[Bf-gamedev] Blender on Steam
Jeremias Boos
Jeremias.boos at gmx.de
Sun Aug 3 02:55:11 CEST 2014
Well you came back before anything serous happened.
It is only a little downer for me as I was ready to get really invested
in this.
But I am curios what will come. I wish you best luck.
best regards
Jeremias Boos
Am 03.08.2014 02:44, schrieb Jan Albartus:
>
> I apologise for the lack of communication lately, especially the past
> months, mainly because I have also been waiting for a response after
> signing the NDA. Also the past weeks were very hot weather so I admit
> I haven't been following the group that closely.
>
>
>
>
> Best regards,
> Jan Albartus
>
>
> On 2014-08-03 02:36, Jeremias Boos wrote:
>> Oh that is nice to hear.
>> I thought there where nothing official in Progress. That is the only
>> reason I got moving.
>> No offense but couldn't you say something earlier when I asked if
>> there is still movement in that topic over a week ago. :-/
>>
>> best regards
>> Jeremias Boos
>>
>> Am 03.08.2014 02:27, schrieb Jan Albartus:
>>> Hi guys,
>>>
>>> Blender will not need to go through greenlight to get on Steam. I
>>> have signed an NDA with Valve a few months ago and hopefully I have
>>> an update in the coming weeks about getting Blender finally onto steam.
>>>
>>> Another thing that needs to be discussed with eachother is add-ons
>>> licensing, to be able to connect both to Blender (Open source) as
>>> well as to closed source.
>>>
>>> Best regards,
>>> Jan Albartus
>>>
>>>
>>>
>>> On 2014-08-03 01:38, Jeremias Boos wrote:
>>>> Hmm Yeah I get your point there.
>>>> I certainly have written more than this 7 e-mails.
>>>> Nearly 2 Years ago I wrote on the Bf-Committers if it would be nice
>>>> to have Blender on greenlight, as greenlight was fairly new.
>>>> http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html
>>>> At that time Bf-Gamedev did not exists.
>>>> Some time in between Blender Foundation got the Steam funding/money.
>>>> There was than some guy who wanted to bring blender to Steam. But
>>>> after some weeks no one ever heard of that guy again. (I hope to be
>>>> more successful)
>>>> At the beginning of the Year I started a similar thread to this one
>>>> where I offered to take on that Task. But a bit more humble than
>>>> this one and I got pointed to the other guy that wanted to bring
>>>> Blender to Steam. So I thought that there is still moving in this
>>>> and sat back.
>>>> http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html
>>>> 6 Month later there were still no movement in that department but
>>>> this time I thought to me that I could certainly do this.
>>>>
>>>> And Yes my E-mail address got on some Spammail lists but there is
>>>> nothing I can do about that.
>>>>
>>>> The only thing I can provide that I am real are my Social network
>>>> accounts:
>>>> https://www.facebook.com/jeremias.boos
>>>> https://twitter.com/Wasabi_2007
>>>> https://twitter.com/Wasabi_2007/status/495711589715443712
>>>> https://github.com/Wasabi2007/
>>>>
>>>> If you still not convinced what would convince you?
>>>> As far as the Technical knowledge goes, i have no idea what is
>>>> needed for steam. But what I read about it, it seems fairly easy to
>>>> publish anything on Steam.
>>>> If there is something I can not figure out by my own I will ask for
>>>> help. Like every other person would do that never published
>>>> anything on Steam.
>>>> There is a first time for anything :)
>>>> If I screw up big I have no Problem to take responsibility.
>>>>
>>>> The money thing is I think something that nearly every student has
>>>> to face. I have not much money to play with in the month.
>>>>
>>>> I hope I could convince you that I am not a scumbag that want to
>>>> abuse and betray the Blender or any other community.
>>>>
>>>> best regards
>>>> Jeremias Boos
>>>>
>>>>
>>>>
>>>> Am 03.08.2014 00:46, schrieb Dan McGrath:
>>>>> Hi,
>>>>>
>>>>> Just out of curiosity, who are you and why should everyone on
>>>>> Steam trust you to distribute binaries to their computers?
>>>>>
>>>>> So far all I see is some guy that can't afford $100 that came out
>>>>> of nowhere, registered a "Blender Foundation" account on Steam
>>>>> prior to getting official permission from Ton and started asking
>>>>> the community to trust him to do this. Does Ton know your home
>>>>> address, phone number, and has seen your face before, or otherwise
>>>>> can vouch that Jeremias Boos is even your real name?
>>>>>
>>>>> A quick Google search shows dozens of *.boos at gmx.de
>>>>> <mailto:boos at gmx.de> email addresses, which does raise some red
>>>>> flags. Another search of your email address history on
>>>>> lists.blender.org <http://lists.blender.org> shows only 7 emails
>>>>> containing your email address, 6 of which are this thread.
>>>>>
>>>>> Assuming you do get Ton's blessing, do you have the technical
>>>>> skills necessary to do this? Do you have a "trusted" computer from
>>>>> which to actually do the publishing of the software from, or do
>>>>> you only have 1 computer that might have a history of virus
>>>>> infection from pirated software downloads and surfing questionable
>>>>> web sites? Have you even been infected by a virus before?
>>>>>
>>>>> So far, I don't see any reason to support you on this yet. Prove
>>>>> otherwise please :)
>>>>>
>>>>>
>>>>> Dan
>>>>>
>>>>>
>>>>> On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos
>>>>> <Jeremias.boos at gmx.de <mailto:Jeremias.boos at gmx.de>> wrote:
>>>>>
>>>>> To give a little update.
>>>>>
>>>>> I created a Blender Foundation Steam account on a E-mail
>>>>> address on my own Server with domain.
>>>>> So it should be no Problem to transfer the account to someone
>>>>> else.
>>>>>
>>>>> I also wrote with Boudwejin Rempt from the Krita Team.
>>>>> He said that probably the grates problem with Krita on
>>>>> greenlight was the Exposition to get enough up votes to get
>>>>> through greenlight. And it would be maybe best if Blender
>>>>> could be sold as extra steam version with special steam
>>>>> integration. But I am not sure if that is necessary.
>>>>>
>>>>> I will also write to Steam if there will be any problems with
>>>>> open source program's that don't generate Money over the steam
>>>>> store, but anything i read about that seems to show no problem
>>>>> at all in that direction.
>>>>>
>>>>> Last thing I am a little concerned about is the greenlight
>>>>> starting fee. I don't have exactly that much money to spend. I
>>>>> can give something like 40$ but not the full 100$. I thought
>>>>> about to setup a little indigogo campaign to get the money
>>>>> together. But the minimum campaign is 500$ and I have nothing
>>>>> that I could give in return as pledge reward.
>>>>> If I would setup a indigogo campaign everything over the
>>>>> needed 100$ would go to the Blenderfoundation.
>>>>> What are you thoughts about that?
>>>>>
>>>>> best regards
>>>>> Jeremias Boos
>>>>>
>>>>> Am 25.07.2014 20:47, schrieb Jeremias Boos:
>>>>>>
>>>>>> Am 25.07.2014 18:06, schrieb brita:
>>>>>>> For my personal clarification, what exactly does 'Blender on
>>>>>>> Steam' involve?
>>>>>>>
>>>>>>> I did a small research at the start of my gsoc to see if I
>>>>>>> could help with this and what I understood was:
>>>>>>> - steam would act as a 'publishing' platform for blender,
>>>>>>> where you could actually just download blender. Is this
>>>>>>> correct? (this can be done already)
>>>>>> Yep that would be the main target, at first. I see Steam as a
>>>>>> nice way to bring Blender to more people and have an
>>>>>> automated system for updating Blender.
>>>>>> Also you have the possibility to make Beta branches. So maybe
>>>>>> it would also a good way to deliver nightlys and rcs to a
>>>>>> broader audience.
>>>>>> Also does Steam support synchronisation to some degree. So it
>>>>>> would be possible to have your settings.blend synchronised on
>>>>>> all Blenders that are installed over Steam.
>>>>>>> - the steam workshop donations, are for *steam workshop*
>>>>>>> that is basically an interface for users to share, discover
>>>>>>> and install mods for their games. meaning:
>>>>>>> - the goal is to support tool integration aiming for game
>>>>>>> modding (building assets for games is the most common, but
>>>>>>> also levels and and behaviour may be supported). There is
>>>>>>> already the FBX work here, for tool integration.
>>>>>>> - the games implement a part of the steam workshop api,
>>>>>>> specifying what can be modded, what they accept, etc
>>>>>>> - the tools (blender!) also implement a part of the API
>>>>>>> as a way of exporting. Somewhat like the sketchfab addon,
>>>>>>> but instead of uploading to their website, it get uploaded
>>>>>>> to steam via their api, saying what it is and how it can be
>>>>>>> used.
>>>>>>> - steam workshop connects these too together making
>>>>>>> everything nice for the user
>>>>>>>
>>>>>> That would be the next step, if someone wants to do it. Maybe
>>>>>> this is something that is a valid target for GSOC.
>>>>>>> So what are we talking about here? Making an official
>>>>>>> account? Getting blender downloadable on steam? Implementing
>>>>>>> the API to export content from blender into steam workshop?
>>>>>>> Also, please correct me if I understood something wrong.
>>>>>>>
>>>>>> That is basically the plan. With only the exception that I am
>>>>>> not skilled enough with the Blender Python API or Code base
>>>>>> to make the Exporter/Importer stuff. So that would be the
>>>>>> Task for an other volunteer.
>>>>>>> As to the first too options, they are more of a marketing
>>>>>>> decision, so I leave it to Ton. The implementation of the
>>>>>>> api, as interesting as it could be, is not really game
>>>>>>> engine related and therefore out of the scope of my gsoc, so
>>>>>>> I didn't look further.
>>>>>>>
>>>>>>> --
>>>>>>> Inês Almeida
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Bf-gamedev mailing list
>>>>>>> Bf-gamedev at blender.org <mailto:Bf-gamedev at blender.org>
>>>>>>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>>>>> best regards
>>>>>> Jeremias Boos
>>>>>>
>>>>>>
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