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    <div class="moz-cite-prefix">Well you came back before anything
      serous happened.<br>
      It is only a little downer for me as I was ready to get really
      invested in this.<br>
      <br>
      But I am curios what will come. I wish you best luck.<br>
      <br>
      best regards<br>
      Jeremias Boos<br>
      <br>
      Am 03.08.2014 02:44, schrieb Jan Albartus:<br>
    </div>
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        I apologise for the lack of communication lately, especially the
        past months, mainly because I have also been waiting for a
        response after signing the NDA. Also the past weeks were very
        hot weather so I admit I haven't been following the group that
        closely.<br>
        <br>
        <br>
        <br>
        <br>
        Best regards,<br>
        Jan Albartus<br>
        <br>
        <br>
        On 2014-08-03 02:36, Jeremias Boos wrote:<br>
      </div>
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        <div class="moz-cite-prefix">Oh that is nice to hear.<br>
          I thought there where nothing official in Progress. That is
          the only reason I got moving.<br>
          No offense but couldn't you say something earlier when I asked
          if there is still movement in that topic over a week ago. :-/<br>
          <br>
          best regards<br>
          Jeremias Boos<br>
          <br>
          Am 03.08.2014 02:27, schrieb Jan Albartus:<br>
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          <div class="moz-cite-prefix">Hi guys,<br>
            <br>
            Blender will not need to go through greenlight to get on
            Steam. I have signed an NDA with Valve a few months ago and
            hopefully I have an update in the coming weeks about getting
            Blender finally onto steam.<br>
            <br>
            Another thing that needs to be discussed with eachother is
            add-ons licensing, to be able to connect both to Blender
            (Open source) as well as to closed source.<br>
            <br>
            Best regards,<br>
            Jan Albartus<br>
            <br>
            <br>
            <br>
            On 2014-08-03 01:38, Jeremias Boos wrote:<br>
          </div>
          <blockquote cite="mid:53DD7659.3060904@gmx.de" type="cite">
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            <div class="moz-cite-prefix">Hmm Yeah I get your point
              there.<br>
              I certainly have written more than this 7 e-mails.<br>
              Nearly 2 Years ago I wrote on the Bf-Committers if it
              would be nice to have Blender on greenlight, as greenlight
              was fairly new. <a moz-do-not-send="true"
                class="moz-txt-link-freetext"
href="http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html">http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html</a><br>
              At that time Bf-Gamedev did not exists. <br>
              Some time in between Blender Foundation got the Steam
              funding/money.<br>
              There was than some guy who wanted to bring blender to
              Steam. But after some weeks no one ever heard of that guy
              again. (I hope to be more successful)<br>
              At the beginning of the Year I started a similar thread to
              this one where I offered to take on that Task. But a bit
              more humble than this one and I got pointed to the other
              guy that wanted to bring Blender to Steam. So I thought
              that there is still moving in this and sat back. <a
                moz-do-not-send="true" class="moz-txt-link-freetext"
href="http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html">http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html</a><br>
              6 Month later there were still no movement in that
              department but this time I thought to me that I could
              certainly do this.<br>
              <br>
              And Yes my E-mail address got on some Spammail lists but
              there is nothing I can do about that.<br>
              <br>
              The only thing I can provide that I am real are my Social
              network accounts:<br>
              <a moz-do-not-send="true" class="moz-txt-link-freetext"
                href="https://www.facebook.com/jeremias.boos">https://www.facebook.com/jeremias.boos</a><br>
              <a moz-do-not-send="true" class="moz-txt-link-freetext"
                href="https://twitter.com/Wasabi_2007">https://twitter.com/Wasabi_2007</a>&nbsp;
              <a moz-do-not-send="true" class="moz-txt-link-freetext"
                href="https://twitter.com/Wasabi_2007/status/495711589715443712">https://twitter.com/Wasabi_2007/status/495711589715443712</a><br>
              <a moz-do-not-send="true" class="moz-txt-link-freetext"
                href="https://github.com/Wasabi2007/">https://github.com/Wasabi2007/</a><br>
              <br>
              If you still not convinced what would convince you?<br>
              As far as the Technical knowledge goes, i have no idea
              what is needed for steam. But what I read about it, it
              seems fairly easy to publish anything on Steam.<br>
              If there is something I can not figure out by my own I
              will ask for help. Like every other person would do that
              never published anything on Steam. <br>
              There is a first time for anything :)<br>
              If I screw up big I have no Problem to take
              responsibility.<br>
              <br>
              The money thing is I think something that nearly every
              student has to face. I have not much money to play with in
              the month.<br>
              <br>
              I hope I could convince you that I am not a scumbag that
              want to abuse and betray the Blender or any other
              community.<br>
              <br>
              best regards<br>
              Jeremias Boos<br>
              <br>
              <br>
              <br>
              Am 03.08.2014 00:46, schrieb Dan McGrath:<br>
            </div>
            <blockquote
cite="mid:CAK82gMGL_aExABmTM+5aUxrAFPctXR5nnPk+1C8vZWooXTw=1g@mail.gmail.com"
              type="cite">
              <div dir="ltr">Hi,
                <div><br>
                </div>
                <div>Just out of curiosity, who are you and why should
                  everyone on Steam trust you to distribute binaries to
                  their computers?</div>
                <div><br>
                </div>
                <div>So far all I see is some guy that can't afford $100
                  that came out of nowhere, registered a "Blender
                  Foundation" account on Steam prior to getting official
                  permission from Ton and started asking the community
                  to trust him to do this. Does Ton know your home
                  address, phone number, and has seen your face before,
                  or otherwise can vouch that Jeremias Boos is even your
                  real name?</div>
                <div><br>
                </div>
                <div>A quick Google search shows dozens of *.<a
                    moz-do-not-send="true" href="mailto:boos@gmx.de">boos@gmx.de</a>
                  email addresses, which does raise some red flags.
                  Another search of your email address history on <a
                    moz-do-not-send="true"
                    href="http://lists.blender.org">lists.blender.org</a>
                  shows only 7 emails containing your email address, 6
                  of which are this thread.</div>
                <div><br>
                </div>
                <div>Assuming you do get Ton's blessing, do you have the
                  technical skills necessary to do this? Do you have a
                  "trusted" computer from which to actually do the
                  publishing of the software from, or do you only have 1
                  computer that might have a history of virus infection
                  from pirated software downloads and surfing
                  questionable web sites? Have you even been infected by
                  a virus before?</div>
                <div><br>
                </div>
                <div>So far, I don't see any reason to support you on
                  this yet. Prove otherwise please :)</div>
                <div><br>
                </div>
                <div><br>
                </div>
                <div>Dan</div>
              </div>
              <div class="gmail_extra"><br>
                <br>
                <div class="gmail_quote"> On Sat, Aug 2, 2014 at 2:36
                  PM, Jeremias Boos <span dir="ltr">&lt;<a
                      moz-do-not-send="true"
                      href="mailto:Jeremias.boos@gmx.de" target="_blank">Jeremias.boos@gmx.de</a>&gt;</span>
                  wrote:<br>
                  <blockquote class="gmail_quote" style="margin:0 0 0
                    .8ex;border-left:1px #ccc solid;padding-left:1ex">
                    <div text="#000000" bgcolor="#FFFFFF">
                      <div>To give a little update.<br>
                        <br>
                        I created a Blender Foundation Steam account on
                        a E-mail address on my own Server with domain.<br>
                        So it should be no Problem to transfer the
                        account to someone else.<br>
                        <br>
                        I also wrote with Boudwejin Rempt from the Krita
                        Team. <br>
                        He said that probably the grates problem with
                        Krita on greenlight was the Exposition to get
                        enough up votes to get through greenlight. And
                        it would be maybe best if Blender could be sold
                        as extra steam version with special steam
                        integration. But I am not sure if that is
                        necessary. <br>
                        <br>
                        I will also write to Steam if there will be any
                        problems with open source program's that don't
                        generate Money over the steam store, but
                        anything i read about that seems to show no
                        problem at all in that direction.<br>
                        <br>
                        Last thing I am a little concerned about is the
                        greenlight starting fee. I don't have exactly
                        that much money to spend. I can give something
                        like 40$ but not the full 100$. I thought about
                        to setup a little indigogo campaign to get the
                        money together. But the minimum campaign is 500$
                        and I have nothing that I could give in return
                        as pledge reward. <br>
                        If I would setup a indigogo campaign everything
                        over the needed 100$ would go to the
                        Blenderfoundation.<br>
                        What are you thoughts about that?<br>
                        <br>
                        best regards<br>
                        Jeremias Boos<br>
                        <br>
                        Am 25.07.2014 20:47, schrieb Jeremias Boos:<br>
                      </div>
                      <blockquote type="cite">
                        <div><br>
                          Am 25.07.2014 18:06, schrieb brita:<br>
                        </div>
                        <blockquote type="cite">
                          <div dir="ltr">
                            <div class="gmail_extra">For my personal
                              clarification, what exactly does 'Blender
                              on Steam' involve?</div>
                            <div class="gmail_extra"><br>
                            </div>
                            <div class="gmail_extra">I did a small
                              research at the start of my gsoc to see if
                              I could help with this and what I
                              understood was:</div>
                            <div class="gmail_extra">- steam would act
                              as a 'publishing' platform for blender,
                              where you could actually just download
                              blender. Is this correct? (this can be
                              done already)</div>
                          </div>
                        </blockquote>
                        Yep that would be the main target, at first. I
                        see Steam as a nice way to bring Blender to more
                        people and have an automated system for updating
                        Blender. <br>
                        Also you have the possibility to make Beta
                        branches. So maybe it would also a good way to
                        deliver nightlys and rcs to a broader audience.
                        <br>
                        Also does Steam support synchronisation to some
                        degree. So it would be possible to have your
                        settings.blend synchronised on all Blenders that
                        are installed over Steam.<br>
                        <blockquote type="cite">
                          <div dir="ltr">
                            <div class="gmail_extra">- the steam
                              workshop donations, are for *steam
                              workshop* that is basically an interface
                              for users to share, discover and install
                              mods for their games. meaning:</div>
                            <div class="gmail_extra">&nbsp; &nbsp;- the goal is to
                              support tool integration aiming for game
                              modding (building assets for games is the
                              most common, but also levels and and
                              behaviour may be supported). There is
                              already the FBX work here, for tool
                              integration.</div>
                            <div class="gmail_extra">&nbsp; &nbsp;- the games
                              implement a part of the steam workshop
                              api, specifying what can be modded, what
                              they accept, etc</div>
                            <div class="gmail_extra">&nbsp; &nbsp;- the tools
                              (blender!) also implement a part of the
                              API as a way of exporting. Somewhat like
                              the sketchfab addon, but instead of
                              uploading to their website, it get
                              uploaded to steam via their api, saying
                              what it is and how it can be used.</div>
                            <div class="gmail_extra">&nbsp; &nbsp;- steam workshop
                              connects these too together making
                              everything nice for the user</div>
                            <div class="gmail_extra"><br>
                            </div>
                          </div>
                        </blockquote>
                        That would be the next step, if someone wants to
                        do it. Maybe this is something that is a valid
                        target for GSOC.<br>
                        <blockquote type="cite">
                          <div dir="ltr">
                            <div class="gmail_extra">So what are we
                              talking about here? Making an official
                              account? Getting blender downloadable on
                              steam? Implementing the API to export
                              content from blender into steam workshop?</div>
                            <div class="gmail_extra">Also, please
                              correct me if I understood something
                              wrong.</div>
                            <div class="gmail_extra"><br>
                            </div>
                          </div>
                        </blockquote>
                        That is basically the plan. With only the
                        exception that I am not skilled enough with the
                        Blender Python API or Code base to make the
                        Exporter/Importer stuff. So that would be the
                        Task for an other volunteer.<br>
                        <blockquote type="cite">
                          <div dir="ltr">
                            <div class="gmail_extra">As to the first too
                              options, they are more of a marketing
                              decision, so I leave it to Ton. The
                              implementation of the api, as interesting
                              as it could be, is not really game engine
                              related and therefore out of the scope of
                              my gsoc, so I didn't look further.</div>
                            <div class="gmail_extra"><br>
                            </div>
                            <div class="gmail_extra">--</div>
                            <div class="gmail_extra">In&ecirc;s Almeida</div>
                            <div class="gmail_extra"><br>
                            </div>
                          </div>
                          <br>
                          <fieldset></fieldset>
                          <br>
                          <pre>_______________________________________________
Bf-gamedev mailing list
<a moz-do-not-send="true" href="mailto:Bf-gamedev@blender.org" target="_blank">Bf-gamedev@blender.org</a>
<a moz-do-not-send="true" href="http://lists.blender.org/mailman/listinfo/bf-gamedev" target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
                        </blockquote>
                        best regards<br>
                        Jeremias Boos<br>
                        <br>
                        <fieldset></fieldset>
                        <br>
                        <pre>_______________________________________________
Bf-gamedev mailing list
<a moz-do-not-send="true" href="mailto:Bf-gamedev@blender.org" target="_blank">Bf-gamedev@blender.org</a>
<a moz-do-not-send="true" href="http://lists.blender.org/mailman/listinfo/bf-gamedev" target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
                      </blockquote>
                      <br>
                    </div>
                    <br>
                    _______________________________________________<br>
                    Bf-gamedev mailing list<br>
                    <a moz-do-not-send="true"
                      href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
                    <a moz-do-not-send="true"
                      href="http://lists.blender.org/mailman/listinfo/bf-gamedev"
                      target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a><br>
                    <br>
                  </blockquote>
                </div>
                <br>
              </div>
              <br>
              <fieldset class="mimeAttachmentHeader"></fieldset>
              <br>
              <pre wrap="">_______________________________________________
Bf-gamedev mailing list
<a moz-do-not-send="true" class="moz-txt-link-abbreviated" href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a>
<a moz-do-not-send="true" class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
            </blockquote>
            <br>
            <br>
            <fieldset class="mimeAttachmentHeader"></fieldset>
            <br>
            <pre wrap="">_______________________________________________
Bf-gamedev mailing list
<a moz-do-not-send="true" class="moz-txt-link-abbreviated" href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a>
<a moz-do-not-send="true" class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
          </blockquote>
          <br>
          <br>
          <fieldset class="mimeAttachmentHeader"></fieldset>
          <br>
          <pre wrap="">_______________________________________________
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