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<div class="moz-cite-prefix">Well you came back before anything
serous happened.<br>
It is only a little downer for me as I was ready to get really
invested in this.<br>
<br>
But I am curios what will come. I wish you best luck.<br>
<br>
best regards<br>
Jeremias Boos<br>
<br>
Am 03.08.2014 02:44, schrieb Jan Albartus:<br>
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<blockquote cite="mid:53DD85D3.2050809@home.nl" type="cite">
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<div class="moz-cite-prefix"><br>
I apologise for the lack of communication lately, especially the
past months, mainly because I have also been waiting for a
response after signing the NDA. Also the past weeks were very
hot weather so I admit I haven't been following the group that
closely.<br>
<br>
<br>
<br>
<br>
Best regards,<br>
Jan Albartus<br>
<br>
<br>
On 2014-08-03 02:36, Jeremias Boos wrote:<br>
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<div class="moz-cite-prefix">Oh that is nice to hear.<br>
I thought there where nothing official in Progress. That is
the only reason I got moving.<br>
No offense but couldn't you say something earlier when I asked
if there is still movement in that topic over a week ago. :-/<br>
<br>
best regards<br>
Jeremias Boos<br>
<br>
Am 03.08.2014 02:27, schrieb Jan Albartus:<br>
</div>
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<div class="moz-cite-prefix">Hi guys,<br>
<br>
Blender will not need to go through greenlight to get on
Steam. I have signed an NDA with Valve a few months ago and
hopefully I have an update in the coming weeks about getting
Blender finally onto steam.<br>
<br>
Another thing that needs to be discussed with eachother is
add-ons licensing, to be able to connect both to Blender
(Open source) as well as to closed source.<br>
<br>
Best regards,<br>
Jan Albartus<br>
<br>
<br>
<br>
On 2014-08-03 01:38, Jeremias Boos wrote:<br>
</div>
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<div class="moz-cite-prefix">Hmm Yeah I get your point
there.<br>
I certainly have written more than this 7 e-mails.<br>
Nearly 2 Years ago I wrote on the Bf-Committers if it
would be nice to have Blender on greenlight, as greenlight
was fairly new. <a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html">http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html</a><br>
At that time Bf-Gamedev did not exists. <br>
Some time in between Blender Foundation got the Steam
funding/money.<br>
There was than some guy who wanted to bring blender to
Steam. But after some weeks no one ever heard of that guy
again. (I hope to be more successful)<br>
At the beginning of the Year I started a similar thread to
this one where I offered to take on that Task. But a bit
more humble than this one and I got pointed to the other
guy that wanted to bring Blender to Steam. So I thought
that there is still moving in this and sat back. <a
moz-do-not-send="true" class="moz-txt-link-freetext"
href="http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html">http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html</a><br>
6 Month later there were still no movement in that
department but this time I thought to me that I could
certainly do this.<br>
<br>
And Yes my E-mail address got on some Spammail lists but
there is nothing I can do about that.<br>
<br>
The only thing I can provide that I am real are my Social
network accounts:<br>
<a moz-do-not-send="true" class="moz-txt-link-freetext"
href="https://www.facebook.com/jeremias.boos">https://www.facebook.com/jeremias.boos</a><br>
<a moz-do-not-send="true" class="moz-txt-link-freetext"
href="https://twitter.com/Wasabi_2007">https://twitter.com/Wasabi_2007</a>
<a moz-do-not-send="true" class="moz-txt-link-freetext"
href="https://twitter.com/Wasabi_2007/status/495711589715443712">https://twitter.com/Wasabi_2007/status/495711589715443712</a><br>
<a moz-do-not-send="true" class="moz-txt-link-freetext"
href="https://github.com/Wasabi2007/">https://github.com/Wasabi2007/</a><br>
<br>
If you still not convinced what would convince you?<br>
As far as the Technical knowledge goes, i have no idea
what is needed for steam. But what I read about it, it
seems fairly easy to publish anything on Steam.<br>
If there is something I can not figure out by my own I
will ask for help. Like every other person would do that
never published anything on Steam. <br>
There is a first time for anything :)<br>
If I screw up big I have no Problem to take
responsibility.<br>
<br>
The money thing is I think something that nearly every
student has to face. I have not much money to play with in
the month.<br>
<br>
I hope I could convince you that I am not a scumbag that
want to abuse and betray the Blender or any other
community.<br>
<br>
best regards<br>
Jeremias Boos<br>
<br>
<br>
<br>
Am 03.08.2014 00:46, schrieb Dan McGrath:<br>
</div>
<blockquote
cite="mid:CAK82gMGL_aExABmTM+5aUxrAFPctXR5nnPk+1C8vZWooXTw=1g@mail.gmail.com"
type="cite">
<div dir="ltr">Hi,
<div><br>
</div>
<div>Just out of curiosity, who are you and why should
everyone on Steam trust you to distribute binaries to
their computers?</div>
<div><br>
</div>
<div>So far all I see is some guy that can't afford $100
that came out of nowhere, registered a "Blender
Foundation" account on Steam prior to getting official
permission from Ton and started asking the community
to trust him to do this. Does Ton know your home
address, phone number, and has seen your face before,
or otherwise can vouch that Jeremias Boos is even your
real name?</div>
<div><br>
</div>
<div>A quick Google search shows dozens of *.<a
moz-do-not-send="true" href="mailto:boos@gmx.de">boos@gmx.de</a>
email addresses, which does raise some red flags.
Another search of your email address history on <a
moz-do-not-send="true"
href="http://lists.blender.org">lists.blender.org</a>
shows only 7 emails containing your email address, 6
of which are this thread.</div>
<div><br>
</div>
<div>Assuming you do get Ton's blessing, do you have the
technical skills necessary to do this? Do you have a
"trusted" computer from which to actually do the
publishing of the software from, or do you only have 1
computer that might have a history of virus infection
from pirated software downloads and surfing
questionable web sites? Have you even been infected by
a virus before?</div>
<div><br>
</div>
<div>So far, I don't see any reason to support you on
this yet. Prove otherwise please :)</div>
<div><br>
</div>
<div><br>
</div>
<div>Dan</div>
</div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote"> On Sat, Aug 2, 2014 at 2:36
PM, Jeremias Boos <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:Jeremias.boos@gmx.de" target="_blank">Jeremias.boos@gmx.de</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
<div>To give a little update.<br>
<br>
I created a Blender Foundation Steam account on
a E-mail address on my own Server with domain.<br>
So it should be no Problem to transfer the
account to someone else.<br>
<br>
I also wrote with Boudwejin Rempt from the Krita
Team. <br>
He said that probably the grates problem with
Krita on greenlight was the Exposition to get
enough up votes to get through greenlight. And
it would be maybe best if Blender could be sold
as extra steam version with special steam
integration. But I am not sure if that is
necessary. <br>
<br>
I will also write to Steam if there will be any
problems with open source program's that don't
generate Money over the steam store, but
anything i read about that seems to show no
problem at all in that direction.<br>
<br>
Last thing I am a little concerned about is the
greenlight starting fee. I don't have exactly
that much money to spend. I can give something
like 40$ but not the full 100$. I thought about
to setup a little indigogo campaign to get the
money together. But the minimum campaign is 500$
and I have nothing that I could give in return
as pledge reward. <br>
If I would setup a indigogo campaign everything
over the needed 100$ would go to the
Blenderfoundation.<br>
What are you thoughts about that?<br>
<br>
best regards<br>
Jeremias Boos<br>
<br>
Am 25.07.2014 20:47, schrieb Jeremias Boos:<br>
</div>
<blockquote type="cite">
<div><br>
Am 25.07.2014 18:06, schrieb brita:<br>
</div>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">For my personal
clarification, what exactly does 'Blender
on Steam' involve?</div>
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">I did a small
research at the start of my gsoc to see if
I could help with this and what I
understood was:</div>
<div class="gmail_extra">- steam would act
as a 'publishing' platform for blender,
where you could actually just download
blender. Is this correct? (this can be
done already)</div>
</div>
</blockquote>
Yep that would be the main target, at first. I
see Steam as a nice way to bring Blender to more
people and have an automated system for updating
Blender. <br>
Also you have the possibility to make Beta
branches. So maybe it would also a good way to
deliver nightlys and rcs to a broader audience.
<br>
Also does Steam support synchronisation to some
degree. So it would be possible to have your
settings.blend synchronised on all Blenders that
are installed over Steam.<br>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">- the steam
workshop donations, are for *steam
workshop* that is basically an interface
for users to share, discover and install
mods for their games. meaning:</div>
<div class="gmail_extra"> - the goal is to
support tool integration aiming for game
modding (building assets for games is the
most common, but also levels and and
behaviour may be supported). There is
already the FBX work here, for tool
integration.</div>
<div class="gmail_extra"> - the games
implement a part of the steam workshop
api, specifying what can be modded, what
they accept, etc</div>
<div class="gmail_extra"> - the tools
(blender!) also implement a part of the
API as a way of exporting. Somewhat like
the sketchfab addon, but instead of
uploading to their website, it get
uploaded to steam via their api, saying
what it is and how it can be used.</div>
<div class="gmail_extra"> - steam workshop
connects these too together making
everything nice for the user</div>
<div class="gmail_extra"><br>
</div>
</div>
</blockquote>
That would be the next step, if someone wants to
do it. Maybe this is something that is a valid
target for GSOC.<br>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">So what are we
talking about here? Making an official
account? Getting blender downloadable on
steam? Implementing the API to export
content from blender into steam workshop?</div>
<div class="gmail_extra">Also, please
correct me if I understood something
wrong.</div>
<div class="gmail_extra"><br>
</div>
</div>
</blockquote>
That is basically the plan. With only the
exception that I am not skilled enough with the
Blender Python API or Code base to make the
Exporter/Importer stuff. So that would be the
Task for an other volunteer.<br>
<blockquote type="cite">
<div dir="ltr">
<div class="gmail_extra">As to the first too
options, they are more of a marketing
decision, so I leave it to Ton. The
implementation of the api, as interesting
as it could be, is not really game engine
related and therefore out of the scope of
my gsoc, so I didn't look further.</div>
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">--</div>
<div class="gmail_extra">Inês Almeida</div>
<div class="gmail_extra"><br>
</div>
</div>
<br>
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