[Bf-gamedev] PBR Workflow

Jacob Merrill blueprintrandom1 at gmail.com
Fri Nov 13 22:24:34 CET 2015


We really could use a pbr viewport render, and then implement it in the
game engine as well. But alas, I am but a lowly python scripter.
On Nov 13, 2015 1:06 PM, "Juan Linietsky" <reduzio at gmail.com> wrote:

> Hi guys, just a question. I'm pretty sure that Unreal users have asked
> this a lot. Is there anything planned on the way of doing a PBR worfklow?
> (more in the vein of Substance Painter). Game engines are almost
> standardized on that nowadays so going from them to blender and using PBR
> is kind of difficult..
>
>
> Juan
>
>
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