<div dir="ltr">Oh cool, that's a brilliant plan really. Good luck!<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Apr 14, 2016 at 8:56 PM, Julian Eisel <span dir="ltr"><<a href="mailto:eiseljulian@gmail.com" target="_blank">eiseljulian@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">The goal is to make the viewport good enough so that it can replace BI<br>
at some point. It will get its own nodes, so it will work independent<br>
from the render engine used (would be nice to have a way to sync the<br>
viewport and the render materials though, but that's for later).<br>
<div class="HOEnZb"><div class="h5"><br>
On 12 April 2016 at 23:22, Khalifa Lame <<a href="mailto:khalibloo@gmail.com">khalibloo@gmail.com</a>> wrote:<br>
> Hi, I'm a little in the dark about the viewport project. Will all the<br>
> improvements be available to BOTH cycles and BI or just cycles? The latter<br>
> seems to be the case with some of the visible viewport improvements in<br>
> recent times. However, since the game engine uses BI materials (at least, it<br>
> looks that way), then I'm guessing there's a chance BI will receive the<br>
> updates too, right?<br>
><br>
> At the very least, will BI materials get fully nodified as well? Will they<br>
> support PBR workflows too?<br>
><br>
> I'm just trying to manage my expectations and plan ahead... I've been out of<br>
> touch with the viewport project for a while and I can't quite find the<br>
> details anywhere.<br>
><br>
> On Tue, Apr 12, 2016 at 7:53 PM, Jacob Merrill <<a href="mailto:blueprintrandom1@gmail.com">blueprintrandom1@gmail.com</a>><br>
> wrote:<br>
>><br>
>> Thank you :)<br>
>><br>
>><br>
>> _______________________________________________<br>
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>><br>
><br>
><br>
><br>
> --<br>
> khalibloo®<br>
><br>
><br>
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><br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br><div class="gmail_signature">khalibloo®<br><br></div>
</div>