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    Thanks for the review.<br>
    <br>
    Sorry for the diff quality, I should have payed attention - I'm not
    confident yet with the various git parameters to produce patches.<br>
    <br>
    I will definitely get rid of the offscreen changes, the only things
    related to it are the two off-size parameters, they exist but are
    not used. In fact there is no offscreen anything (yet!).<br>
    <br>
    I'm pgi on #blendercoders<br>
    <br>
    <br>
    <div class="moz-cite-prefix">On 07/01/2015 03:56, Daniel Stokes
      wrote:<br>
    </div>
    <blockquote
cite="mid:CAPeMK8aKbnABtNwo6+=rtdMOTidskVyyioOJc-Ain5EUvTWd5w@mail.gmail.com"
      type="cite">
      <div dir="ltr">
        <div>
          <div>
            <div>I took a quick look over your patch (sorry for the
              delay), and I like your idea of an alternative data
              structure for managing filters. I also appreciate that you
              actually payed attention to the existing encapsulation and
              made a GLSL concrete implementation of the abstract filter
              type. The diff was a little noisy with a lot of white
              space changes, and it would be best if you kept the
              refactor separate from the offscreen render changes (which
              I am guessing are not complete yet).<br>
              <br>
            </div>
            Using a data class to reduce the number of arguments is
            fine, and is already done in the BGE in the physics code. In
            general, I find improving readability to rarely be bad
            practice.<br>
            <br>
          </div>
          Do you ever go onto any of the Blender IRC channels? I use the
          nick Kupoman in #bgecoders and #blendercoders. I would love to
          have a more in depth conversation about your plans for the 2D
          filter system as I have a few thoughts on that part of the BGE
          myself.<br>
          <br>
        </div>
        Regards,<br>
        Daniel Stokes<br>
      </div>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">On Sat, Jan 3, 2015 at 9:41 AM, Jacob
          Merrill <span dir="ltr">&lt;<a moz-do-not-send="true"
              href="mailto:blueprintrandom1@gmail.com" target="_blank">blueprintrandom1@gmail.com</a>&gt;</span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div dir="ltr"><a moz-do-not-send="true"
href="http://blenderartists.org/forum/showthread.php?358021-ogrender-blogre-something&amp;p=2789237&amp;viewfull=1#post2789237"
                target="_blank">http://blenderartists.org/forum/showthread.php?358021-ogrender-blogre-something&amp;p=2789237&amp;viewfull=1#post2789237</a><br>
            </div>
            <div class="HOEnZb">
              <div class="h5">
                <div class="gmail_extra"><br>
                  <div class="gmail_quote">On Sat, Jan 3, 2015 at 9:40
                    AM, Jacob Merrill <span dir="ltr">&lt;<a
                        moz-do-not-send="true"
                        href="mailto:blueprintrandom1@gmail.com"
                        target="_blank">blueprintrandom1@gmail.com</a>&gt;</span>
                    wrote:<br>
                    <blockquote class="gmail_quote" style="margin:0 0 0
                      .8ex;border-left:1px #ccc solid;padding-left:1ex">
                      <div dir="ltr">It looks like off screen rendering,
                        and some cleanup from what I have read at BA.</div>
                      <div>
                        <div>
                          <div class="gmail_extra"><br>
                            <div class="gmail_quote">On Sat, Jan 3, 2015
                              at 9:33 AM, Daniel Stokes <span dir="ltr">&lt;<a
                                  moz-do-not-send="true"
                                  href="mailto:kupomail@gmail.com"
                                  target="_blank">kupomail@gmail.com</a>&gt;</span>
                              wrote:<br>
                              <blockquote class="gmail_quote"
                                style="margin:0 0 0 .8ex;border-left:1px
                                #ccc solid;padding-left:1ex">
                                <p dir="ltr">I will take a look at your
                                  diff later (on a phone right now).
                                  Could you elaborate a bit on what your
                                  goals with the rewrite were?</p>
                                <p dir="ltr">Regards,<br>
                                  Daniel Stokes</p>
                                <div class="gmail_quote">
                                  <div>
                                    <div>On Jan 3, 2015 6:24 AM, "pgi"
                                      &lt;<a moz-do-not-send="true"
                                        href="mailto:pierluigi@tukano.it"
                                        target="_blank">pierluigi@tukano.it</a>&gt;
                                      wrote:<br type="attribution">
                                    </div>
                                  </div>
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                                    style="margin:0 0 0
                                    .8ex;border-left:1px #ccc
                                    solid;padding-left:1ex">
                                    <div>
                                      <div>Hello, happy new year and
                                        things.<br>
                                        <br>
                                        I rewrote the bge 2D filter
                                        system, there are a couple of
                                        minor things that I have to
                                        change (like naming conventions,
                                        formatting and so) and a few
                                        test I need to run before to
                                        have a real patch but I'd like
                                        someone to check how things are
                                        shaping because I made some
                                        design choices that might not be
                                        compatible with how blender is
                                        supposed to be.<br>
                                        The new system is backward
                                        compatible. Well, it will be, I
                                        have to guess another two or
                                        three things before to be 100%
                                        sure about it.<br>
                                        <br>
                                        The attached diff contains the
                                        changes to the rasterizer
                                        package. There are maybe a
                                        couple of other minor changes in
                                        other parts of the code but they
                                        are not relevant.<br>
                                        <br>
                                        pgi<br>
                                        <br>
                                      </div>
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