[Bf-gamedev] Features list revisited - projects for 2015

Josh Cook jaybirdcook at gmail.com
Wed Nov 5 16:37:36 CET 2014


Hello, my name is Josh and I really love Blender. I have been using it for
a while now and I simply adore it. However, I would like to see a few
improvements with the logic editor for making games. I am not very familiar
with Python so I primarily use the Logic Editor to make games. In the *Motion
Actuator* you can set the speed of the motion and rotation with a number
value. However I would like to be able to use a variable (Game Property) so
the speed can change automatically with that property.

I would Love to also see a few new Logic Node Sensors and Actuators.

First, a "*Velocity Sensor*" a sensor that can sense the velocity of an
object.It would be useful to tell if a character has fallen a great
distance"so,that his health can be damaged."

Second, a "*Location Actuator" *an actuator that will send an object to a
location. The Motion Actuator is Good but, not useful for "teleporting" or
"spawning". It should also have the ability to copy the location of an
other object (similar to the "track to" option).

Thank you for your taking the time to read my email.I REALLY love blender
and think it is one of the coolest programs available on the internet.


>From your loyal Blender Enthusiast,
Josh

On Wed, Nov 5, 2014 at 6:25 AM, Michael Knubben <michaelknubben at gmail.com>
wrote:

> I agree that multi-editing on more than just UV's would be a fantastic
> feature (applying materials or adjusting modifiers on multiple models, for
> instance), but we'd have to hear from the developers whether that's on the
> table at all. Is this something that you're thinking about? What are the
> issues standing in its way, and are you considering tackling them at all?
>
> http://flickr.com/photos/michaelknubben/
>
> On Wed, Nov 5, 2014 at 1:16 PM, Przemyslaw Golab <
> golab.przemyslaw at gmail.com> wrote:
>
>> I also think that "Multi-object UV editing" should be extended to not
>> only UV but broader multi edit, like in other 3D packages. It's one of
>> the biggest problems in Blender, but if not possible UVs should get #1
>> priority for multi edit.
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