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    <div class="moz-cite-prefix">Oh that is nice to hear.<br>
      I thought there where nothing official in Progress. That is the
      only reason I got moving.<br>
      No offense but couldn't you say something earlier when I asked if
      there is still movement in that topic over a week ago. :-/<br>
      <br>
      best regards<br>
      Jeremias Boos<br>
      <br>
      Am 03.08.2014 02:27, schrieb Jan Albartus:<br>
    </div>
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      <div class="moz-cite-prefix">Hi guys,<br>
        <br>
        Blender will not need to go through greenlight to get on Steam.
        I have signed an NDA with Valve a few months ago and hopefully I
        have an update in the coming weeks about getting Blender finally
        onto steam.<br>
        <br>
        Another thing that needs to be discussed with eachother is
        add-ons licensing, to be able to connect both to Blender (Open
        source) as well as to closed source.<br>
        <br>
        Best regards,<br>
        Jan Albartus<br>
        <br>
        <br>
        <br>
        On 2014-08-03 01:38, Jeremias Boos wrote:<br>
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        <div class="moz-cite-prefix">Hmm Yeah I get your point there.<br>
          I certainly have written more than this 7 e-mails.<br>
          Nearly 2 Years ago I wrote on the Bf-Committers if it would be
          nice to have Blender on greenlight, as greenlight was fairly
          new. <a moz-do-not-send="true" class="moz-txt-link-freetext"
href="http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html">http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html</a><br>
          At that time Bf-Gamedev did not exists. <br>
          Some time in between Blender Foundation got the Steam
          funding/money.<br>
          There was than some guy who wanted to bring blender to Steam.
          But after some weeks no one ever heard of that guy again. (I
          hope to be more successful)<br>
          At the beginning of the Year I started a similar thread to
          this one where I offered to take on that Task. But a bit more
          humble than this one and I got pointed to the other guy that
          wanted to bring Blender to Steam. So I thought that there is
          still moving in this and sat back. <a moz-do-not-send="true"
            class="moz-txt-link-freetext"
href="http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html">http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html</a><br>
          6 Month later there were still no movement in that department
          but this time I thought to me that I could certainly do this.<br>
          <br>
          And Yes my E-mail address got on some Spammail lists but there
          is nothing I can do about that.<br>
          <br>
          The only thing I can provide that I am real are my Social
          network accounts:<br>
          <a moz-do-not-send="true" class="moz-txt-link-freetext"
            href="https://www.facebook.com/jeremias.boos">https://www.facebook.com/jeremias.boos</a><br>
          <a moz-do-not-send="true" class="moz-txt-link-freetext"
            href="https://twitter.com/Wasabi_2007">https://twitter.com/Wasabi_2007</a>&nbsp;
          <a moz-do-not-send="true" class="moz-txt-link-freetext"
            href="https://twitter.com/Wasabi_2007/status/495711589715443712">https://twitter.com/Wasabi_2007/status/495711589715443712</a><br>
          <a moz-do-not-send="true" class="moz-txt-link-freetext"
            href="https://github.com/Wasabi2007/">https://github.com/Wasabi2007/</a><br>
          <br>
          If you still not convinced what would convince you?<br>
          As far as the Technical knowledge goes, i have no idea what is
          needed for steam. But what I read about it, it seems fairly
          easy to publish anything on Steam.<br>
          If there is something I can not figure out by my own I will
          ask for help. Like every other person would do that never
          published anything on Steam. <br>
          There is a first time for anything :)<br>
          If I screw up big I have no Problem to take responsibility.<br>
          <br>
          The money thing is I think something that nearly every student
          has to face. I have not much money to play with in the month.<br>
          <br>
          I hope I could convince you that I am not a scumbag that want
          to abuse and betray the Blender or any other community.<br>
          <br>
          best regards<br>
          Jeremias Boos<br>
          <br>
          <br>
          <br>
          Am 03.08.2014 00:46, schrieb Dan McGrath:<br>
        </div>
        <blockquote
cite="mid:CAK82gMGL_aExABmTM+5aUxrAFPctXR5nnPk+1C8vZWooXTw=1g@mail.gmail.com"
          type="cite">
          <div dir="ltr">Hi,
            <div><br>
            </div>
            <div>Just out of curiosity, who are you and why should
              everyone on Steam trust you to distribute binaries to
              their computers?</div>
            <div><br>
            </div>
            <div>So far all I see is some guy that can't afford $100
              that came out of nowhere, registered a "Blender
              Foundation" account on Steam prior to getting official
              permission from Ton and started asking the community to
              trust him to do this. Does Ton know your home address,
              phone number, and has seen your face before, or otherwise
              can vouch that Jeremias Boos is even your real name?</div>
            <div><br>
            </div>
            <div>A quick Google search shows dozens of *.<a
                moz-do-not-send="true" href="mailto:boos@gmx.de">boos@gmx.de</a>
              email addresses, which does raise some red flags. Another
              search of your email address history on <a
                moz-do-not-send="true" href="http://lists.blender.org">lists.blender.org</a>
              shows only 7 emails containing your email address, 6 of
              which are this thread.</div>
            <div><br>
            </div>
            <div>Assuming you do get Ton's blessing, do you have the
              technical skills necessary to do this? Do you have a
              "trusted" computer from which to actually do the
              publishing of the software from, or do you only have 1
              computer that might have a history of virus infection from
              pirated software downloads and surfing questionable web
              sites? Have you even been infected by a virus before?</div>
            <div><br>
            </div>
            <div>So far, I don't see any reason to support you on this
              yet. Prove otherwise please :)</div>
            <div><br>
            </div>
            <div><br>
            </div>
            <div>Dan</div>
          </div>
          <div class="gmail_extra"><br>
            <br>
            <div class="gmail_quote"> On Sat, Aug 2, 2014 at 2:36 PM,
              Jeremias Boos <span dir="ltr">&lt;<a
                  moz-do-not-send="true"
                  href="mailto:Jeremias.boos@gmx.de" target="_blank">Jeremias.boos@gmx.de</a>&gt;</span>
              wrote:<br>
              <blockquote class="gmail_quote" style="margin:0 0 0
                .8ex;border-left:1px #ccc solid;padding-left:1ex">
                <div text="#000000" bgcolor="#FFFFFF">
                  <div>To give a little update.<br>
                    <br>
                    I created a Blender Foundation Steam account on a
                    E-mail address on my own Server with domain.<br>
                    So it should be no Problem to transfer the account
                    to someone else.<br>
                    <br>
                    I also wrote with Boudwejin Rempt from the Krita
                    Team. <br>
                    He said that probably the grates problem with Krita
                    on greenlight was the Exposition to get enough up
                    votes to get through greenlight. And it would be
                    maybe best if Blender could be sold as extra steam
                    version with special steam integration. But I am not
                    sure if that is necessary. <br>
                    <br>
                    I will also write to Steam if there will be any
                    problems with open source program's that don't
                    generate Money over the steam store, but anything i
                    read about that seems to show no problem at all in
                    that direction.<br>
                    <br>
                    Last thing I am a little concerned about is the
                    greenlight starting fee. I don't have exactly that
                    much money to spend. I can give something like 40$
                    but not the full 100$. I thought about to setup a
                    little indigogo campaign to get the money together.
                    But the minimum campaign is 500$ and I have nothing
                    that I could give in return as pledge reward. <br>
                    If I would setup a indigogo campaign everything over
                    the needed 100$ would go to the Blenderfoundation.<br>
                    What are you thoughts about that?<br>
                    <br>
                    best regards<br>
                    Jeremias Boos<br>
                    <br>
                    Am 25.07.2014 20:47, schrieb Jeremias Boos:<br>
                  </div>
                  <blockquote type="cite">
                    <div><br>
                      Am 25.07.2014 18:06, schrieb brita:<br>
                    </div>
                    <blockquote type="cite">
                      <div dir="ltr">
                        <div class="gmail_extra">For my personal
                          clarification, what exactly does 'Blender on
                          Steam' involve?</div>
                        <div class="gmail_extra"><br>
                        </div>
                        <div class="gmail_extra">I did a small research
                          at the start of my gsoc to see if I could help
                          with this and what I understood was:</div>
                        <div class="gmail_extra">- steam would act as a
                          'publishing' platform for blender, where you
                          could actually just download blender. Is this
                          correct? (this can be done already)</div>
                      </div>
                    </blockquote>
                    Yep that would be the main target, at first. I see
                    Steam as a nice way to bring Blender to more people
                    and have an automated system for updating Blender. <br>
                    Also you have the possibility to make Beta branches.
                    So maybe it would also a good way to deliver
                    nightlys and rcs to a broader audience. <br>
                    Also does Steam support synchronisation to some
                    degree. So it would be possible to have your
                    settings.blend synchronised on all Blenders that are
                    installed over Steam.<br>
                    <blockquote type="cite">
                      <div dir="ltr">
                        <div class="gmail_extra">- the steam workshop
                          donations, are for *steam workshop* that is
                          basically an interface for users to share,
                          discover and install mods for their games.
                          meaning:</div>
                        <div class="gmail_extra">&nbsp; &nbsp;- the goal is to
                          support tool integration aiming for game
                          modding (building assets for games is the most
                          common, but also levels and and behaviour may
                          be supported). There is already the FBX work
                          here, for tool integration.</div>
                        <div class="gmail_extra">&nbsp; &nbsp;- the games
                          implement a part of the steam workshop api,
                          specifying what can be modded, what they
                          accept, etc</div>
                        <div class="gmail_extra">&nbsp; &nbsp;- the tools
                          (blender!) also implement a part of the API as
                          a way of exporting. Somewhat like the
                          sketchfab addon, but instead of uploading to
                          their website, it get uploaded to steam via
                          their api, saying what it is and how it can be
                          used.</div>
                        <div class="gmail_extra">&nbsp; &nbsp;- steam workshop
                          connects these too together making everything
                          nice for the user</div>
                        <div class="gmail_extra"><br>
                        </div>
                      </div>
                    </blockquote>
                    That would be the next step, if someone wants to do
                    it. Maybe this is something that is a valid target
                    for GSOC.<br>
                    <blockquote type="cite">
                      <div dir="ltr">
                        <div class="gmail_extra">So what are we talking
                          about here? Making an official account?
                          Getting blender downloadable on steam?
                          Implementing the API to export content from
                          blender into steam workshop?</div>
                        <div class="gmail_extra">Also, please correct me
                          if I understood something wrong.</div>
                        <div class="gmail_extra"><br>
                        </div>
                      </div>
                    </blockquote>
                    That is basically the plan. With only the exception
                    that I am not skilled enough with the Blender Python
                    API or Code base to make the Exporter/Importer
                    stuff. So that would be the Task for an other
                    volunteer.<br>
                    <blockquote type="cite">
                      <div dir="ltr">
                        <div class="gmail_extra">As to the first too
                          options, they are more of a marketing
                          decision, so I leave it to Ton. The
                          implementation of the api, as interesting as
                          it could be, is not really game engine related
                          and therefore out of the scope of my gsoc, so
                          I didn't look further.</div>
                        <div class="gmail_extra"><br>
                        </div>
                        <div class="gmail_extra">--</div>
                        <div class="gmail_extra">In&ecirc;s Almeida</div>
                        <div class="gmail_extra"><br>
                        </div>
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                      <pre>_______________________________________________
Bf-gamedev mailing list
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                    </blockquote>
                    best regards<br>
                    Jeremias Boos<br>
                    <br>
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                    <pre>_______________________________________________
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                  href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
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                  href="http://lists.blender.org/mailman/listinfo/bf-gamedev"
                  target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a><br>
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          <pre wrap="">_______________________________________________
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        <pre wrap="">_______________________________________________
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      <br>
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      <pre wrap="">_______________________________________________
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