[Bf-gamedev] Perhaps consider OpenGEX instead of FBX/Collada?

Dalai Felinto dfelinto at gmail.com
Fri Oct 3 08:54:06 CEST 2014


Hi,

In their page (http://opengex.org/) it's mentioned that support for
Blender is coming soon. In fact it's part of their indiegogo campaign
to write the Blender plugin.

With that in the horizon the real move is not to have Blender
supporting anything further, but to make sure the major game platforms
are supporting it. It's not clear to me if the C4 community aims at
having this format supported in UDK, Unity, ... or not.

Dalai
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com


2014-10-03 6:03 GMT+02:00 Matt Three <ragingelbows at gmail.com>:
> I decided to start a thread on this after reading a number of the other
> threads on FBX integration. I'm using Blender with UE4 and while it works
> pretty well (thanks mont29) I still find it easier to use .obj for static
> geometry. I don't animate so I don't really have an opinion on that.
>
> We all know the problems with FBX being a black box and Collada's myriad of
> problems so I would like to draw attention to another effort done by the C4
> Engine guys.
>
> www.opengex.com is where you can find the spec and information.
>
> OpenGEX has a well defined open standard and avoids a lot of the problems
> with Collada.  I was thinking with the relative openness of UE4 it would be
> possible to write a plugin to use it as an exchange format instead of FBX.
> I realize this is probably a gigantic undertaking but with the amount of
> work going into FBX support in Blender it might be worthwhile. I doubt you
> will get CryEngine support but I wouldn't be surprised if you could get it
> into Unity.
>
> Anyway, just a thought.
>
>
>
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