[Bf-gamedev] Blender on Steam

Jan Albartus albartus at home.nl
Sun Aug 3 02:44:03 CEST 2014


I apologise for the lack of communication lately, especially the past 
months, mainly because I have also been waiting for a response after 
signing the NDA. Also the past weeks were very hot weather so I admit I 
haven't been following the group that closely.




Best regards,
Jan Albartus


On 2014-08-03 02:36, Jeremias Boos wrote:
> Oh that is nice to hear.
> I thought there where nothing official in Progress. That is the only 
> reason I got moving.
> No offense but couldn't you say something earlier when I asked if 
> there is still movement in that topic over a week ago. :-/
>
> best regards
> Jeremias Boos
>
> Am 03.08.2014 02:27, schrieb Jan Albartus:
>> Hi guys,
>>
>> Blender will not need to go through greenlight to get on Steam. I 
>> have signed an NDA with Valve a few months ago and hopefully I have 
>> an update in the coming weeks about getting Blender finally onto steam.
>>
>> Another thing that needs to be discussed with eachother is add-ons 
>> licensing, to be able to connect both to Blender (Open source) as 
>> well as to closed source.
>>
>> Best regards,
>> Jan Albartus
>>
>>
>>
>> On 2014-08-03 01:38, Jeremias Boos wrote:
>>> Hmm Yeah I get your point there.
>>> I certainly have written more than this 7 e-mails.
>>> Nearly 2 Years ago I wrote on the Bf-Committers if it would be nice 
>>> to have Blender on greenlight, as greenlight was fairly new. 
>>> http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html
>>> At that time Bf-Gamedev did not exists.
>>> Some time in between Blender Foundation got the Steam funding/money.
>>> There was than some guy who wanted to bring blender to Steam. But 
>>> after some weeks no one ever heard of that guy again. (I hope to be 
>>> more successful)
>>> At the beginning of the Year I started a similar thread to this one 
>>> where I offered to take on that Task. But a bit more humble than 
>>> this one and I got pointed to the other guy that wanted to bring 
>>> Blender to Steam. So I thought that there is still moving in this 
>>> and sat back. 
>>> http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html
>>> 6 Month later there were still no movement in that department but 
>>> this time I thought to me that I could certainly do this.
>>>
>>> And Yes my E-mail address got on some Spammail lists but there is 
>>> nothing I can do about that.
>>>
>>> The only thing I can provide that I am real are my Social network 
>>> accounts:
>>> https://www.facebook.com/jeremias.boos
>>> https://twitter.com/Wasabi_2007 
>>> https://twitter.com/Wasabi_2007/status/495711589715443712
>>> https://github.com/Wasabi2007/
>>>
>>> If you still not convinced what would convince you?
>>> As far as the Technical knowledge goes, i have no idea what is 
>>> needed for steam. But what I read about it, it seems fairly easy to 
>>> publish anything on Steam.
>>> If there is something I can not figure out by my own I will ask for 
>>> help. Like every other person would do that never published anything 
>>> on Steam.
>>> There is a first time for anything :)
>>> If I screw up big I have no Problem to take responsibility.
>>>
>>> The money thing is I think something that nearly every student has 
>>> to face. I have not much money to play with in the month.
>>>
>>> I hope I could convince you that I am not a scumbag that want to 
>>> abuse and betray the Blender or any other community.
>>>
>>> best regards
>>> Jeremias Boos
>>>
>>>
>>>
>>> Am 03.08.2014 00:46, schrieb Dan McGrath:
>>>> Hi,
>>>>
>>>> Just out of curiosity, who are you and why should everyone on Steam 
>>>> trust you to distribute binaries to their computers?
>>>>
>>>> So far all I see is some guy that can't afford $100 that came out 
>>>> of nowhere, registered a "Blender Foundation" account on Steam 
>>>> prior to getting official permission from Ton and started asking 
>>>> the community to trust him to do this. Does Ton know your home 
>>>> address, phone number, and has seen your face before, or otherwise 
>>>> can vouch that Jeremias Boos is even your real name?
>>>>
>>>> A quick Google search shows dozens of *.boos at gmx.de 
>>>> <mailto:boos at gmx.de> email addresses, which does raise some red 
>>>> flags. Another search of your email address history on 
>>>> lists.blender.org <http://lists.blender.org> shows only 7 emails 
>>>> containing your email address, 6 of which are this thread.
>>>>
>>>> Assuming you do get Ton's blessing, do you have the technical 
>>>> skills necessary to do this? Do you have a "trusted" computer from 
>>>> which to actually do the publishing of the software from, or do you 
>>>> only have 1 computer that might have a history of virus infection 
>>>> from pirated software downloads and surfing questionable web sites? 
>>>> Have you even been infected by a virus before?
>>>>
>>>> So far, I don't see any reason to support you on this yet. Prove 
>>>> otherwise please :)
>>>>
>>>>
>>>> Dan
>>>>
>>>>
>>>> On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos <Jeremias.boos at gmx.de 
>>>> <mailto:Jeremias.boos at gmx.de>> wrote:
>>>>
>>>>     To give a little update.
>>>>
>>>>     I created a Blender Foundation Steam account on a E-mail
>>>>     address on my own Server with domain.
>>>>     So it should be no Problem to transfer the account to someone else.
>>>>
>>>>     I also wrote with Boudwejin Rempt from the Krita Team.
>>>>     He said that probably the grates problem with Krita on
>>>>     greenlight was the Exposition to get enough up votes to get
>>>>     through greenlight. And it would be maybe best if Blender could
>>>>     be sold as extra steam version with special steam integration.
>>>>     But I am not sure if that is necessary.
>>>>
>>>>     I will also write to Steam if there will be any problems with
>>>>     open source program's that don't generate Money over the steam
>>>>     store, but anything i read about that seems to show no problem
>>>>     at all in that direction.
>>>>
>>>>     Last thing I am a little concerned about is the greenlight
>>>>     starting fee. I don't have exactly that much money to spend. I
>>>>     can give something like 40$ but not the full 100$. I thought
>>>>     about to setup a little indigogo campaign to get the money
>>>>     together. But the minimum campaign is 500$ and I have nothing
>>>>     that I could give in return as pledge reward.
>>>>     If I would setup a indigogo campaign everything over the needed
>>>>     100$ would go to the Blenderfoundation.
>>>>     What are you thoughts about that?
>>>>
>>>>     best regards
>>>>     Jeremias Boos
>>>>
>>>>     Am 25.07.2014 20:47, schrieb Jeremias Boos:
>>>>>
>>>>>     Am 25.07.2014 18:06, schrieb brita:
>>>>>>     For my personal clarification, what exactly does 'Blender on
>>>>>>     Steam' involve?
>>>>>>
>>>>>>     I did a small research at the start of my gsoc to see if I
>>>>>>     could help with this and what I understood was:
>>>>>>     - steam would act as a 'publishing' platform for blender,
>>>>>>     where you could actually just download blender. Is this
>>>>>>     correct? (this can be done already)
>>>>>     Yep that would be the main target, at first. I see Steam as a
>>>>>     nice way to bring Blender to more people and have an automated
>>>>>     system for updating Blender.
>>>>>     Also you have the possibility to make Beta branches. So maybe
>>>>>     it would also a good way to deliver nightlys and rcs to a
>>>>>     broader audience.
>>>>>     Also does Steam support synchronisation to some degree. So it
>>>>>     would be possible to have your settings.blend synchronised on
>>>>>     all Blenders that are installed over Steam.
>>>>>>     - the steam workshop donations, are for *steam workshop* that
>>>>>>     is basically an interface for users to share, discover and
>>>>>>     install mods for their games. meaning:
>>>>>>        - the goal is to support tool integration aiming for game
>>>>>>     modding (building assets for games is the most common, but
>>>>>>     also levels and and behaviour may be supported). There is
>>>>>>     already the FBX work here, for tool integration.
>>>>>>        - the games implement a part of the steam workshop api,
>>>>>>     specifying what can be modded, what they accept, etc
>>>>>>        - the tools (blender!) also implement a part of the API as
>>>>>>     a way of exporting. Somewhat like the sketchfab addon, but
>>>>>>     instead of uploading to their website, it get uploaded to
>>>>>>     steam via their api, saying what it is and how it can be used.
>>>>>>        - steam workshop connects these too together making
>>>>>>     everything nice for the user
>>>>>>
>>>>>     That would be the next step, if someone wants to do it. Maybe
>>>>>     this is something that is a valid target for GSOC.
>>>>>>     So what are we talking about here? Making an official
>>>>>>     account? Getting blender downloadable on steam? Implementing
>>>>>>     the API to export content from blender into steam workshop?
>>>>>>     Also, please correct me if I understood something wrong.
>>>>>>
>>>>>     That is basically the plan. With only the exception that I am
>>>>>     not skilled enough with the Blender Python API or Code base to
>>>>>     make the Exporter/Importer stuff. So that would be the Task
>>>>>     for an other volunteer.
>>>>>>     As to the first too options, they are more of a marketing
>>>>>>     decision, so I leave it to Ton. The implementation of the
>>>>>>     api, as interesting as it could be, is not really game engine
>>>>>>     related and therefore out of the scope of my gsoc, so I
>>>>>>     didn't look further.
>>>>>>
>>>>>>     --
>>>>>>     Inês Almeida
>>>>>>
>>>>>>
>>>>>>
>>>>>>     _______________________________________________
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>>>>>>     Bf-gamedev at blender.org  <mailto:Bf-gamedev at blender.org>
>>>>>>     http://lists.blender.org/mailman/listinfo/bf-gamedev
>>>>>     best regards
>>>>>     Jeremias Boos
>>>>>
>>>>>
>>>>>     _______________________________________________
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>>>>
>>>>
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>>>>
>>>>
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