[Bf-gamedev] Blender on Steam
Jan Albartus
albartus at home.nl
Sun Aug 3 02:44:03 CEST 2014
I apologise for the lack of communication lately, especially the past
months, mainly because I have also been waiting for a response after
signing the NDA. Also the past weeks were very hot weather so I admit I
haven't been following the group that closely.
Best regards,
Jan Albartus
On 2014-08-03 02:36, Jeremias Boos wrote:
> Oh that is nice to hear.
> I thought there where nothing official in Progress. That is the only
> reason I got moving.
> No offense but couldn't you say something earlier when I asked if
> there is still movement in that topic over a week ago. :-/
>
> best regards
> Jeremias Boos
>
> Am 03.08.2014 02:27, schrieb Jan Albartus:
>> Hi guys,
>>
>> Blender will not need to go through greenlight to get on Steam. I
>> have signed an NDA with Valve a few months ago and hopefully I have
>> an update in the coming weeks about getting Blender finally onto steam.
>>
>> Another thing that needs to be discussed with eachother is add-ons
>> licensing, to be able to connect both to Blender (Open source) as
>> well as to closed source.
>>
>> Best regards,
>> Jan Albartus
>>
>>
>>
>> On 2014-08-03 01:38, Jeremias Boos wrote:
>>> Hmm Yeah I get your point there.
>>> I certainly have written more than this 7 e-mails.
>>> Nearly 2 Years ago I wrote on the Bf-Committers if it would be nice
>>> to have Blender on greenlight, as greenlight was fairly new.
>>> http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html
>>> At that time Bf-Gamedev did not exists.
>>> Some time in between Blender Foundation got the Steam funding/money.
>>> There was than some guy who wanted to bring blender to Steam. But
>>> after some weeks no one ever heard of that guy again. (I hope to be
>>> more successful)
>>> At the beginning of the Year I started a similar thread to this one
>>> where I offered to take on that Task. But a bit more humble than
>>> this one and I got pointed to the other guy that wanted to bring
>>> Blender to Steam. So I thought that there is still moving in this
>>> and sat back.
>>> http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html
>>> 6 Month later there were still no movement in that department but
>>> this time I thought to me that I could certainly do this.
>>>
>>> And Yes my E-mail address got on some Spammail lists but there is
>>> nothing I can do about that.
>>>
>>> The only thing I can provide that I am real are my Social network
>>> accounts:
>>> https://www.facebook.com/jeremias.boos
>>> https://twitter.com/Wasabi_2007
>>> https://twitter.com/Wasabi_2007/status/495711589715443712
>>> https://github.com/Wasabi2007/
>>>
>>> If you still not convinced what would convince you?
>>> As far as the Technical knowledge goes, i have no idea what is
>>> needed for steam. But what I read about it, it seems fairly easy to
>>> publish anything on Steam.
>>> If there is something I can not figure out by my own I will ask for
>>> help. Like every other person would do that never published anything
>>> on Steam.
>>> There is a first time for anything :)
>>> If I screw up big I have no Problem to take responsibility.
>>>
>>> The money thing is I think something that nearly every student has
>>> to face. I have not much money to play with in the month.
>>>
>>> I hope I could convince you that I am not a scumbag that want to
>>> abuse and betray the Blender or any other community.
>>>
>>> best regards
>>> Jeremias Boos
>>>
>>>
>>>
>>> Am 03.08.2014 00:46, schrieb Dan McGrath:
>>>> Hi,
>>>>
>>>> Just out of curiosity, who are you and why should everyone on Steam
>>>> trust you to distribute binaries to their computers?
>>>>
>>>> So far all I see is some guy that can't afford $100 that came out
>>>> of nowhere, registered a "Blender Foundation" account on Steam
>>>> prior to getting official permission from Ton and started asking
>>>> the community to trust him to do this. Does Ton know your home
>>>> address, phone number, and has seen your face before, or otherwise
>>>> can vouch that Jeremias Boos is even your real name?
>>>>
>>>> A quick Google search shows dozens of *.boos at gmx.de
>>>> <mailto:boos at gmx.de> email addresses, which does raise some red
>>>> flags. Another search of your email address history on
>>>> lists.blender.org <http://lists.blender.org> shows only 7 emails
>>>> containing your email address, 6 of which are this thread.
>>>>
>>>> Assuming you do get Ton's blessing, do you have the technical
>>>> skills necessary to do this? Do you have a "trusted" computer from
>>>> which to actually do the publishing of the software from, or do you
>>>> only have 1 computer that might have a history of virus infection
>>>> from pirated software downloads and surfing questionable web sites?
>>>> Have you even been infected by a virus before?
>>>>
>>>> So far, I don't see any reason to support you on this yet. Prove
>>>> otherwise please :)
>>>>
>>>>
>>>> Dan
>>>>
>>>>
>>>> On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos <Jeremias.boos at gmx.de
>>>> <mailto:Jeremias.boos at gmx.de>> wrote:
>>>>
>>>> To give a little update.
>>>>
>>>> I created a Blender Foundation Steam account on a E-mail
>>>> address on my own Server with domain.
>>>> So it should be no Problem to transfer the account to someone else.
>>>>
>>>> I also wrote with Boudwejin Rempt from the Krita Team.
>>>> He said that probably the grates problem with Krita on
>>>> greenlight was the Exposition to get enough up votes to get
>>>> through greenlight. And it would be maybe best if Blender could
>>>> be sold as extra steam version with special steam integration.
>>>> But I am not sure if that is necessary.
>>>>
>>>> I will also write to Steam if there will be any problems with
>>>> open source program's that don't generate Money over the steam
>>>> store, but anything i read about that seems to show no problem
>>>> at all in that direction.
>>>>
>>>> Last thing I am a little concerned about is the greenlight
>>>> starting fee. I don't have exactly that much money to spend. I
>>>> can give something like 40$ but not the full 100$. I thought
>>>> about to setup a little indigogo campaign to get the money
>>>> together. But the minimum campaign is 500$ and I have nothing
>>>> that I could give in return as pledge reward.
>>>> If I would setup a indigogo campaign everything over the needed
>>>> 100$ would go to the Blenderfoundation.
>>>> What are you thoughts about that?
>>>>
>>>> best regards
>>>> Jeremias Boos
>>>>
>>>> Am 25.07.2014 20:47, schrieb Jeremias Boos:
>>>>>
>>>>> Am 25.07.2014 18:06, schrieb brita:
>>>>>> For my personal clarification, what exactly does 'Blender on
>>>>>> Steam' involve?
>>>>>>
>>>>>> I did a small research at the start of my gsoc to see if I
>>>>>> could help with this and what I understood was:
>>>>>> - steam would act as a 'publishing' platform for blender,
>>>>>> where you could actually just download blender. Is this
>>>>>> correct? (this can be done already)
>>>>> Yep that would be the main target, at first. I see Steam as a
>>>>> nice way to bring Blender to more people and have an automated
>>>>> system for updating Blender.
>>>>> Also you have the possibility to make Beta branches. So maybe
>>>>> it would also a good way to deliver nightlys and rcs to a
>>>>> broader audience.
>>>>> Also does Steam support synchronisation to some degree. So it
>>>>> would be possible to have your settings.blend synchronised on
>>>>> all Blenders that are installed over Steam.
>>>>>> - the steam workshop donations, are for *steam workshop* that
>>>>>> is basically an interface for users to share, discover and
>>>>>> install mods for their games. meaning:
>>>>>> - the goal is to support tool integration aiming for game
>>>>>> modding (building assets for games is the most common, but
>>>>>> also levels and and behaviour may be supported). There is
>>>>>> already the FBX work here, for tool integration.
>>>>>> - the games implement a part of the steam workshop api,
>>>>>> specifying what can be modded, what they accept, etc
>>>>>> - the tools (blender!) also implement a part of the API as
>>>>>> a way of exporting. Somewhat like the sketchfab addon, but
>>>>>> instead of uploading to their website, it get uploaded to
>>>>>> steam via their api, saying what it is and how it can be used.
>>>>>> - steam workshop connects these too together making
>>>>>> everything nice for the user
>>>>>>
>>>>> That would be the next step, if someone wants to do it. Maybe
>>>>> this is something that is a valid target for GSOC.
>>>>>> So what are we talking about here? Making an official
>>>>>> account? Getting blender downloadable on steam? Implementing
>>>>>> the API to export content from blender into steam workshop?
>>>>>> Also, please correct me if I understood something wrong.
>>>>>>
>>>>> That is basically the plan. With only the exception that I am
>>>>> not skilled enough with the Blender Python API or Code base to
>>>>> make the Exporter/Importer stuff. So that would be the Task
>>>>> for an other volunteer.
>>>>>> As to the first too options, they are more of a marketing
>>>>>> decision, so I leave it to Ton. The implementation of the
>>>>>> api, as interesting as it could be, is not really game engine
>>>>>> related and therefore out of the scope of my gsoc, so I
>>>>>> didn't look further.
>>>>>>
>>>>>> --
>>>>>> Inês Almeida
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> Bf-gamedev at blender.org <mailto:Bf-gamedev at blender.org>
>>>>>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>>>> best regards
>>>>> Jeremias Boos
>>>>>
>>>>>
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>>>>
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