[Bf-gamedev] Blender on Steam

Jeremias Boos Jeremias.boos at gmx.de
Sat Aug 2 22:32:02 CEST 2014


Sorry I meant Ton.

Am 02.08.2014 22:31, schrieb Jeremias Boos:
> This is a full site Project of mine. No "real" officials involved.
> But as Tom said in an older mail to the topic, everyone can publish 
> blender to any platform he or she likes, as long Blender gets 
> maintained there.
> And till now no one forbid me to do this.
>
> And yes an official blender.org mail address would be nice but the 
> Contact e-mail is easy to change on a steam account.
> Also there is no need that the Blender foundation have to pay the fee. 
> I think it would be better used for the blender development.
> If people really want Blender on Steam the 100$ should be there in no 
> time.
>
> best regards
> Jeremias Boos
>
> Am 02.08.2014 21:02, schrieb wlesieutre at gmail.com:
>> If it can't be waived, is there any chance that 
>> the Blender Foundation would cover it? Or is this completely a side 
>> project without any official support?
>>
>> If it comes to that I could throw in part of the fee as well. And 
>> while I'm not much use with the programming side (mostly listening in 
>> here), but I'd be happy to help with maintaining the Steam page as well.
>>
>> Since it's my first time posting on here, a quick introduction is 
>> probably in order. I'm Will, day job is engineering in Connecticut. 
>> I've been digging into Blender and Unreal Engine as a hobby for a 
>> couple of months now. It's a fantastic piece of software (especially 
>> given what the alternatives cost), so if there's any way I can pitch 
>> in, just let me know.
>>
>> Regards,
>> Will Lesieutre
>>
>> PS: Just saw the email from SheeEttin, I agree that having a 
>> @blender.org address for Steam related stuff would be a nice touch.
>>
>> *From:* Jeremias Boos <mailto:Jeremias.boos at gmx.de>
>> *Sent:* ?Saturday?, ?August? ?2?, ?2014 ?2?:?53? ?PM
>> *To:* bf-gamedev at blender.org <mailto:bf-gamedev at blender.org>
>>
>> To submit anything to greenlight you must first verify that you are not
>> a scammer an pay at least a 100$ submission fee to certify your account.
>> The 100$ are going directly to the Child's Play Charity.
>> Can all be read up here:
>> http://steamcommunity.com/workshop/about/?appid=765&section=faq
>>
>> best regards
>> Jeremias Boos
>>
>> Am 02.08.2014 20:47, schrieb Sean Olson:
>> > Never heard of a greenlight starting fee.  Might it be waved?  They
>> > are already donating a ton of money for Blender Development.
>> >
>> > -Sean
>> >
>> > On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos 
>> <Jeremias.boos at gmx.de> wrote:
>> >> To give a little update.
>> >>
>> >> I created a Blender Foundation Steam account on a E-mail address 
>> on my own
>> >> Server with domain.
>> >> So it should be no Problem to transfer the account to someone else.
>> >>
>> >> I also wrote with Boudwejin Rempt from the Krita Team.
>> >> He said that probably the grates problem with Krita on greenlight 
>> was the
>> >> Exposition to get enough up votes to get through greenlight. And 
>> it would be
>> >> maybe best if Blender could be sold as extra steam version with 
>> special
>> >> steam integration. But I am not sure if that is necessary.
>> >>
>> >> I will also write to Steam if there will be any problems with open 
>> source
>> >> program's that don't generate Money over the steam store, but 
>> anything i
>> >> read about that seems to show no problem at all in that direction.
>> >>
>> >> Last thing I am a little concerned about is the greenlight 
>> starting fee. I
>> >> don't have exactly that much money to spend. I can give something 
>> like 40$
>> >> but not the full 100$. I thought about to setup a little indigogo 
>> campaign
>> >> to get the money together. But the minimum campaign is 500$ and I have
>> >> nothing that I could give in return as pledge reward.
>> >> If I would setup a indigogo campaign everything over the needed 
>> 100$ would
>> >> go to the Blenderfoundation.
>> >> What are you thoughts about that?
>> >>
>> >> best regards
>> >> Jeremias Boos
>> >>
>> >> Am 25.07.2014 20:47, schrieb Jeremias Boos:
>> >>
>> >>
>> >> Am 25.07.2014 18:06, schrieb brita:
>> >>
>> >> For my personal clarification, what exactly does 'Blender on 
>> Steam' involve?
>> >>
>> >> I did a small research at the start of my gsoc to see if I could 
>> help with
>> >> this and what I understood was:
>> >> - steam would act as a 'publishing' platform for blender, where 
>> you could
>> >> actually just download blender. Is this correct? (this can be done 
>> already)
>> >>
>> >> Yep that would be the main target, at first. I see Steam as a nice 
>> way to
>> >> bring Blender to more people and have an automated system for updating
>> >> Blender.
>> >> Also you have the possibility to make Beta branches. So maybe it 
>> would also
>> >> a good way to deliver nightlys and rcs to a broader audience.
>> >> Also does Steam support synchronisation to some degree. So it would be
>> >> possible to have your settings.blend synchronised on all Blenders 
>> that are
>> >> installed over Steam.
>> >>
>> >> - the steam workshop donations, are for *steam workshop* that is 
>> basically
>> >> an interface for users to share, discover and install mods for 
>> their games.
>> >> meaning:
>> >>     - the goal is to support tool integration aiming for game modding
>> >> (building assets for games is the most common, but also levels and and
>> >> behaviour may be supported). There is already the FBX work here, 
>> for tool
>> >> integration.
>> >>     - the games implement a part of the steam workshop api, 
>> specifying what
>> >> can be modded, what they accept, etc
>> >>     - the tools (blender!) also implement a part of the API as a 
>> way of
>> >> exporting. Somewhat like the sketchfab addon, but instead of 
>> uploading to
>> >> their website, it get uploaded to steam via their api, saying what 
>> it is and
>> >> how it can be used.
>> >>     - steam workshop connects these too together making everything 
>> nice for
>> >> the user
>> >>
>> >> That would be the next step, if someone wants to do it. Maybe this is
>> >> something that is a valid target for GSOC.
>> >>
>> >> So what are we talking about here? Making an official account? Getting
>> >> blender downloadable on steam? Implementing the API to export 
>> content from
>> >> blender into steam workshop?
>> >> Also, please correct me if I understood something wrong.
>> >>
>> >> That is basically the plan. With only the exception that I am not 
>> skilled
>> >> enough with the Blender Python API or Code base to make the
>> >> Exporter/Importer stuff. So that would be the Task for an other 
>> volunteer.
>> >>
>> >> As to the first too options, they are more of a marketing 
>> decision, so I
>> >> leave it to Ton. The implementation of the api, as interesting as 
>> it could
>> >> be, is not really game engine related and therefore out of the 
>> scope of my
>> >> gsoc, so I didn't look further.
>> >>
>> >> --
>> >> Inês Almeida
>> >>
>> >>
>> >>
>> >> _______________________________________________
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>> >>
>> >> best regards
>> >> Jeremias Boos
>> >>
>> >>
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>> >>
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>> >
>>
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