[Bf-gamedev] New 2DFilter system for BGE
pgi
pierluigi at tukano.it
Wed Jan 7 08:46:51 CET 2015
Thanks for the review.
Sorry for the diff quality, I should have payed attention - I'm not
confident yet with the various git parameters to produce patches.
I will definitely get rid of the offscreen changes, the only things
related to it are the two off-size parameters, they exist but are not
used. In fact there is no offscreen anything (yet!).
I'm pgi on #blendercoders
On 07/01/2015 03:56, Daniel Stokes wrote:
> I took a quick look over your patch (sorry for the delay), and I like
> your idea of an alternative data structure for managing filters. I
> also appreciate that you actually payed attention to the existing
> encapsulation and made a GLSL concrete implementation of the abstract
> filter type. The diff was a little noisy with a lot of white space
> changes, and it would be best if you kept the refactor separate from
> the offscreen render changes (which I am guessing are not complete yet).
>
> Using a data class to reduce the number of arguments is fine, and is
> already done in the BGE in the physics code. In general, I find
> improving readability to rarely be bad practice.
>
> Do you ever go onto any of the Blender IRC channels? I use the nick
> Kupoman in #bgecoders and #blendercoders. I would love to have a more
> in depth conversation about your plans for the 2D filter system as I
> have a few thoughts on that part of the BGE myself.
>
> Regards,
> Daniel Stokes
>
> On Sat, Jan 3, 2015 at 9:41 AM, Jacob Merrill
> <blueprintrandom1 at gmail.com <mailto:blueprintrandom1 at gmail.com>> wrote:
>
> http://blenderartists.org/forum/showthread.php?358021-ogrender-blogre-something&p=2789237&viewfull=1#post2789237
>
> On Sat, Jan 3, 2015 at 9:40 AM, Jacob Merrill
> <blueprintrandom1 at gmail.com <mailto:blueprintrandom1 at gmail.com>>
> wrote:
>
> It looks like off screen rendering, and some cleanup from what
> I have read at BA.
>
> On Sat, Jan 3, 2015 at 9:33 AM, Daniel Stokes
> <kupomail at gmail.com <mailto:kupomail at gmail.com>> wrote:
>
> I will take a look at your diff later (on a phone right
> now). Could you elaborate a bit on what your goals with
> the rewrite were?
>
> Regards,
> Daniel Stokes
>
> On Jan 3, 2015 6:24 AM, "pgi" <pierluigi at tukano.it
> <mailto:pierluigi at tukano.it>> wrote:
>
> Hello, happy new year and things.
>
> I rewrote the bge 2D filter system, there are a couple
> of minor things that I have to change (like naming
> conventions, formatting and so) and a few test I need
> to run before to have a real patch but I'd like
> someone to check how things are shaping because I made
> some design choices that might not be compatible with
> how blender is supposed to be.
> The new system is backward compatible. Well, it will
> be, I have to guess another two or three things before
> to be 100% sure about it.
>
> The attached diff contains the changes to the
> rasterizer package. There are maybe a couple of other
> minor changes in other parts of the code but they are
> not relevant.
>
> pgi
>
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