[Bf-gamedev] Features list revisited - projects for 2015

Timur Ariman timur_ariman at yahoo.de
Wed Nov 5 12:35:08 CET 2014


Hi all,

referencing to the Gamedev list and the points which were written there, a slight change in prioritisation could be like this;

number 1
OBJ/FBX import/export native to c++

number 2
"Bake by Material ID"

number 3
PBR viewer (with metalness/specular workflow)



the prioritising is because many game artists already use various tools together and have to rely on fast I/O of meshes.

Bake by Material ID is important because the tools from Quixel and Allegorithmic and various other tools use this to quickly assign materials onto areas.

PBR viewer inside of Blender can be a nice eye candy but integrating it at this stage is kind of a moot point while ignoring the abviously unsexy but necceary underlying parts like a fast I/O or Material Id baking etc
so that an integrated PBR viewer could really start to shine.
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