[Bf-gamedev] Cycles Baking Development

Dalai Felinto dfelinto at gmail.com
Thu Feb 13 20:22:28 CET 2014


What do you mean by more bleeding settings? It has already support for
margin (and it's 16 by default now)
On Feb 13, 2014 5:16 PM, "Matt Three" <ragingelbows at gmail.com> wrote:

> Works for me, thanks. I get seams with AO baking, of course, and it needs
> more bleed settings, but hey. This is great.  The only other question is,
> does anyone know the ETA on the cage? I would really like to be able to
> ditch Xnormal for baking. I feel like we're almost there.
>
>
> On Wed, Feb 12, 2014 at 11:36 AM, Aubrey Serr <aubrey at wolfire.com> wrote:
>
>> I will test this out today -- Super excited for this feature!
>>
>>
>> On Wed, Feb 12, 2014 at 7:34 AM, Dalai Felinto <dfelinto at gmail.com>wrote:
>>
>>> @Matt, there are builds for all major plataforms in graphicall:
>>> http://graphicall.org/?keywords=baking+cycles
>>>
>>> There is also an active group of testers on Blender Artist:
>>> http://blenderartists.org/forum/showthread.php?326534
>>>
>>> @Robin: blockers are planned, as well as cage.
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>>
>>
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