[Bf-gamedev] PBR Workflow

Juan Linietsky reduzio at gmail.com
Fri Nov 13 22:06:19 CET 2015


Hi guys, just a question. I'm pretty sure that Unreal users have asked this
a lot. Is there anything planned on the way of doing a PBR worfklow? (more
in the vein of Substance Painter). Game engines are almost standardized on
that nowadays so going from them to blender and using PBR is kind of
difficult..


Juan
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-gamedev/attachments/20151113/20d0dc7f/attachment.htm 


More information about the Bf-gamedev mailing list