[Bf-gamedev] Blender on Steam
Jan Albartus
albartus at home.nl
Sun Aug 3 02:27:38 CEST 2014
Hi guys,
Blender will not need to go through greenlight to get on Steam. I have
signed an NDA with Valve a few months ago and hopefully I have an update
in the coming weeks about getting Blender finally onto steam.
Another thing that needs to be discussed with eachother is add-ons
licensing, to be able to connect both to Blender (Open source) as well
as to closed source.
Best regards,
Jan Albartus
On 2014-08-03 01:38, Jeremias Boos wrote:
> Hmm Yeah I get your point there.
> I certainly have written more than this 7 e-mails.
> Nearly 2 Years ago I wrote on the Bf-Committers if it would be nice to
> have Blender on greenlight, as greenlight was fairly new.
> http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html
> At that time Bf-Gamedev did not exists.
> Some time in between Blender Foundation got the Steam funding/money.
> There was than some guy who wanted to bring blender to Steam. But
> after some weeks no one ever heard of that guy again. (I hope to be
> more successful)
> At the beginning of the Year I started a similar thread to this one
> where I offered to take on that Task. But a bit more humble than this
> one and I got pointed to the other guy that wanted to bring Blender to
> Steam. So I thought that there is still moving in this and sat back.
> http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html
> 6 Month later there were still no movement in that department but this
> time I thought to me that I could certainly do this.
>
> And Yes my E-mail address got on some Spammail lists but there is
> nothing I can do about that.
>
> The only thing I can provide that I am real are my Social network
> accounts:
> https://www.facebook.com/jeremias.boos
> https://twitter.com/Wasabi_2007
> https://twitter.com/Wasabi_2007/status/495711589715443712
> https://github.com/Wasabi2007/
>
> If you still not convinced what would convince you?
> As far as the Technical knowledge goes, i have no idea what is needed
> for steam. But what I read about it, it seems fairly easy to publish
> anything on Steam.
> If there is something I can not figure out by my own I will ask for
> help. Like every other person would do that never published anything
> on Steam.
> There is a first time for anything :)
> If I screw up big I have no Problem to take responsibility.
>
> The money thing is I think something that nearly every student has to
> face. I have not much money to play with in the month.
>
> I hope I could convince you that I am not a scumbag that want to abuse
> and betray the Blender or any other community.
>
> best regards
> Jeremias Boos
>
>
>
> Am 03.08.2014 00:46, schrieb Dan McGrath:
>> Hi,
>>
>> Just out of curiosity, who are you and why should everyone on Steam
>> trust you to distribute binaries to their computers?
>>
>> So far all I see is some guy that can't afford $100 that came out of
>> nowhere, registered a "Blender Foundation" account on Steam prior to
>> getting official permission from Ton and started asking the community
>> to trust him to do this. Does Ton know your home address, phone
>> number, and has seen your face before, or otherwise can vouch that
>> Jeremias Boos is even your real name?
>>
>> A quick Google search shows dozens of *.boos at gmx.de
>> <mailto:boos at gmx.de> email addresses, which does raise some red
>> flags. Another search of your email address history on
>> lists.blender.org <http://lists.blender.org> shows only 7 emails
>> containing your email address, 6 of which are this thread.
>>
>> Assuming you do get Ton's blessing, do you have the technical skills
>> necessary to do this? Do you have a "trusted" computer from which to
>> actually do the publishing of the software from, or do you only have
>> 1 computer that might have a history of virus infection from pirated
>> software downloads and surfing questionable web sites? Have you even
>> been infected by a virus before?
>>
>> So far, I don't see any reason to support you on this yet. Prove
>> otherwise please :)
>>
>>
>> Dan
>>
>>
>> On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos <Jeremias.boos at gmx.de
>> <mailto:Jeremias.boos at gmx.de>> wrote:
>>
>> To give a little update.
>>
>> I created a Blender Foundation Steam account on a E-mail address
>> on my own Server with domain.
>> So it should be no Problem to transfer the account to someone else.
>>
>> I also wrote with Boudwejin Rempt from the Krita Team.
>> He said that probably the grates problem with Krita on greenlight
>> was the Exposition to get enough up votes to get through
>> greenlight. And it would be maybe best if Blender could be sold
>> as extra steam version with special steam integration. But I am
>> not sure if that is necessary.
>>
>> I will also write to Steam if there will be any problems with
>> open source program's that don't generate Money over the steam
>> store, but anything i read about that seems to show no problem at
>> all in that direction.
>>
>> Last thing I am a little concerned about is the greenlight
>> starting fee. I don't have exactly that much money to spend. I
>> can give something like 40$ but not the full 100$. I thought
>> about to setup a little indigogo campaign to get the money
>> together. But the minimum campaign is 500$ and I have nothing
>> that I could give in return as pledge reward.
>> If I would setup a indigogo campaign everything over the needed
>> 100$ would go to the Blenderfoundation.
>> What are you thoughts about that?
>>
>> best regards
>> Jeremias Boos
>>
>> Am 25.07.2014 20:47, schrieb Jeremias Boos:
>>>
>>> Am 25.07.2014 18:06, schrieb brita:
>>>> For my personal clarification, what exactly does 'Blender on
>>>> Steam' involve?
>>>>
>>>> I did a small research at the start of my gsoc to see if I
>>>> could help with this and what I understood was:
>>>> - steam would act as a 'publishing' platform for blender, where
>>>> you could actually just download blender. Is this correct?
>>>> (this can be done already)
>>> Yep that would be the main target, at first. I see Steam as a
>>> nice way to bring Blender to more people and have an automated
>>> system for updating Blender.
>>> Also you have the possibility to make Beta branches. So maybe it
>>> would also a good way to deliver nightlys and rcs to a broader
>>> audience.
>>> Also does Steam support synchronisation to some degree. So it
>>> would be possible to have your settings.blend synchronised on
>>> all Blenders that are installed over Steam.
>>>> - the steam workshop donations, are for *steam workshop* that
>>>> is basically an interface for users to share, discover and
>>>> install mods for their games. meaning:
>>>> - the goal is to support tool integration aiming for game
>>>> modding (building assets for games is the most common, but also
>>>> levels and and behaviour may be supported). There is already
>>>> the FBX work here, for tool integration.
>>>> - the games implement a part of the steam workshop api,
>>>> specifying what can be modded, what they accept, etc
>>>> - the tools (blender!) also implement a part of the API as a
>>>> way of exporting. Somewhat like the sketchfab addon, but
>>>> instead of uploading to their website, it get uploaded to steam
>>>> via their api, saying what it is and how it can be used.
>>>> - steam workshop connects these too together making
>>>> everything nice for the user
>>>>
>>> That would be the next step, if someone wants to do it. Maybe
>>> this is something that is a valid target for GSOC.
>>>> So what are we talking about here? Making an official account?
>>>> Getting blender downloadable on steam? Implementing the API to
>>>> export content from blender into steam workshop?
>>>> Also, please correct me if I understood something wrong.
>>>>
>>> That is basically the plan. With only the exception that I am
>>> not skilled enough with the Blender Python API or Code base to
>>> make the Exporter/Importer stuff. So that would be the Task for
>>> an other volunteer.
>>>> As to the first too options, they are more of a marketing
>>>> decision, so I leave it to Ton. The implementation of the api,
>>>> as interesting as it could be, is not really game engine
>>>> related and therefore out of the scope of my gsoc, so I didn't
>>>> look further.
>>>>
>>>> --
>>>> Inês Almeida
>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>> Bf-gamedev at blender.org <mailto:Bf-gamedev at blender.org>
>>>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>> best regards
>>> Jeremias Boos
>>>
>>>
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>>
>>
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