[Bf-gamedev] Several Concerns about GSOC

LORD ODIN derekrb25017 at gmail.com
Sat Mar 15 06:24:30 CET 2014


the ant stuff woul dbe cool


On Wed, Mar 12, 2014 at 10:35 PM, Jacob Merrill
<blueprintrandom1 at gmail.com>wrote:

> I would love to see some ANT/ procedural terrain generation coding built
> into blender, with LOD generation etc.
>
>
> On Wed, Mar 12, 2014 at 3:14 PM, FRANCISCO ORTIZ <chicortiz at gmail.com>wrote:
>
>> Hello Susie and welcome! :)
>>
>> I think an important thing to consider when doing level design (or
>> programming tools to do it) is which is the size of the team.
>>
>> So for example there is one front which would be more related to efforts
>> from Blenderfoundation and "bigger" teams:
>>
>>
>> http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/
>>
>> When I say "big" team I say something like this:
>>
>> http://blog.wolfire.com
>>
>> (Please Don't forget to check ideas from Wolfire related to level design).
>>
>> In the other corner Blender Game Development is this (which is more to do
>>  with "one man show"):
>>
>> http://blenderartists.org/forum/forumdisplay.php?34-Game-Engine
>>
>> Considering both worlds, I believe everyone can benefit from realtime
>> feedback, specially while we are making prototypes.
>>
>> Pretty much in the line that game developer Eskil Steenberg does for Uv
>> Mapping:
>>
>> http://news.quelsolaar.com/#post70
>>
>> Some important / active names inside Blender game development related to
>> C, C++ and Python programming:
>>
>> Campbell (specially because of YoFrankie project).
>> Moguri
>> Dalai Felinto
>>
>> I hope that helps to get you started,
>>
>> Yours,
>>
>> Ortiz
>>
>> https://twitter.com/ChicOrtiz
>>
>>
>>
>> On 10 March 2014 00:12, <s23su at uwaterloo.ca> wrote:
>>
>>> Hi everyone,
>>>
>>> My name is Susie, and I'm a first-year Software Engineering student
>>> from University of Waterloo. I've learned a lot about C++ and C in
>>> school but am still new to game development. I looked through all the
>>> sample ideas on the website and found that adding a function of level
>>> editor to the game engines is more of my interest. Can somebody please
>>> give me some suggestions on where I should start from or what kind of
>>> projects related to this is more doable?
>>>
>>> Any advice is appreciated:)
>>>
>>>
>>>
>>> Thanks,
>>> Susie
>>>
>>>
>>>
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>>> Bf-gamedev at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>>
>>
>>
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>
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