[Bf-gamedev] Several Concerns about GSOC

Jacob Merrill blueprintrandom1 at gmail.com
Thu Mar 13 06:35:43 CET 2014


I would love to see some ANT/ procedural terrain generation coding built
into blender, with LOD generation etc.


On Wed, Mar 12, 2014 at 3:14 PM, FRANCISCO ORTIZ <chicortiz at gmail.com>wrote:

> Hello Susie and welcome! :)
>
> I think an important thing to consider when doing level design (or
> programming tools to do it) is which is the size of the team.
>
> So for example there is one front which would be more related to efforts
> from Blenderfoundation and "bigger" teams:
>
>
> http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/
>
> When I say "big" team I say something like this:
>
> http://blog.wolfire.com
>
> (Please Don't forget to check ideas from Wolfire related to level design).
>
> In the other corner Blender Game Development is this (which is more to do
>  with "one man show"):
>
> http://blenderartists.org/forum/forumdisplay.php?34-Game-Engine
>
> Considering both worlds, I believe everyone can benefit from realtime
> feedback, specially while we are making prototypes.
>
> Pretty much in the line that game developer Eskil Steenberg does for Uv
> Mapping:
>
> http://news.quelsolaar.com/#post70
>
> Some important / active names inside Blender game development related to
> C, C++ and Python programming:
>
> Campbell (specially because of YoFrankie project).
> Moguri
> Dalai Felinto
>
> I hope that helps to get you started,
>
> Yours,
>
> Ortiz
>
> https://twitter.com/ChicOrtiz
>
>
>
> On 10 March 2014 00:12, <s23su at uwaterloo.ca> wrote:
>
>> Hi everyone,
>>
>> My name is Susie, and I'm a first-year Software Engineering student
>> from University of Waterloo. I've learned a lot about C++ and C in
>> school but am still new to game development. I looked through all the
>> sample ideas on the website and found that adding a function of level
>> editor to the game engines is more of my interest. Can somebody please
>> give me some suggestions on where I should start from or what kind of
>> projects related to this is more doable?
>>
>> Any advice is appreciated:)
>>
>>
>>
>> Thanks,
>> Susie
>>
>>
>>
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>
>
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