[Bf-gamedev] Several Concerns about GSOC
FRANCISCO ORTIZ
chicortiz at gmail.com
Wed Mar 12 23:14:49 CET 2014
Hello Susie and welcome! :)
I think an important thing to consider when doing level design (or
programming tools to do it) is which is the size of the team.
So for example there is one front which would be more related to efforts
from Blenderfoundation and "bigger" teams:
http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/
When I say "big" team I say something like this:
http://blog.wolfire.com
(Please Don't forget to check ideas from Wolfire related to level design).
In the other corner Blender Game Development is this (which is more to do
with "one man show"):
http://blenderartists.org/forum/forumdisplay.php?34-Game-Engine
Considering both worlds, I believe everyone can benefit from realtime
feedback, specially while we are making prototypes.
Pretty much in the line that game developer Eskil Steenberg does for Uv
Mapping:
http://news.quelsolaar.com/#post70
Some important / active names inside Blender game development related to C,
C++ and Python programming:
Campbell (specially because of YoFrankie project).
Moguri
Dalai Felinto
I hope that helps to get you started,
Yours,
Ortiz
https://twitter.com/ChicOrtiz
On 10 March 2014 00:12, <s23su at uwaterloo.ca> wrote:
> Hi everyone,
>
> My name is Susie, and I'm a first-year Software Engineering student
> from University of Waterloo. I've learned a lot about C++ and C in
> school but am still new to game development. I looked through all the
> sample ideas on the website and found that adding a function of level
> editor to the game engines is more of my interest. Can somebody please
> give me some suggestions on where I should start from or what kind of
> projects related to this is more doable?
>
> Any advice is appreciated:)
>
>
>
> Thanks,
> Susie
>
>
>
> _______________________________________________
> Bf-gamedev mailing list
> Bf-gamedev at blender.org
> http://lists.blender.org/mailman/listinfo/bf-gamedev
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