[Bf-gamedev] Cycles Baking Development

Matt Three ragingelbows at gmail.com
Thu Feb 13 20:16:27 CET 2014


Works for me, thanks. I get seams with AO baking, of course, and it needs
more bleed settings, but hey. This is great.  The only other question is,
does anyone know the ETA on the cage? I would really like to be able to
ditch Xnormal for baking. I feel like we're almost there.


On Wed, Feb 12, 2014 at 11:36 AM, Aubrey Serr <aubrey at wolfire.com> wrote:

> I will test this out today -- Super excited for this feature!
>
>
> On Wed, Feb 12, 2014 at 7:34 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
>
>> @Matt, there are builds for all major plataforms in graphicall:
>> http://graphicall.org/?keywords=baking+cycles
>>
>> There is also an active group of testers on Blender Artist:
>> http://blenderartists.org/forum/showthread.php?326534
>>
>> @Robin: blockers are planned, as well as cage.
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