[Bf-vfx] IBL Toolkit - looking for feedback, and sharing blender+photo workflow ideas/needs

Adrian Jeakins jeakinsadrian at gmail.com
Mon Apr 23 14:05:33 CEST 2012


Very nice indeed, can't wait to see this getting into cycles. Would a
mirror ball image to lat-long node be useful? I was thinking of trying to
implement this in tile...

Adrian

On Mon, Apr 23, 2012 at 10:54 AM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:

> Hi Dalai,
>
> This is very cool :)
>
> One small note, with Cycles each Texture node has also mapping
> settings built in (in the Texture Properties), so you can use only 1
> node instead of 3 if you wanted to. It may also be a good idea to
> enable "Sample as Lamp" in the World Settings.
>
> On Mon, Apr 23, 2012 at 5:36 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
> > Problem with the current workflow:
> > ---------------------------------------------------
> > - cycles shaders do not work while in edit mode. Although I don't care
> about
> > the object materials, it would be really nice to have the background
> shaders
> > working. I'm trying to build an alternative with bgl and glsl shaders on
> top
> > of the 3dview, but it's too tacky. I need the background
> > (the other alternative is to do partial renders of the HDRI to use as
> > 'Background Image'. Not as elegant as having the actual panorama showed
> in
> > edit mode).
>
> I'm not sure what you mean here? The edit mode limitation I can think
> of, is that editing a mesh does not update in Rendered draw mode until
> you go back to object mode, but that seems unrelated to this.
>
> > Things I can do with ARLuxrender that I would like to do with cycles:
> >
> ----------------------------------------------------------------------------------------------------
>
> This is something that I have been looking into for mango (Ton calls
> it the "happy shader"), but I haven't found the right implementation
> yet. I'll definitely have a close look at the paper/code here.
>
> Brecht.
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