[Bf-gamedev] Scientific Visualization with BGE - DeDaLo
Roberto Casalegno
roberto.casalegno at b2fh.org
Thu Mar 26 16:07:54 CET 2015
Thank you all for your replies, links and info.
> how many points approximately should BGE handle? What should be a
> point visual representation (dot,cube,sphere)? Will these points be of
> a regular grid shape or have random position?
I would manage something like millions of points, visualized as dots.
Positions will be in a 3D coordinate cube, because usually they will
represent particles in 3D space.
> I wonder about using a geometry shader using HG1s hack , and pass all
> the points in a single draw call?
I'll take a deeper look at it, at first sight wasn't so clear to me.
> Rendered as simple GL_POINTS
That seems a good idea, and also your "benchmark"(17M points) looks
promising. I've read that BGE support BGL v4, is it true?
Best,
Roberto
--
_______________________________
NAM| Roberto Casalegno
SKY| casalegno.roberto
PHO| +39 335 6837810
FAX| 1782719301 (Italy)
WEB| www.b2fh.org
TZO| GMT+1
_______________________________
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-gamedev/attachments/20150326/77a2ea0a/attachment.htm
More information about the Bf-gamedev
mailing list