[Bf-gamedev] Blender on Steam

Ton Roosendaal ton at blender.org
Sun Aug 3 20:07:20 CEST 2014


Hi Jeremias,

Back in 2013 (mail of 5 september) I've asked Jan Albartus to be the lliasion for BF with Valve.
I'll wait for him to advice me what he needs.

Sorry for ignoring the mails here, i haven't had much time the past week to check on the conversation here.

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 3 Aug, 2014, at 2:55, Jeremias Boos wrote:

> Well you came back before anything serous happened.
> It is only a little downer for me as I was ready to get really invested in this.
> 
> But I am curios what will come. I wish you best luck.
> 
> best regards
> Jeremias Boos
> 
> Am 03.08.2014 02:44, schrieb Jan Albartus:
>> 
>> I apologise for the lack of communication lately, especially the past months, mainly because I have also been waiting for a response after signing the NDA. Also the past weeks were very hot weather so I admit I haven't been following the group that closely.
>> 
>> 
>> 
>> 
>> Best regards,
>> Jan Albartus
>> 
>> 
>> On 2014-08-03 02:36, Jeremias Boos wrote:
>>> Oh that is nice to hear.
>>> I thought there where nothing official in Progress. That is the only reason I got moving.
>>> No offense but couldn't you say something earlier when I asked if there is still movement in that topic over a week ago. :-/
>>> 
>>> best regards
>>> Jeremias Boos
>>> 
>>> Am 03.08.2014 02:27, schrieb Jan Albartus:
>>>> Hi guys,
>>>> 
>>>> Blender will not need to go through greenlight to get on Steam. I have signed an NDA with Valve a few months ago and hopefully I have an update in the coming weeks about getting Blender finally onto steam.
>>>> 
>>>> Another thing that needs to be discussed with eachother is add-ons licensing, to be able to connect both to Blender (Open source) as well as to closed source.
>>>> 
>>>> Best regards,
>>>> Jan Albartus
>>>> 
>>>> 
>>>> 
>>>> On 2014-08-03 01:38, Jeremias Boos wrote:
>>>>> Hmm Yeah I get your point there.
>>>>> I certainly have written more than this 7 e-mails.
>>>>> Nearly 2 Years ago I wrote on the Bf-Committers if it would be nice to have Blender on greenlight, as greenlight was fairly new. http://lists.blender.org/pipermail/bf-committers/2012-November/038007.html
>>>>> At that time Bf-Gamedev did not exists. 
>>>>> Some time in between Blender Foundation got the Steam funding/money.
>>>>> There was than some guy who wanted to bring blender to Steam. But after some weeks no one ever heard of that guy again. (I hope to be more successful)
>>>>> At the beginning of the Year I started a similar thread to this one where I offered to take on that Task. But a bit more humble than this one and I got pointed to the other guy that wanted to bring Blender to Steam. So I thought that there is still moving in this and sat back. http://lists.blender.org/pipermail/bf-gamedev/2014-February/000195.html
>>>>> 6 Month later there were still no movement in that department but this time I thought to me that I could               certainly do this.
>>>>> 
>>>>> And Yes my E-mail address got on some Spammail lists but there is nothing I can do about that.
>>>>> 
>>>>> The only thing I can provide that I am real are my Social network accounts:
>>>>> https://www.facebook.com/jeremias.boos
>>>>> https://twitter.com/Wasabi_2007  https://twitter.com/Wasabi_2007/status/495711589715443712
>>>>> https://github.com/Wasabi2007/
>>>>> 
>>>>> If you still not convinced what would convince you?
>>>>> As far as the Technical knowledge goes, i have no idea what is needed for steam. But what I read about it, it seems fairly easy to publish anything on Steam.
>>>>> If there is something I can not figure out by my own I will ask for help. Like every other person would do that never published anything on Steam. 
>>>>> There is a first time for anything :)
>>>>> If I screw up big I have no Problem to take responsibility.
>>>>> 
>>>>> The money thing is I think something that nearly every student has to face. I have not much money to play with in the month.
>>>>> 
>>>>> I hope I could convince you that I am not a scumbag that want to abuse and betray the Blender or any other community.
>>>>> 
>>>>> best regards
>>>>> Jeremias Boos
>>>>> 
>>>>> 
>>>>> 
>>>>> Am 03.08.2014 00:46, schrieb Dan McGrath:
>>>>>> Hi,
>>>>>> 
>>>>>> Just out of curiosity, who are you and why should everyone on Steam trust you to distribute binaries to                   their computers?
>>>>>> 
>>>>>> So far all I see is some guy that can't afford $100 that came out of nowhere, registered a "Blender Foundation" account on Steam prior to getting official permission from Ton and started asking the community to trust him to do this. Does Ton know your home address, phone number, and has seen your face before, or otherwise can vouch that Jeremias Boos is even your real name?
>>>>>> 
>>>>>> A quick Google search shows dozens of *.boos at gmx.de email addresses, which does raise some red flags. Another search of your email address history on lists.blender.org shows only 7 emails containing your email address, 6 of which are this thread.
>>>>>> 
>>>>>> Assuming you do get Ton's blessing, do you have the technical skills necessary to do this? Do you have a                   "trusted" computer from which to actually do the publishing of the software from, or do you only have 1                   computer that might have a history of virus infection from pirated software downloads and surfing questionable web sites? Have you even been infected by a virus before?
>>>>>> 
>>>>>> So far, I don't see any reason to support you on this yet. Prove otherwise please :)
>>>>>> 
>>>>>> 
>>>>>> Dan
>>>>>> 
>>>>>> 
>>>>>> On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos <Jeremias.boos at gmx.de> wrote:
>>>>>> To give a little update.
>>>>>> 
>>>>>> I created a Blender Foundation Steam account on a E-mail address on my own Server with domain.
>>>>>> So it should be no Problem to transfer the account to someone else.
>>>>>> 
>>>>>> I also wrote with Boudwejin Rempt from the Krita Team. 
>>>>>> He said that probably the grates problem with Krita on greenlight was the Exposition to get enough up votes to get through greenlight. And it would be maybe best if Blender could be sold as extra steam version with special steam integration. But I am not sure if that is necessary. 
>>>>>> 
>>>>>> I will also write to Steam if there will be any problems with open source program's that don't generate Money over the steam store, but anything i read about that seems to show no problem at all in that direction.
>>>>>> 
>>>>>> Last thing I am a little concerned about is the greenlight starting fee. I don't have exactly that much money to spend. I can give something like 40$ but not the full 100$. I thought about to setup a little indigogo campaign to get the money together. But the minimum campaign is 500$ and I have nothing that I could give in return as pledge reward. 
>>>>>> If I would setup a indigogo campaign everything over the needed 100$ would go to the Blenderfoundation.
>>>>>> What are you thoughts about that?
>>>>>> 
>>>>>> best regards
>>>>>> Jeremias Boos
>>>>>> 
>>>>>> Am 25.07.2014 20:47, schrieb Jeremias Boos:
>>>>>>> 
>>>>>>> Am 25.07.2014 18:06, schrieb brita:
>>>>>>>> For my personal clarification, what exactly does 'Blender on Steam' involve?
>>>>>>>> 
>>>>>>>> I did a small research at the start of my gsoc to see if I could help with this and what I understood was:
>>>>>>>> - steam would act as a 'publishing' platform for blender, where you could actually just download blender. Is this correct? (this can be done already)
>>>>>>> Yep that would be the main target, at first. I see Steam as a nice way to bring Blender to more people and have an automated system for updating Blender. 
>>>>>>> Also you have the possibility to make Beta branches. So maybe it would also a good way to deliver nightlys and rcs to a broader audience. 
>>>>>>> Also does Steam support synchronisation to some degree. So it would be possible to have your settings.blend synchronised on all Blenders that are installed over Steam.
>>>>>>>> - the steam workshop donations, are for *steam workshop* that is basically an interface for users to share, discover and install mods for their games. meaning:
>>>>>>>>    - the goal is to support tool integration aiming for game modding (building assets for games is the most common, but also levels and and behaviour may be supported). There is already the FBX work here, for tool integration.
>>>>>>>>    - the games implement a part of the steam workshop api, specifying what can be modded, what they accept, etc
>>>>>>>>    - the tools (blender!) also implement a part of the API as a way of exporting. Somewhat like the sketchfab addon, but instead of uploading to their website, it get uploaded to steam via their api, saying what it is and how it can be used.
>>>>>>>>    - steam workshop connects these too together making everything nice for the user
>>>>>>>> 
>>>>>>> That would be the next step, if someone wants to do it. Maybe this is something that is a valid target for GSOC.
>>>>>>>> So what are we talking about here? Making an official account? Getting blender downloadable on steam? Implementing the API to export content from blender into steam workshop?
>>>>>>>> Also, please correct me if I understood something wrong.
>>>>>>>> 
>>>>>>> That is basically the plan. With only the exception that I am not skilled enough with the Blender Python API or Code base to make the Exporter/Importer stuff. So that would be the Task for an other volunteer.
>>>>>>>> As to the first too options, they are more of a marketing decision, so I leave it to Ton. The implementation of the api, as interesting as it could be, is not really game engine related and therefore out of the scope of my gsoc, so I didn't look further.
>>>>>>>> 
>>>>>>>> --
>>>>>>>> Inês Almeida
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> _______________________________________________
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>>>>>>>> 
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>>>>>>> best regards
>>>>>>> Jeremias Boos
>>>>>>> 
>>>>>>> 
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