[Bf-viewport] Blender UI Meeting Notes - April 9 2016

Khalifa Lame khalibloo at gmail.com
Fri Apr 15 00:07:05 CEST 2016


Oh cool, that's a brilliant plan really. Good luck!

On Thu, Apr 14, 2016 at 8:56 PM, Julian Eisel <eiseljulian at gmail.com> wrote:

> The goal is to make the viewport good enough so that it can replace BI
> at some point. It will get its own nodes, so it will work independent
> from the render engine used (would be nice to have a way to sync the
> viewport and the render materials though, but that's for later).
>
> On 12 April 2016 at 23:22, Khalifa Lame <khalibloo at gmail.com> wrote:
> > Hi, I'm a little in the dark about the viewport project. Will all the
> > improvements be available to BOTH cycles and BI or just cycles? The
> latter
> > seems to be the case with some of the visible viewport improvements in
> > recent times. However, since the game engine uses BI materials (at
> least, it
> > looks that way), then I'm guessing there's a chance BI will receive the
> > updates too, right?
> >
> > At the very least, will BI materials get fully nodified as well? Will
> they
> > support PBR workflows too?
> >
> > I'm just trying to manage my expectations and plan ahead... I've been
> out of
> > touch with the viewport project for a while and I can't quite find the
> > details anywhere.
> >
> > On Tue, Apr 12, 2016 at 7:53 PM, Jacob Merrill <
> blueprintrandom1 at gmail.com>
> > wrote:
> >>
> >> Thank you :)
> >>
> >>
> >> _______________________________________________
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> >> Bf-viewport at blender.org
> >> https://lists.blender.org/mailman/listinfo/bf-viewport
> >>
> >
> >
> >
> > --
> > khalibloo®
> >
> >
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> >
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>



-- 
khalibloo®
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