[Bf-gamedev] Cycles Baking Development

Matt Three ragingelbows at gmail.com
Fri Feb 14 22:01:09 CET 2014


Good question. Looks like I wasn't looking at the right panel...it bleeds
fine now. Good work. Now I just pray for cage, heh.


On Thu, Feb 13, 2014 at 11:22 AM, Dalai Felinto <dfelinto at gmail.com> wrote:

> What do you mean by more bleeding settings? It has already support for
> margin (and it's 16 by default now)
> On Feb 13, 2014 5:16 PM, "Matt Three" <ragingelbows at gmail.com> wrote:
>
>> Works for me, thanks. I get seams with AO baking, of course, and it needs
>> more bleed settings, but hey. This is great.  The only other question is,
>> does anyone know the ETA on the cage? I would really like to be able to
>> ditch Xnormal for baking. I feel like we're almost there.
>>
>>
>> On Wed, Feb 12, 2014 at 11:36 AM, Aubrey Serr <aubrey at wolfire.com> wrote:
>>
>>> I will test this out today -- Super excited for this feature!
>>>
>>>
>>> On Wed, Feb 12, 2014 at 7:34 AM, Dalai Felinto <dfelinto at gmail.com>wrote:
>>>
>>>> @Matt, there are builds for all major plataforms in graphicall:
>>>> http://graphicall.org/?keywords=baking+cycles
>>>>
>>>> There is also an active group of testers on Blender Artist:
>>>> http://blenderartists.org/forum/showthread.php?326534
>>>>
>>>> @Robin: blockers are planned, as well as cage.
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