[Bf-gamedev] Bf-gamedev Digest, Vol 17, Issue 12

FRANCISCO ORTIZ chicortiz at gmail.com
Thu Mar 26 15:39:29 CET 2015


Dear Angus Hollands:

As a side note, coding has a lot to do with abstraction and intuition.

I guess everyone was just trying to put Casalegno in the right direction.

There wasn't need for such a harsh reply coming from you.

Yours,

Ortiz

On 26 March 2015 at 09:20, Angus Hollands <goosey15 at gmail.com> wrote:

> Jacob, this isn't the place for abstract musings.
>
> As a side-note, there is little benefiting using a geometry shader for
> drawing points, something like GL_POINTS suffices perfectly.
>
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