[Bf-viewport] Blender UI Meeting Notes - April 9 2016

Julian Eisel eiseljulian at gmail.com
Tue Apr 12 20:42:32 CEST 2016


Good point, added
https://wiki.blender.org/index.php/Dev:2.8/Viewport#Discussion_Items

On 12 April 2016 at 18:28, Jacob Merrill <blueprintrandom1 at gmail.com> wrote:
> Julian, can you add 'ensure game engine compatibility' ?
>
> this is a goal for a very long time*
>
> (for the game engine to use the viewport code*)
>
>
> On Tue, Apr 12, 2016 at 7:00 AM, Julian Eisel <eiseljulian at gmail.com> wrote:
>>
>> Noticed we already have a page for the viewport project
>> (https://wiki.blender.org/index.php/Dev:2.8/Viewport). Please use that
>> one instead :)
>>
>> On 9 April 2016 at 21:20, Julian Eisel <eiseljulian at gmail.com> wrote:
>> > Hi, here are the notes from today's meeting in irc.freenode.net
>> > <http://irc.freenode.net/> <http://irc.freenode.net/
>> > <http://irc.freenode.net/>> #blenderui.
>> >
>> > This meeting was about the viewport only:
>> > * More design work and better communication still needed!
>> > * Paweł Łyczkowski and Julian Eisel will join the team for UI design,
>> > Julian will also help with UI code. More help welcome!
>> > * We quickly set up a page for sharing viewport design docs [1]. Will
>> > hopefully be filled with more content soon ;)
>> > * Question: What is going to be node-based? Everything? Only
>> > materials? What about matcaps, viewport compositing effects (SSAO,
>> > depth of field), Wireframes, ...? The only thing that's certainly
>> > going to be node-based is materials.
>> > * Antony Riakiotakis worked on a 'viewport-from-scratch' prototype
>> > last year. Work will continue on that as a base, proposal is to move
>> > it to a 2.8 branch soon (depends on general 2.8 planning [2]).
>> >
>> > [1] https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport_Project
>> > [2]
>> > https://lists.blender.org/pipermail/bf-committers/2016-April/047205.html
>> >
>> > We'll schedule the next meeting via this mailing list whenever there's
>> > a need for one.
>> >
>> > Cheers,
>> > - Julian -
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>
>
>
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