<html>
  <head>
    <meta content="text/html; charset=ISO-8859-1"
      http-equiv="Content-Type">
  </head>
  <body text="#000000" bgcolor="#FFFFFF">
    <div class="moz-cite-prefix"><br>
      I apologise for the lack of communication lately, especially the
      past months, mainly because I have also been waiting for a
      response after signing the NDA. Also the past weeks were very hot
      weather so I admit I haven't been following the group that
      closely.<br>
      <br>
      <br>
      <br>
      <br>
      Best regards,<br>
      Jan Albartus<br>
      <br>
      <br>
      On 2014-08-03 02:36, Jeremias Boos wrote:<br>
    </div>
    <blockquote cite="mid:53DD8418.4080803@gmx.de" type="cite">
      <meta content="text/html; charset=ISO-8859-1"
        http-equiv="Content-Type">
      <div class="moz-cite-prefix">Oh that is nice to hear.<br>
        I thought there where nothing official in Progress. That is the
        only reason I got moving.<br>
        No offense but couldn't you say something earlier when I asked
        if there is still movement in that topic over a week ago. :-/<br>
        <br>
        best regards<br>
        Jeremias Boos<br>
        <br>
        Am 03.08.2014 02:27, schrieb Jan Albartus:<br>
      </div>
      <blockquote cite="mid:53DD81FA.7000807@home.nl" type="cite">
        <meta content="text/html; charset=ISO-8859-1"
          http-equiv="Content-Type">
        <div class="moz-cite-prefix">Hi guys,<br>
          <br>
          Blender will not need to go through greenlight to get on
          Steam. I have signed an NDA with Valve a few months ago and
          hopefully I have an update in the coming weeks about getting
          Blender finally onto steam.<br>
          <br>
          Another thing that needs to be discussed with eachother is
          add-ons licensing, to be able to connect both to Blender (Open
          source) as well as to closed source.<br>
          <br>
          Best regards,<br>
          Jan Albartus<br>
          <br>
          <br>
          <br>
          On 2014-08-03 01:38, Jeremias Boos wrote:<br>
        </div>
        <blockquote cite="mid:53DD7659.3060904@gmx.de" type="cite">
          <meta content="text/html; charset=ISO-8859-1"
            http-equiv="Content-Type">
          <div class="moz-cite-prefix">Hmm Yeah I get your point there.<br>
            I certainly have written more than this 7 e-mails.<br>
            Nearly 2 Years ago I wrote on the Bf-Committers if it would
            be nice to have Blender on greenlight, as greenlight was
            fairly new. <a moz-do-not-send="true"
              class="moz-txt-link-freetext"
href="http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html">http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html</a><br>
            At that time Bf-Gamedev did not exists. <br>
            Some time in between Blender Foundation got the Steam
            funding/money.<br>
            There was than some guy who wanted to bring blender to
            Steam. But after some weeks no one ever heard of that guy
            again. (I hope to be more successful)<br>
            At the beginning of the Year I started a similar thread to
            this one where I offered to take on that Task. But a bit
            more humble than this one and I got pointed to the other guy
            that wanted to bring Blender to Steam. So I thought that
            there is still moving in this and sat back. <a
              moz-do-not-send="true" class="moz-txt-link-freetext"
href="http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html">http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html</a><br>
            6 Month later there were still no movement in that
            department but this time I thought to me that I could
            certainly do this.<br>
            <br>
            And Yes my E-mail address got on some Spammail lists but
            there is nothing I can do about that.<br>
            <br>
            The only thing I can provide that I am real are my Social
            network accounts:<br>
            <a moz-do-not-send="true" class="moz-txt-link-freetext"
              href="https://www.facebook.com/jeremias.boos">https://www.facebook.com/jeremias.boos</a><br>
            <a moz-do-not-send="true" class="moz-txt-link-freetext"
              href="https://twitter.com/Wasabi_2007">https://twitter.com/Wasabi_2007</a>&nbsp;
            <a moz-do-not-send="true" class="moz-txt-link-freetext"
              href="https://twitter.com/Wasabi_2007/status/495711589715443712">https://twitter.com/Wasabi_2007/status/495711589715443712</a><br>
            <a moz-do-not-send="true" class="moz-txt-link-freetext"
              href="https://github.com/Wasabi2007/">https://github.com/Wasabi2007/</a><br>
            <br>
            If you still not convinced what would convince you?<br>
            As far as the Technical knowledge goes, i have no idea what
            is needed for steam. But what I read about it, it seems
            fairly easy to publish anything on Steam.<br>
            If there is something I can not figure out by my own I will
            ask for help. Like every other person would do that never
            published anything on Steam. <br>
            There is a first time for anything :)<br>
            If I screw up big I have no Problem to take responsibility.<br>
            <br>
            The money thing is I think something that nearly every
            student has to face. I have not much money to play with in
            the month.<br>
            <br>
            I hope I could convince you that I am not a scumbag that
            want to abuse and betray the Blender or any other community.<br>
            <br>
            best regards<br>
            Jeremias Boos<br>
            <br>
            <br>
            <br>
            Am 03.08.2014 00:46, schrieb Dan McGrath:<br>
          </div>
          <blockquote
cite="mid:CAK82gMGL_aExABmTM+5aUxrAFPctXR5nnPk+1C8vZWooXTw=1g@mail.gmail.com"
            type="cite">
            <div dir="ltr">Hi,
              <div><br>
              </div>
              <div>Just out of curiosity, who are you and why should
                everyone on Steam trust you to distribute binaries to
                their computers?</div>
              <div><br>
              </div>
              <div>So far all I see is some guy that can't afford $100
                that came out of nowhere, registered a "Blender
                Foundation" account on Steam prior to getting official
                permission from Ton and started asking the community to
                trust him to do this. Does Ton know your home address,
                phone number, and has seen your face before, or
                otherwise can vouch that Jeremias Boos is even your real
                name?</div>
              <div><br>
              </div>
              <div>A quick Google search shows dozens of *.<a
                  moz-do-not-send="true" href="mailto:boos@gmx.de">boos@gmx.de</a>
                email addresses, which does raise some red flags.
                Another search of your email address history on <a
                  moz-do-not-send="true" href="http://lists.blender.org">lists.blender.org</a>
                shows only 7 emails containing your email address, 6 of
                which are this thread.</div>
              <div><br>
              </div>
              <div>Assuming you do get Ton's blessing, do you have the
                technical skills necessary to do this? Do you have a
                "trusted" computer from which to actually do the
                publishing of the software from, or do you only have 1
                computer that might have a history of virus infection
                from pirated software downloads and surfing questionable
                web sites? Have you even been infected by a virus
                before?</div>
              <div><br>
              </div>
              <div>So far, I don't see any reason to support you on this
                yet. Prove otherwise please :)</div>
              <div><br>
              </div>
              <div><br>
              </div>
              <div>Dan</div>
            </div>
            <div class="gmail_extra"><br>
              <br>
              <div class="gmail_quote"> On Sat, Aug 2, 2014 at 2:36 PM,
                Jeremias Boos <span dir="ltr">&lt;<a
                    moz-do-not-send="true"
                    href="mailto:Jeremias.boos@gmx.de" target="_blank">Jeremias.boos@gmx.de</a>&gt;</span>
                wrote:<br>
                <blockquote class="gmail_quote" style="margin:0 0 0
                  .8ex;border-left:1px #ccc solid;padding-left:1ex">
                  <div text="#000000" bgcolor="#FFFFFF">
                    <div>To give a little update.<br>
                      <br>
                      I created a Blender Foundation Steam account on a
                      E-mail address on my own Server with domain.<br>
                      So it should be no Problem to transfer the account
                      to someone else.<br>
                      <br>
                      I also wrote with Boudwejin Rempt from the Krita
                      Team. <br>
                      He said that probably the grates problem with
                      Krita on greenlight was the Exposition to get
                      enough up votes to get through greenlight. And it
                      would be maybe best if Blender could be sold as
                      extra steam version with special steam
                      integration. But I am not sure if that is
                      necessary. <br>
                      <br>
                      I will also write to Steam if there will be any
                      problems with open source program's that don't
                      generate Money over the steam store, but anything
                      i read about that seems to show no problem at all
                      in that direction.<br>
                      <br>
                      Last thing I am a little concerned about is the
                      greenlight starting fee. I don't have exactly that
                      much money to spend. I can give something like 40$
                      but not the full 100$. I thought about to setup a
                      little indigogo campaign to get the money
                      together. But the minimum campaign is 500$ and I
                      have nothing that I could give in return as pledge
                      reward. <br>
                      If I would setup a indigogo campaign everything
                      over the needed 100$ would go to the
                      Blenderfoundation.<br>
                      What are you thoughts about that?<br>
                      <br>
                      best regards<br>
                      Jeremias Boos<br>
                      <br>
                      Am 25.07.2014 20:47, schrieb Jeremias Boos:<br>
                    </div>
                    <blockquote type="cite">
                      <div><br>
                        Am 25.07.2014 18:06, schrieb brita:<br>
                      </div>
                      <blockquote type="cite">
                        <div dir="ltr">
                          <div class="gmail_extra">For my personal
                            clarification, what exactly does 'Blender on
                            Steam' involve?</div>
                          <div class="gmail_extra"><br>
                          </div>
                          <div class="gmail_extra">I did a small
                            research at the start of my gsoc to see if I
                            could help with this and what I understood
                            was:</div>
                          <div class="gmail_extra">- steam would act as
                            a 'publishing' platform for blender, where
                            you could actually just download blender. Is
                            this correct? (this can be done already)</div>
                        </div>
                      </blockquote>
                      Yep that would be the main target, at first. I see
                      Steam as a nice way to bring Blender to more
                      people and have an automated system for updating
                      Blender. <br>
                      Also you have the possibility to make Beta
                      branches. So maybe it would also a good way to
                      deliver nightlys and rcs to a broader audience. <br>
                      Also does Steam support synchronisation to some
                      degree. So it would be possible to have your
                      settings.blend synchronised on all Blenders that
                      are installed over Steam.<br>
                      <blockquote type="cite">
                        <div dir="ltr">
                          <div class="gmail_extra">- the steam workshop
                            donations, are for *steam workshop* that is
                            basically an interface for users to share,
                            discover and install mods for their games.
                            meaning:</div>
                          <div class="gmail_extra">&nbsp; &nbsp;- the goal is to
                            support tool integration aiming for game
                            modding (building assets for games is the
                            most common, but also levels and and
                            behaviour may be supported). There is
                            already the FBX work here, for tool
                            integration.</div>
                          <div class="gmail_extra">&nbsp; &nbsp;- the games
                            implement a part of the steam workshop api,
                            specifying what can be modded, what they
                            accept, etc</div>
                          <div class="gmail_extra">&nbsp; &nbsp;- the tools
                            (blender!) also implement a part of the API
                            as a way of exporting. Somewhat like the
                            sketchfab addon, but instead of uploading to
                            their website, it get uploaded to steam via
                            their api, saying what it is and how it can
                            be used.</div>
                          <div class="gmail_extra">&nbsp; &nbsp;- steam workshop
                            connects these too together making
                            everything nice for the user</div>
                          <div class="gmail_extra"><br>
                          </div>
                        </div>
                      </blockquote>
                      That would be the next step, if someone wants to
                      do it. Maybe this is something that is a valid
                      target for GSOC.<br>
                      <blockquote type="cite">
                        <div dir="ltr">
                          <div class="gmail_extra">So what are we
                            talking about here? Making an official
                            account? Getting blender downloadable on
                            steam? Implementing the API to export
                            content from blender into steam workshop?</div>
                          <div class="gmail_extra">Also, please correct
                            me if I understood something wrong.</div>
                          <div class="gmail_extra"><br>
                          </div>
                        </div>
                      </blockquote>
                      That is basically the plan. With only the
                      exception that I am not skilled enough with the
                      Blender Python API or Code base to make the
                      Exporter/Importer stuff. So that would be the Task
                      for an other volunteer.<br>
                      <blockquote type="cite">
                        <div dir="ltr">
                          <div class="gmail_extra">As to the first too
                            options, they are more of a marketing
                            decision, so I leave it to Ton. The
                            implementation of the api, as interesting as
                            it could be, is not really game engine
                            related and therefore out of the scope of my
                            gsoc, so I didn't look further.</div>
                          <div class="gmail_extra"><br>
                          </div>
                          <div class="gmail_extra">--</div>
                          <div class="gmail_extra">In&ecirc;s Almeida</div>
                          <div class="gmail_extra"><br>
                          </div>
                        </div>
                        <br>
                        <fieldset></fieldset>
                        <br>
                        <pre>_______________________________________________
Bf-gamedev mailing list
<a moz-do-not-send="true" href="mailto:Bf-gamedev@blender.org" target="_blank">Bf-gamedev@blender.org</a>
<a moz-do-not-send="true" href="http://lists.blender.org/mailman/listinfo/bf-gamedev" target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
                      </blockquote>
                      best regards<br>
                      Jeremias Boos<br>
                      <br>
                      <fieldset></fieldset>
                      <br>
                      <pre>_______________________________________________
Bf-gamedev mailing list
<a moz-do-not-send="true" href="mailto:Bf-gamedev@blender.org" target="_blank">Bf-gamedev@blender.org</a>
<a moz-do-not-send="true" href="http://lists.blender.org/mailman/listinfo/bf-gamedev" target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
                    </blockquote>
                    <br>
                  </div>
                  <br>
                  _______________________________________________<br>
                  Bf-gamedev mailing list<br>
                  <a moz-do-not-send="true"
                    href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
                  <a moz-do-not-send="true"
                    href="http://lists.blender.org/mailman/listinfo/bf-gamedev"
                    target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a><br>
                  <br>
                </blockquote>
              </div>
              <br>
            </div>
            <br>
            <fieldset class="mimeAttachmentHeader"></fieldset>
            <br>
            <pre wrap="">_______________________________________________
Bf-gamedev mailing list
<a moz-do-not-send="true" class="moz-txt-link-abbreviated" href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a>
<a moz-do-not-send="true" class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
          </blockquote>
          <br>
          <br>
          <fieldset class="mimeAttachmentHeader"></fieldset>
          <br>
          <pre wrap="">_______________________________________________
Bf-gamedev mailing list
<a moz-do-not-send="true" class="moz-txt-link-abbreviated" href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a>
<a moz-do-not-send="true" class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
        </blockquote>
        <br>
        <br>
        <fieldset class="mimeAttachmentHeader"></fieldset>
        <br>
        <pre wrap="">_______________________________________________
Bf-gamedev mailing list
<a moz-do-not-send="true" class="moz-txt-link-abbreviated" href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a>
<a moz-do-not-send="true" class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
      </blockquote>
      <br>
      <br>
      <fieldset class="mimeAttachmentHeader"></fieldset>
      <br>
      <pre wrap="">_______________________________________________
Bf-gamedev mailing list
<a class="moz-txt-link-abbreviated" href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a>
<a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
    </blockquote>
    <br>
  </body>
</html>