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    The Top Feature actually working for Unity, Marmoset, Quixel... it's
    a PBR shader ! Marmoset to the viewport's blender, it's possible ?<br>
    <br>
    <div class="moz-cite-prefix">Le 05/11/2014 10:33, Fabian Schempp a
      écrit :<br>
    </div>
    <blockquote
cite="mid:CAPv+DB5dkCF1MhcSx1tCQ1jw56O0KRAcM2KhHLj+045565NxnA@mail.gmail.com"
      type="cite">
      <p dir="ltr">Hi, <br>
        I'm sure its not easy to implement. Maybe it's against the
        current design. But multi object editing is a very useful
        feature. That i'm used to use a lot in Unity. Most of the
        operators work for multiple objects, but it's not quite the
        same.<br>
        Maybe it can be considered for the blender 3.0 cycle.</p>
      <p dir="ltr">-Fabian</p>
      <div class="gmail_quote">Am 05.11.2014 09:43 schrieb "Adam Nerva"
        &lt;<a moz-do-not-send="true" href="mailto:adam@adamnerva.com">adam@adamnerva.com</a>&gt;:<br
          type="attribution">
        <blockquote class="gmail_quote" style="margin:0 0 0
          .8ex;border-left:1px #ccc solid;padding-left:1ex">
          <div> <font color="#000000 " face="Tahoma">Hi Ton,</font>
            <div><font color="#000000 " face="Tahoma"><br>
              </font></div>
            <div><font color="#000000 " face="Tahoma">Why stop at just
                multi object uv editing? Why not just allow for multi
                object editing in a broader sense like modo, maya, etc.
                allow for?</font></div>
            <div><font color="#000000 " face="Tahoma"><br>
              </font></div>
            <div><font color="#000000 " face="Tahoma">-Adam</font></div>
            <blockquote type="cite"
style="border-left-style:solid;border-width:1px;margin-top:20px;margin-left:0px;padding-left:10px">
              <p style="color:#aaaaaa;margin-top:10px">On 11/1/2014
                10:47:09 AM, Ton Roosendaal &lt;<a
                  moz-do-not-send="true" href="mailto:ton@blender.org"
                  target="_blank">ton@blender.org</a>&gt; wrote:</p>
              Hi all,
              <br>
              <br>
              Remember, we had this quite well collected list of 'game
              artist development support' topics:
              <br>
              <a moz-do-not-send="true"
href="https://docs.google.com/spreadsheet/ccc?key=0AuS_F0ZKX-zTdGxKOEMtRmI2Tno4UUlPZzVfNXB6RHc#gid=0"
                target="_blank">https://docs.google.com/spreadsheet/ccc?key=0AuS_F0ZKX-zTdGxKOEMtRmI2Tno4UUlPZzVfNXB6RHc#gid=0</a>
              <br>
              <br>
              The big ones have been done, or are being worked on:
              <br>
              <br>
              - Baking
              <br>
              - FBX
              <br>
              - Vertex normals
              <br>
              - Viewport features
              <br>
              <br>
              The idea of "Multi object uv edit" is interesting, we'll
              be looking into that.
              <br>
              <br>
              I'd like to check with the people who made and managed
              this spreadsheet to update it?
              <br>
              Are there other topics, or ideas for prioritizing?
              <br>
              <br>
              Via Development Fund we can still afford a developer to
              work on support for game artists in 2015.
              <br>
              <br>
              -Ton-
              <br>
              <br>
              --------------------------------------------------------
              <br>
              Ton Roosendaal - <a moz-do-not-send="true"
                href="mailto:ton@blender.org" target="_blank">ton@blender.org</a>
              - <a moz-do-not-send="true" href="http://www.blender.org"
                target="_blank">www.blender.org</a>
              <br>
              Chairman Blender Foundation - Producer Blender Institute
              <br>
              Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
              <br>
              <br>
              <br>
              <br>
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            </blockquote>
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