[Bf-gamedev] Blender on Steam

Jan Albartus albartus at home.nl
Sun Aug 3 02:27:38 CEST 2014


Hi guys,

Blender will not need to go through greenlight to get on Steam. I have 
signed an NDA with Valve a few months ago and hopefully I have an update 
in the coming weeks about getting Blender finally onto steam.

Another thing that needs to be discussed with eachother is add-ons 
licensing, to be able to connect both to Blender (Open source) as well 
as to closed source.

Best regards,
Jan Albartus



On 2014-08-03 01:38, Jeremias Boos wrote:
> Hmm Yeah I get your point there.
> I certainly have written more than this 7 e-mails.
> Nearly 2 Years ago I wrote on the Bf-Committers if it would be nice to 
> have Blender on greenlight, as greenlight was fairly new. 
> http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html
> At that time Bf-Gamedev did not exists.
> Some time in between Blender Foundation got the Steam funding/money.
> There was than some guy who wanted to bring blender to Steam. But 
> after some weeks no one ever heard of that guy again. (I hope to be 
> more successful)
> At the beginning of the Year I started a similar thread to this one 
> where I offered to take on that Task. But a bit more humble than this 
> one and I got pointed to the other guy that wanted to bring Blender to 
> Steam. So I thought that there is still moving in this and sat back. 
> http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html
> 6 Month later there were still no movement in that department but this 
> time I thought to me that I could certainly do this.
>
> And Yes my E-mail address got on some Spammail lists but there is 
> nothing I can do about that.
>
> The only thing I can provide that I am real are my Social network 
> accounts:
> https://www.facebook.com/jeremias.boos
> https://twitter.com/Wasabi_2007 
> https://twitter.com/Wasabi_2007/status/495711589715443712
> https://github.com/Wasabi2007/
>
> If you still not convinced what would convince you?
> As far as the Technical knowledge goes, i have no idea what is needed 
> for steam. But what I read about it, it seems fairly easy to publish 
> anything on Steam.
> If there is something I can not figure out by my own I will ask for 
> help. Like every other person would do that never published anything 
> on Steam.
> There is a first time for anything :)
> If I screw up big I have no Problem to take responsibility.
>
> The money thing is I think something that nearly every student has to 
> face. I have not much money to play with in the month.
>
> I hope I could convince you that I am not a scumbag that want to abuse 
> and betray the Blender or any other community.
>
> best regards
> Jeremias Boos
>
>
>
> Am 03.08.2014 00:46, schrieb Dan McGrath:
>> Hi,
>>
>> Just out of curiosity, who are you and why should everyone on Steam 
>> trust you to distribute binaries to their computers?
>>
>> So far all I see is some guy that can't afford $100 that came out of 
>> nowhere, registered a "Blender Foundation" account on Steam prior to 
>> getting official permission from Ton and started asking the community 
>> to trust him to do this. Does Ton know your home address, phone 
>> number, and has seen your face before, or otherwise can vouch that 
>> Jeremias Boos is even your real name?
>>
>> A quick Google search shows dozens of *.boos at gmx.de 
>> <mailto:boos at gmx.de> email addresses, which does raise some red 
>> flags. Another search of your email address history on 
>> lists.blender.org <http://lists.blender.org> shows only 7 emails 
>> containing your email address, 6 of which are this thread.
>>
>> Assuming you do get Ton's blessing, do you have the technical skills 
>> necessary to do this? Do you have a "trusted" computer from which to 
>> actually do the publishing of the software from, or do you only have 
>> 1 computer that might have a history of virus infection from pirated 
>> software downloads and surfing questionable web sites? Have you even 
>> been infected by a virus before?
>>
>> So far, I don't see any reason to support you on this yet. Prove 
>> otherwise please :)
>>
>>
>> Dan
>>
>>
>> On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos <Jeremias.boos at gmx.de 
>> <mailto:Jeremias.boos at gmx.de>> wrote:
>>
>>     To give a little update.
>>
>>     I created a Blender Foundation Steam account on a E-mail address
>>     on my own Server with domain.
>>     So it should be no Problem to transfer the account to someone else.
>>
>>     I also wrote with Boudwejin Rempt from the Krita Team.
>>     He said that probably the grates problem with Krita on greenlight
>>     was the Exposition to get enough up votes to get through
>>     greenlight. And it would be maybe best if Blender could be sold
>>     as extra steam version with special steam integration. But I am
>>     not sure if that is necessary.
>>
>>     I will also write to Steam if there will be any problems with
>>     open source program's that don't generate Money over the steam
>>     store, but anything i read about that seems to show no problem at
>>     all in that direction.
>>
>>     Last thing I am a little concerned about is the greenlight
>>     starting fee. I don't have exactly that much money to spend. I
>>     can give something like 40$ but not the full 100$. I thought
>>     about to setup a little indigogo campaign to get the money
>>     together. But the minimum campaign is 500$ and I have nothing
>>     that I could give in return as pledge reward.
>>     If I would setup a indigogo campaign everything over the needed
>>     100$ would go to the Blenderfoundation.
>>     What are you thoughts about that?
>>
>>     best regards
>>     Jeremias Boos
>>
>>     Am 25.07.2014 20:47, schrieb Jeremias Boos:
>>>
>>>     Am 25.07.2014 18:06, schrieb brita:
>>>>     For my personal clarification, what exactly does 'Blender on
>>>>     Steam' involve?
>>>>
>>>>     I did a small research at the start of my gsoc to see if I
>>>>     could help with this and what I understood was:
>>>>     - steam would act as a 'publishing' platform for blender, where
>>>>     you could actually just download blender. Is this correct?
>>>>     (this can be done already)
>>>     Yep that would be the main target, at first. I see Steam as a
>>>     nice way to bring Blender to more people and have an automated
>>>     system for updating Blender.
>>>     Also you have the possibility to make Beta branches. So maybe it
>>>     would also a good way to deliver nightlys and rcs to a broader
>>>     audience.
>>>     Also does Steam support synchronisation to some degree. So it
>>>     would be possible to have your settings.blend synchronised on
>>>     all Blenders that are installed over Steam.
>>>>     - the steam workshop donations, are for *steam workshop* that
>>>>     is basically an interface for users to share, discover and
>>>>     install mods for their games. meaning:
>>>>        - the goal is to support tool integration aiming for game
>>>>     modding (building assets for games is the most common, but also
>>>>     levels and and behaviour may be supported). There is already
>>>>     the FBX work here, for tool integration.
>>>>        - the games implement a part of the steam workshop api,
>>>>     specifying what can be modded, what they accept, etc
>>>>        - the tools (blender!) also implement a part of the API as a
>>>>     way of exporting. Somewhat like the sketchfab addon, but
>>>>     instead of uploading to their website, it get uploaded to steam
>>>>     via their api, saying what it is and how it can be used.
>>>>        - steam workshop connects these too together making
>>>>     everything nice for the user
>>>>
>>>     That would be the next step, if someone wants to do it. Maybe
>>>     this is something that is a valid target for GSOC.
>>>>     So what are we talking about here? Making an official account?
>>>>     Getting blender downloadable on steam? Implementing the API to
>>>>     export content from blender into steam workshop?
>>>>     Also, please correct me if I understood something wrong.
>>>>
>>>     That is basically the plan. With only the exception that I am
>>>     not skilled enough with the Blender Python API or Code base to
>>>     make the Exporter/Importer stuff. So that would be the Task for
>>>     an other volunteer.
>>>>     As to the first too options, they are more of a marketing
>>>>     decision, so I leave it to Ton. The implementation of the api,
>>>>     as interesting as it could be, is not really game engine
>>>>     related and therefore out of the scope of my gsoc, so I didn't
>>>>     look further.
>>>>
>>>>     --
>>>>     Inês Almeida
>>>>
>>>>
>>>>
>>>>     _______________________________________________
>>>>     Bf-gamedev mailing list
>>>>     Bf-gamedev at blender.org  <mailto:Bf-gamedev at blender.org>
>>>>     http://lists.blender.org/mailman/listinfo/bf-gamedev
>>>     best regards
>>>     Jeremias Boos
>>>
>>>
>>>     _______________________________________________
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>>>     http://lists.blender.org/mailman/listinfo/bf-gamedev
>>
>>
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