[Bf-gamedev] Perhaps consider OpenGEX instead of FBX/Collada?

Matt Three ragingelbows at gmail.com
Fri Oct 3 06:03:44 CEST 2014


I decided to start a thread on this after reading a number of the other
threads on FBX integration. I'm using Blender with UE4 and while it works
pretty well (thanks mont29) I still find it easier to use .obj for static
geometry. I don't animate so I don't really have an opinion on that.

We all know the problems with FBX being a black box and Collada's myriad of
problems so I would like to draw attention to another effort done by the C4
Engine guys.

www.opengex.com is where you can find the spec and information.

OpenGEX has a well defined open standard and avoids a lot of the problems
with Collada.  I was thinking with the relative openness of UE4 it would be
possible to write a plugin to use it as an exchange format instead of FBX.
I realize this is probably a gigantic undertaking but with the amount of
work going into FBX support in Blender it might be worthwhile. I doubt you
will get CryEngine support but I wouldn't be surprised if you could get it
into Unity.

Anyway, just a thought.
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