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<div class="moz-cite-prefix">Oh that is nice to hear.<br>
I thought there where nothing official in Progress. That is the
only reason I got moving.<br>
No offense but couldn't you say something earlier when I asked if
there is still movement in that topic over a week ago. :-/<br>
<br>
best regards<br>
Jeremias Boos<br>
<br>
Am 03.08.2014 02:27, schrieb Jan Albartus:<br>
</div>
<blockquote cite="mid:53DD81FA.7000807@home.nl" type="cite">
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<div class="moz-cite-prefix">Hi guys,<br>
<br>
Blender will not need to go through greenlight to get on Steam.
I have signed an NDA with Valve a few months ago and hopefully I
have an update in the coming weeks about getting Blender finally
onto steam.<br>
<br>
Another thing that needs to be discussed with eachother is
add-ons licensing, to be able to connect both to Blender (Open
source) as well as to closed source.<br>
<br>
Best regards,<br>
Jan Albartus<br>
<br>
<br>
<br>
On 2014-08-03 01:38, Jeremias Boos wrote:<br>
</div>
<blockquote cite="mid:53DD7659.3060904@gmx.de" type="cite">
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<div class="moz-cite-prefix">Hmm Yeah I get your point there.<br>
I certainly have written more than this 7 e-mails.<br>
Nearly 2 Years ago I wrote on the Bf-Committers if it would be
nice to have Blender on greenlight, as greenlight was fairly
new. <a moz-do-not-send="true" class="moz-txt-link-freetext"
href="http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html">http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html</a><br>
At that time Bf-Gamedev did not exists. <br>
Some time in between Blender Foundation got the Steam
funding/money.<br>
There was than some guy who wanted to bring blender to Steam.
But after some weeks no one ever heard of that guy again. (I
hope to be more successful)<br>
At the beginning of the Year I started a similar thread to
this one where I offered to take on that Task. But a bit more
humble than this one and I got pointed to the other guy that
wanted to bring Blender to Steam. So I thought that there is
still moving in this and sat back. <a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html">http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html</a><br>
6 Month later there were still no movement in that department
but this time I thought to me that I could certainly do this.<br>
<br>
And Yes my E-mail address got on some Spammail lists but there
is nothing I can do about that.<br>
<br>
The only thing I can provide that I am real are my Social
network accounts:<br>
<a moz-do-not-send="true" class="moz-txt-link-freetext"
href="https://www.facebook.com/jeremias.boos">https://www.facebook.com/jeremias.boos</a><br>
<a moz-do-not-send="true" class="moz-txt-link-freetext"
href="https://twitter.com/Wasabi_2007">https://twitter.com/Wasabi_2007</a>
<a moz-do-not-send="true" class="moz-txt-link-freetext"
href="https://twitter.com/Wasabi_2007/status/495711589715443712">https://twitter.com/Wasabi_2007/status/495711589715443712</a><br>
<a moz-do-not-send="true" class="moz-txt-link-freetext"
href="https://github.com/Wasabi2007/">https://github.com/Wasabi2007/</a><br>
<br>
If you still not convinced what would convince you?<br>
As far as the Technical knowledge goes, i have no idea what is
needed for steam. But what I read about it, it seems fairly
easy to publish anything on Steam.<br>
If there is something I can not figure out by my own I will
ask for help. Like every other person would do that never
published anything on Steam. <br>
There is a first time for anything :)<br>
If I screw up big I have no Problem to take responsibility.<br>
<br>
The money thing is I think something that nearly every student
has to face. I have not much money to play with in the month.<br>
<br>
I hope I could convince you that I am not a scumbag that want
to abuse and betray the Blender or any other community.<br>
<br>
best regards<br>
Jeremias Boos<br>
<br>
<br>
<br>
Am 03.08.2014 00:46, schrieb Dan McGrath:<br>
</div>
<blockquote
cite="mid:CAK82gMGL_aExABmTM+5aUxrAFPctXR5nnPk+1C8vZWooXTw=1g@mail.gmail.com"
type="cite">
<div dir="ltr">Hi,
<div><br>
</div>
<div>Just out of curiosity, who are you and why should
everyone on Steam trust you to distribute binaries to
their computers?</div>
<div><br>
</div>
<div>So far all I see is some guy that can't afford $100
that came out of nowhere, registered a "Blender
Foundation" account on Steam prior to getting official
permission from Ton and started asking the community to
trust him to do this. Does Ton know your home address,
phone number, and has seen your face before, or otherwise
can vouch that Jeremias Boos is even your real name?</div>
<div><br>
</div>
<div>A quick Google search shows dozens of *.<a
moz-do-not-send="true" href="mailto:boos@gmx.de">boos@gmx.de</a>
email addresses, which does raise some red flags. Another
search of your email address history on <a
moz-do-not-send="true" href="http://lists.blender.org">lists.blender.org</a>
shows only 7 emails containing your email address, 6 of
which are this thread.</div>
<div><br>
</div>
<div>Assuming you do get Ton's blessing, do you have the
technical skills necessary to do this? Do you have a
"trusted" computer from which to actually do the
publishing of the software from, or do you only have 1
computer that might have a history of virus infection from
pirated software downloads and surfing questionable web
sites? Have you even been infected by a virus before?</div>
<div><br>
</div>
<div>So far, I don't see any reason to support you on this
yet. Prove otherwise please :)</div>
<div><br>
</div>
<div><br>
</div>
<div>Dan</div>
</div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote"> On Sat, Aug 2, 2014 at 2:36 PM,
Jeremias Boos <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:Jeremias.boos@gmx.de" target="_blank">Jeremias.boos@gmx.de</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
<div>To give a little update.<br>
<br>
I created a Blender Foundation Steam account on a
E-mail address on my own Server with domain.<br>
So it should be no Problem to transfer the account
to someone else.<br>
<br>
I also wrote with Boudwejin Rempt from the Krita
Team. <br>
He said that probably the grates problem with Krita
on greenlight was the Exposition to get enough up
votes to get through greenlight. And it would be
maybe best if Blender could be sold as extra steam
version with special steam integration. But I am not
sure if that is necessary. <br>
<br>
I will also write to Steam if there will be any
problems with open source program's that don't
generate Money over the steam store, but anything i
read about that seems to show no problem at all in
that direction.<br>
<br>
Last thing I am a little concerned about is the
greenlight starting fee. I don't have exactly that
much money to spend. I can give something like 40$
but not the full 100$. I thought about to setup a
little indigogo campaign to get the money together.
But the minimum campaign is 500$ and I have nothing
that I could give in return as pledge reward. <br>
If I would setup a indigogo campaign everything over
the needed 100$ would go to the Blenderfoundation.<br>
What are you thoughts about that?<br>
<br>
best regards<br>
Jeremias Boos<br>
<br>
Am 25.07.2014 20:47, schrieb Jeremias Boos:<br>
</div>
<blockquote type="cite">
<div><br>
Am 25.07.2014 18:06, schrieb brita:<br>
</div>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">For my personal
clarification, what exactly does 'Blender on
Steam' involve?</div>
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">I did a small research
at the start of my gsoc to see if I could help
with this and what I understood was:</div>
<div class="gmail_extra">- steam would act as a
'publishing' platform for blender, where you
could actually just download blender. Is this
correct? (this can be done already)</div>
</div>
</blockquote>
Yep that would be the main target, at first. I see
Steam as a nice way to bring Blender to more people
and have an automated system for updating Blender. <br>
Also you have the possibility to make Beta branches.
So maybe it would also a good way to deliver
nightlys and rcs to a broader audience. <br>
Also does Steam support synchronisation to some
degree. So it would be possible to have your
settings.blend synchronised on all Blenders that are
installed over Steam.<br>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">- the steam workshop
donations, are for *steam workshop* that is
basically an interface for users to share,
discover and install mods for their games.
meaning:</div>
<div class="gmail_extra"> - the goal is to
support tool integration aiming for game
modding (building assets for games is the most
common, but also levels and and behaviour may
be supported). There is already the FBX work
here, for tool integration.</div>
<div class="gmail_extra"> - the games
implement a part of the steam workshop api,
specifying what can be modded, what they
accept, etc</div>
<div class="gmail_extra"> - the tools
(blender!) also implement a part of the API as
a way of exporting. Somewhat like the
sketchfab addon, but instead of uploading to
their website, it get uploaded to steam via
their api, saying what it is and how it can be
used.</div>
<div class="gmail_extra"> - steam workshop
connects these too together making everything
nice for the user</div>
<div class="gmail_extra"><br>
</div>
</div>
</blockquote>
That would be the next step, if someone wants to do
it. Maybe this is something that is a valid target
for GSOC.<br>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">So what are we talking
about here? Making an official account?
Getting blender downloadable on steam?
Implementing the API to export content from
blender into steam workshop?</div>
<div class="gmail_extra">Also, please correct me
if I understood something wrong.</div>
<div class="gmail_extra"><br>
</div>
</div>
</blockquote>
That is basically the plan. With only the exception
that I am not skilled enough with the Blender Python
API or Code base to make the Exporter/Importer
stuff. So that would be the Task for an other
volunteer.<br>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">As to the first too
options, they are more of a marketing
decision, so I leave it to Ton. The
implementation of the api, as interesting as
it could be, is not really game engine related
and therefore out of the scope of my gsoc, so
I didn't look further.</div>
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">--</div>
<div class="gmail_extra">Inês Almeida</div>
<div class="gmail_extra"><br>
</div>
</div>
<br>
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<br>
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