[Bf-gamedev] Blender on Steam

Jeremias Boos Jeremias.boos at gmx.de
Sun Aug 3 02:36:40 CEST 2014


Oh that is nice to hear.
I thought there where nothing official in Progress. That is the only 
reason I got moving.
No offense but couldn't you say something earlier when I asked if there 
is still movement in that topic over a week ago. :-/

best regards
Jeremias Boos

Am 03.08.2014 02:27, schrieb Jan Albartus:
> Hi guys,
>
> Blender will not need to go through greenlight to get on Steam. I have 
> signed an NDA with Valve a few months ago and hopefully I have an 
> update in the coming weeks about getting Blender finally onto steam.
>
> Another thing that needs to be discussed with eachother is add-ons 
> licensing, to be able to connect both to Blender (Open source) as well 
> as to closed source.
>
> Best regards,
> Jan Albartus
>
>
>
> On 2014-08-03 01:38, Jeremias Boos wrote:
>> Hmm Yeah I get your point there.
>> I certainly have written more than this 7 e-mails.
>> Nearly 2 Years ago I wrote on the Bf-Committers if it would be nice 
>> to have Blender on greenlight, as greenlight was fairly new. 
>> http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html
>> At that time Bf-Gamedev did not exists.
>> Some time in between Blender Foundation got the Steam funding/money.
>> There was than some guy who wanted to bring blender to Steam. But 
>> after some weeks no one ever heard of that guy again. (I hope to be 
>> more successful)
>> At the beginning of the Year I started a similar thread to this one 
>> where I offered to take on that Task. But a bit more humble than this 
>> one and I got pointed to the other guy that wanted to bring Blender 
>> to Steam. So I thought that there is still moving in this and sat 
>> back. 
>> http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html
>> 6 Month later there were still no movement in that department but 
>> this time I thought to me that I could certainly do this.
>>
>> And Yes my E-mail address got on some Spammail lists but there is 
>> nothing I can do about that.
>>
>> The only thing I can provide that I am real are my Social network 
>> accounts:
>> https://www.facebook.com/jeremias.boos
>> https://twitter.com/Wasabi_2007 
>> https://twitter.com/Wasabi_2007/status/495711589715443712
>> https://github.com/Wasabi2007/
>>
>> If you still not convinced what would convince you?
>> As far as the Technical knowledge goes, i have no idea what is needed 
>> for steam. But what I read about it, it seems fairly easy to publish 
>> anything on Steam.
>> If there is something I can not figure out by my own I will ask for 
>> help. Like every other person would do that never published anything 
>> on Steam.
>> There is a first time for anything :)
>> If I screw up big I have no Problem to take responsibility.
>>
>> The money thing is I think something that nearly every student has to 
>> face. I have not much money to play with in the month.
>>
>> I hope I could convince you that I am not a scumbag that want to 
>> abuse and betray the Blender or any other community.
>>
>> best regards
>> Jeremias Boos
>>
>>
>>
>> Am 03.08.2014 00:46, schrieb Dan McGrath:
>>> Hi,
>>>
>>> Just out of curiosity, who are you and why should everyone on Steam 
>>> trust you to distribute binaries to their computers?
>>>
>>> So far all I see is some guy that can't afford $100 that came out of 
>>> nowhere, registered a "Blender Foundation" account on Steam prior to 
>>> getting official permission from Ton and started asking the 
>>> community to trust him to do this. Does Ton know your home address, 
>>> phone number, and has seen your face before, or otherwise can vouch 
>>> that Jeremias Boos is even your real name?
>>>
>>> A quick Google search shows dozens of *.boos at gmx.de 
>>> <mailto:boos at gmx.de> email addresses, which does raise some red 
>>> flags. Another search of your email address history on 
>>> lists.blender.org <http://lists.blender.org> shows only 7 emails 
>>> containing your email address, 6 of which are this thread.
>>>
>>> Assuming you do get Ton's blessing, do you have the technical skills 
>>> necessary to do this? Do you have a "trusted" computer from which to 
>>> actually do the publishing of the software from, or do you only have 
>>> 1 computer that might have a history of virus infection from pirated 
>>> software downloads and surfing questionable web sites? Have you even 
>>> been infected by a virus before?
>>>
>>> So far, I don't see any reason to support you on this yet. Prove 
>>> otherwise please :)
>>>
>>>
>>> Dan
>>>
>>>
>>> On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos <Jeremias.boos at gmx.de 
>>> <mailto:Jeremias.boos at gmx.de>> wrote:
>>>
>>>     To give a little update.
>>>
>>>     I created a Blender Foundation Steam account on a E-mail address
>>>     on my own Server with domain.
>>>     So it should be no Problem to transfer the account to someone else.
>>>
>>>     I also wrote with Boudwejin Rempt from the Krita Team.
>>>     He said that probably the grates problem with Krita on
>>>     greenlight was the Exposition to get enough up votes to get
>>>     through greenlight. And it would be maybe best if Blender could
>>>     be sold as extra steam version with special steam integration.
>>>     But I am not sure if that is necessary.
>>>
>>>     I will also write to Steam if there will be any problems with
>>>     open source program's that don't generate Money over the steam
>>>     store, but anything i read about that seems to show no problem
>>>     at all in that direction.
>>>
>>>     Last thing I am a little concerned about is the greenlight
>>>     starting fee. I don't have exactly that much money to spend. I
>>>     can give something like 40$ but not the full 100$. I thought
>>>     about to setup a little indigogo campaign to get the money
>>>     together. But the minimum campaign is 500$ and I have nothing
>>>     that I could give in return as pledge reward.
>>>     If I would setup a indigogo campaign everything over the needed
>>>     100$ would go to the Blenderfoundation.
>>>     What are you thoughts about that?
>>>
>>>     best regards
>>>     Jeremias Boos
>>>
>>>     Am 25.07.2014 20:47, schrieb Jeremias Boos:
>>>>
>>>>     Am 25.07.2014 18:06, schrieb brita:
>>>>>     For my personal clarification, what exactly does 'Blender on
>>>>>     Steam' involve?
>>>>>
>>>>>     I did a small research at the start of my gsoc to see if I
>>>>>     could help with this and what I understood was:
>>>>>     - steam would act as a 'publishing' platform for blender,
>>>>>     where you could actually just download blender. Is this
>>>>>     correct? (this can be done already)
>>>>     Yep that would be the main target, at first. I see Steam as a
>>>>     nice way to bring Blender to more people and have an automated
>>>>     system for updating Blender.
>>>>     Also you have the possibility to make Beta branches. So maybe
>>>>     it would also a good way to deliver nightlys and rcs to a
>>>>     broader audience.
>>>>     Also does Steam support synchronisation to some degree. So it
>>>>     would be possible to have your settings.blend synchronised on
>>>>     all Blenders that are installed over Steam.
>>>>>     - the steam workshop donations, are for *steam workshop* that
>>>>>     is basically an interface for users to share, discover and
>>>>>     install mods for their games. meaning:
>>>>>        - the goal is to support tool integration aiming for game
>>>>>     modding (building assets for games is the most common, but
>>>>>     also levels and and behaviour may be supported). There is
>>>>>     already the FBX work here, for tool integration.
>>>>>        - the games implement a part of the steam workshop api,
>>>>>     specifying what can be modded, what they accept, etc
>>>>>        - the tools (blender!) also implement a part of the API as
>>>>>     a way of exporting. Somewhat like the sketchfab addon, but
>>>>>     instead of uploading to their website, it get uploaded to
>>>>>     steam via their api, saying what it is and how it can be used.
>>>>>        - steam workshop connects these too together making
>>>>>     everything nice for the user
>>>>>
>>>>     That would be the next step, if someone wants to do it. Maybe
>>>>     this is something that is a valid target for GSOC.
>>>>>     So what are we talking about here? Making an official account?
>>>>>     Getting blender downloadable on steam? Implementing the API to
>>>>>     export content from blender into steam workshop?
>>>>>     Also, please correct me if I understood something wrong.
>>>>>
>>>>     That is basically the plan. With only the exception that I am
>>>>     not skilled enough with the Blender Python API or Code base to
>>>>     make the Exporter/Importer stuff. So that would be the Task for
>>>>     an other volunteer.
>>>>>     As to the first too options, they are more of a marketing
>>>>>     decision, so I leave it to Ton. The implementation of the api,
>>>>>     as interesting as it could be, is not really game engine
>>>>>     related and therefore out of the scope of my gsoc, so I didn't
>>>>>     look further.
>>>>>
>>>>>     --
>>>>>     Inês Almeida
>>>>>
>>>>>
>>>>>
>>>>>     _______________________________________________
>>>>>     Bf-gamedev mailing list
>>>>>     Bf-gamedev at blender.org  <mailto:Bf-gamedev at blender.org>
>>>>>     http://lists.blender.org/mailman/listinfo/bf-gamedev
>>>>     best regards
>>>>     Jeremias Boos
>>>>
>>>>
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