[Bf-gamedev] Perhaps consider OpenGEX instead of FBX/Collada?

Salamanderrake salamanderrake at gmail.com
Fri Oct 3 08:54:42 CEST 2014


On 10/03/2014 12:03 AM, Matt Three wrote:
> I decided to start a thread on this after reading a number of the other
> threads on FBX integration. I'm using Blender with UE4 and while it
> works pretty well (thanks mont29) I still find it easier to use .obj for
> static geometry. I don't animate so I don't really have an opinion on that.
>
> We all know the problems with FBX being a black box and Collada's myriad
> of problems so I would like to draw attention to another effort done by
> the C4 Engine guys.
>
> www.opengex.com <http://www.opengex.com> is where you can find the spec
> and information.
>
> OpenGEX has a well defined open standard and avoids a lot of the
> problems with Collada.  I was thinking with the relative openness of UE4
> it would be possible to write a plugin to use it as an exchange format
> instead of FBX.  I realize this is probably a gigantic undertaking but
> with the amount of work going into FBX support in Blender it might be
> worthwhile. I doubt you will get CryEngine support but I wouldn't be
> surprised if you could get it into Unity.
>
> Anyway, just a thought.
>
>
>
>
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How well does http://opengex.org/ integrate with UE4?


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