[Bf-gamedev] Perhaps consider OpenGEX instead of FBX/Collada?

metalliandy metalliandy666 at googlemail.com
Fri Oct 3 13:54:08 CEST 2014


It doesn't, iirc. Unreal Engine only supports FBX and OBJ.

Cheers,

-Andy

On 03/10/2014 07:54, Salamanderrake wrote:
> On 10/03/2014 12:03 AM, Matt Three wrote:
>> I decided to start a thread on this after reading a number of the other
>> threads on FBX integration. I'm using Blender with UE4 and while it
>> works pretty well (thanks mont29) I still find it easier to use .obj for
>> static geometry. I don't animate so I don't really have an opinion on that.
>>
>> We all know the problems with FBX being a black box and Collada's myriad
>> of problems so I would like to draw attention to another effort done by
>> the C4 Engine guys.
>>
>> www.opengex.com <http://www.opengex.com> is where you can find the spec
>> and information.
>>
>> OpenGEX has a well defined open standard and avoids a lot of the
>> problems with Collada.  I was thinking with the relative openness of UE4
>> it would be possible to write a plugin to use it as an exchange format
>> instead of FBX.  I realize this is probably a gigantic undertaking but
>> with the amount of work going into FBX support in Blender it might be
>> worthwhile. I doubt you will get CryEngine support but I wouldn't be
>> surprised if you could get it into Unity.
>>
>> Anyway, just a thought.
>>
>>
>>
>>
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> How well does http://opengex.org/ integrate with UE4?
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