[Bf-viewport] Blender UI Meeting Notes - April 9 2016

Jacob Merrill blueprintrandom1 at gmail.com
Tue Apr 12 18:28:47 CEST 2016


Julian, can you add 'ensure game engine compatibility' ?

this is a goal for a very long time*

(for the game engine to use the viewport code*)


On Tue, Apr 12, 2016 at 7:00 AM, Julian Eisel <eiseljulian at gmail.com> wrote:

> Noticed we already have a page for the viewport project
> (https://wiki.blender.org/index.php/Dev:2.8/Viewport). Please use that
> one instead :)
>
> On 9 April 2016 at 21:20, Julian Eisel <eiseljulian at gmail.com> wrote:
> > Hi, here are the notes from today's meeting in irc.freenode.net
> > <http://irc.freenode.net/> <http://irc.freenode.net/
> > <http://irc.freenode.net/>> #blenderui.
> >
> > This meeting was about the viewport only:
> > * More design work and better communication still needed!
> > * Paweł Łyczkowski and Julian Eisel will join the team for UI design,
> > Julian will also help with UI code. More help welcome!
> > * We quickly set up a page for sharing viewport design docs [1]. Will
> > hopefully be filled with more content soon ;)
> > * Question: What is going to be node-based? Everything? Only
> > materials? What about matcaps, viewport compositing effects (SSAO,
> > depth of field), Wireframes, ...? The only thing that's certainly
> > going to be node-based is materials.
> > * Antony Riakiotakis worked on a 'viewport-from-scratch' prototype
> > last year. Work will continue on that as a base, proposal is to move
> > it to a 2.8 branch soon (depends on general 2.8 planning [2]).
> >
> > [1] https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport_Project
> > [2]
> https://lists.blender.org/pipermail/bf-committers/2016-April/047205.html
> >
> > We'll schedule the next meeting via this mailing list whenever there's
> > a need for one.
> >
> > Cheers,
> > - Julian -
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>
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