[Bf-gamedev] Features list revisited - projects for 2015
Vaillant Aurelien
aurelienvlt at free.fr
Wed Nov 5 11:05:45 CET 2014
The Top Feature actually working for Unity, Marmoset, Quixel... it's a
PBR shader ! Marmoset to the viewport's blender, it's possible ?
Le 05/11/2014 10:33, Fabian Schempp a écrit :
>
> Hi,
> I'm sure its not easy to implement. Maybe it's against the current
> design. But multi object editing is a very useful feature. That i'm
> used to use a lot in Unity. Most of the operators work for multiple
> objects, but it's not quite the same.
> Maybe it can be considered for the blender 3.0 cycle.
>
> -Fabian
>
> Am 05.11.2014 09:43 schrieb "Adam Nerva" <adam at adamnerva.com
> <mailto:adam at adamnerva.com>>:
>
> Hi Ton,
>
> Why stop at just multi object uv editing? Why not just allow for
> multi object editing in a broader sense like modo, maya, etc.
> allow for?
>
> -Adam
>>
>> On 11/1/2014 10:47:09 AM, Ton Roosendaal <ton at blender.org
>> <mailto:ton at blender.org>> wrote:
>>
>> Hi all,
>>
>> Remember, we had this quite well collected list of 'game artist
>> development support' topics:
>> https://docs.google.com/spreadsheet/ccc?key=0AuS_F0ZKX-zTdGxKOEMtRmI2Tno4UUlPZzVfNXB6RHc#gid=0
>>
>>
>> The big ones have been done, or are being worked on:
>>
>> - Baking
>> - FBX
>> - Vertex normals
>> - Viewport features
>>
>> The idea of "Multi object uv edit" is interesting, we'll be
>> looking into that.
>>
>> I'd like to check with the people who made and managed this
>> spreadsheet to update it?
>> Are there other topics, or ideas for prioritizing?
>>
>> Via Development Fund we can still afford a developer to work on
>> support for game artists in 2015.
>>
>> -Ton-
>>
>> --------------------------------------------------------
>> Ton Roosendaal - ton at blender.org <mailto:ton at blender.org> -
>> www.blender.org <http://www.blender.org>
>> Chairman Blender Foundation - Producer Blender Institute
>> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
>>
>>
>>
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