async LibLoad to look and implement it.
>
> Are there any problems that will require extra attention and what
> impact will they have on your proposed schedule?
> Nope, things are starting to go smoothly.
>
> Are there any builds available?
> There are some on GraphicAll.
>
> Cheers,
> Moguri
>
> --Mitchell Stokes
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