<html>
  <head>
    <meta content="text/html; charset=ISO-8859-1"
      http-equiv="Content-Type">
  </head>
  <body text="#000000" bgcolor="#FFFFFF">
    <div class="moz-cite-prefix">Sorry I meant Ton.<br>
      <br>
      Am 02.08.2014 22:31, schrieb Jeremias Boos:<br>
    </div>
    <blockquote cite="mid:53DD4A8C.7010607@gmx.de" type="cite">
      <meta content="text/html; charset=ISO-8859-1"
        http-equiv="Content-Type">
      <div class="moz-cite-prefix">This is a full site Project of mine.
        No "real" officials involved.<br>
        But as Tom said in an older mail to the topic, everyone can
        publish blender to any platform he or she likes, as long Blender
        gets maintained there.<br>
        And till now no one forbid me to do this.<br>
        <br>
        And yes an official blender.org mail address would be nice but
        the Contact e-mail is easy to change on a steam account.<br>
        Also there is no need that the Blender foundation have to pay
        the fee. I think it would be better used for the blender
        development.<br>
        If people really want Blender on Steam the 100$ should be there
        in no time.<br>
        <br>
        best regards<br>
        Jeremias Boos<br>
        <br>
        Am 02.08.2014 21:02, schrieb <a moz-do-not-send="true"
          class="moz-txt-link-abbreviated"
          href="mailto:wlesieutre@gmail.com">wlesieutre@gmail.com</a>:<br>
      </div>
      <blockquote
        cite="mid:53dd37dd.73178c0a.267b.ffffa2de@mx.google.com"
        type="cite">
        <meta name="generator" content="Windows Mail 17.5.9600.20498">
        <style><!--
html {
font-family:"Color Emoji", "Calibri", "Segoe UI", "Meiryo", "Microsoft YaHei UI", "Microsoft JhengHei UI", "Malgun Gothic", "sans-serif";
}
--></style>
        <style data-externalstyle="true"><!--
p.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph {
margin-top:0in;
margin-right:0in;
margin-bottom:0in;
margin-left:.5in;
margin-bottom:.0001pt;
}
p.MsoNormal, li.MsoNormal, div.MsoNormal {
margin:0in;
margin-bottom:.0001pt;
}
p.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst, 
p.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle, 
p.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast {
margin-top:0in;
margin-right:0in;
margin-bottom:0in;
margin-left:.5in;
margin-bottom:.0001pt;
line-height:115%;
}
--></style>
        <div data-externalstyle="false" dir="ltr" style="font-family:
          'Calibri', 'Segoe UI', 'Meiryo', 'Microsoft YaHei UI',
          'Microsoft JhengHei UI', 'Malgun Gothic',
          'sans-serif';font-size:12pt;">
          <div>If it can't be waived, is there any&nbsp;chance that
            the&nbsp;Blender&nbsp;Foundation would&nbsp;cover it? Or is this completely
            a side project without any official support?</div>
          <div><br>
          </div>
          <div>If it comes to that I could throw in part of the fee as
            well. And while I'm not much use with the programming side
            (mostly listening in here), but I'd be happy to help with
            maintaining the Steam page as well.</div>
          <div><br>
          </div>
          <div>Since it's my first time posting on here, a quick
            introduction is probably in order. I'm Will, day job is
            engineering in Connecticut. I've been digging into Blender
            and Unreal Engine as a hobby for a couple of months now.
            It's a fantastic piece of software (especially given what
            the alternatives cost), so if there's any way I can pitch
            in, just let me know.</div>
          <div><br>
          </div>
          <div>Regards,</div>
          <div>Will Lesieutre</div>
          <div><br>
          </div>
          <div>PS: Just saw the email from SheeEttin, I agree that
            having a @blender.org address for Steam related stuff would
            be a nice touch.</div>
          <div><br>
          </div>
          <div style="padding-top: 5px; border-top-color: rgb(229, 229,
            229); border-top-width: 1px; border-top-style: solid;">
            <div><font style="line-height: 15pt; letter-spacing: 0.02em;
                font-family: &quot;Calibri&quot;, &quot;Segoe UI&quot;,
                &quot;Meiryo&quot;, &quot;Microsoft YaHei UI&quot;,
                &quot;Microsoft JhengHei UI&quot;, &quot;Malgun
                Gothic&quot;, &quot;sans-serif&quot;; font-size: 12pt;"
                face=" 'Calibri', 'Segoe UI', 'Meiryo', 'Microsoft YaHei
                UI', 'Microsoft JhengHei UI', 'Malgun Gothic',
                'sans-serif'"><b>From:</b>&nbsp;<a moz-do-not-send="true"
                  href="mailto:Jeremias.boos@gmx.de" target="_parent">Jeremias

                  Boos</a><br>
                <b>Sent:</b>&nbsp;&#8206;Saturday&#8206;, &#8206;August&#8206; &#8206;2&#8206;, &#8206;2014 &#8206;2&#8206;:&#8206;53&#8206;
                &#8206;PM<br>
                <b>To:</b>&nbsp;<a moz-do-not-send="true"
                  href="mailto:bf-gamedev@blender.org" target="_parent">bf-gamedev@blender.org</a></font></div>
          </div>
          <div><br>
          </div>
          <div dir="">
            <div id="readingPaneBodyContent">To submit anything to
              greenlight you must first verify that you are not <br>
              a scammer an pay at least a 100$ submission fee to certify
              your account.<br>
              The 100$ are going directly to the Child's Play Charity.<br>
              Can all be read up here: <br>
              <a moz-do-not-send="true" class="moz-txt-link-freetext"
href="http://steamcommunity.com/workshop/about/?appid=765&amp;section=faq">http://steamcommunity.com/workshop/about/?appid=765&amp;section=faq</a><br>
              <br>
              best regards<br>
              Jeremias Boos<br>
              <br>
              Am 02.08.2014 20:47, schrieb Sean Olson:<br>
              &gt; Never heard of a greenlight starting fee.&nbsp; Might it
              be waved?&nbsp; They<br>
              &gt; are already donating a ton of money for Blender
              Development.<br>
              &gt;<br>
              &gt; -Sean<br>
              &gt;<br>
              &gt; On Sat, Aug 2, 2014 at 2:36 PM, Jeremias Boos <a
                moz-do-not-send="true" class="moz-txt-link-rfc2396E"
                href="mailto:Jeremias.boos@gmx.de">&lt;Jeremias.boos@gmx.de&gt;</a>
              wrote:<br>
              &gt;&gt; To give a little update.<br>
              &gt;&gt;<br>
              &gt;&gt; I created a Blender Foundation Steam account on a
              E-mail address on my own<br>
              &gt;&gt; Server with domain.<br>
              &gt;&gt; So it should be no Problem to transfer the
              account to someone else.<br>
              &gt;&gt;<br>
              &gt;&gt; I also wrote with Boudwejin Rempt from the Krita
              Team.<br>
              &gt;&gt; He said that probably the grates problem with
              Krita on greenlight was the<br>
              &gt;&gt; Exposition to get enough up votes to get through
              greenlight. And it would be<br>
              &gt;&gt; maybe best if Blender could be sold as extra
              steam version with special<br>
              &gt;&gt; steam integration. But I am not sure if that is
              necessary.<br>
              &gt;&gt;<br>
              &gt;&gt; I will also write to Steam if there will be any
              problems with open source<br>
              &gt;&gt; program's that don't generate Money over the
              steam store, but anything i<br>
              &gt;&gt; read about that seems to show no problem at all
              in that direction.<br>
              &gt;&gt;<br>
              &gt;&gt; Last thing I am a little concerned about is the
              greenlight starting fee. I<br>
              &gt;&gt; don't have exactly that much money to spend. I
              can give something like 40$<br>
              &gt;&gt; but not the full 100$. I thought about to setup a
              little indigogo campaign<br>
              &gt;&gt; to get the money together. But the minimum
              campaign is 500$ and I have<br>
              &gt;&gt; nothing that I could give in return as pledge
              reward.<br>
              &gt;&gt; If I would setup a indigogo campaign everything
              over the needed 100$ would<br>
              &gt;&gt; go to the Blenderfoundation.<br>
              &gt;&gt; What are you thoughts about that?<br>
              &gt;&gt;<br>
              &gt;&gt; best regards<br>
              &gt;&gt; Jeremias Boos<br>
              &gt;&gt;<br>
              &gt;&gt; Am 25.07.2014 20:47, schrieb Jeremias Boos:<br>
              &gt;&gt;<br>
              &gt;&gt;<br>
              &gt;&gt; Am 25.07.2014 18:06, schrieb brita:<br>
              &gt;&gt;<br>
              &gt;&gt; For my personal clarification, what exactly does
              'Blender on Steam' involve?<br>
              &gt;&gt;<br>
              &gt;&gt; I did a small research at the start of my gsoc to
              see if I could help with<br>
              &gt;&gt; this and what I understood was:<br>
              &gt;&gt; - steam would act as a 'publishing' platform for
              blender, where you could<br>
              &gt;&gt; actually just download blender. Is this correct?
              (this can be done already)<br>
              &gt;&gt;<br>
              &gt;&gt; Yep that would be the main target, at first. I
              see Steam as a nice way to<br>
              &gt;&gt; bring Blender to more people and have an
              automated system for updating<br>
              &gt;&gt; Blender.<br>
              &gt;&gt; Also you have the possibility to make Beta
              branches. So maybe it would also<br>
              &gt;&gt; a good way to deliver nightlys and rcs to a
              broader audience.<br>
              &gt;&gt; Also does Steam support synchronisation to some
              degree. So it would be<br>
              &gt;&gt; possible to have your settings.blend synchronised
              on all Blenders that are<br>
              &gt;&gt; installed over Steam.<br>
              &gt;&gt;<br>
              &gt;&gt; - the steam workshop donations, are for *steam
              workshop* that is basically<br>
              &gt;&gt; an interface for users to share, discover and
              install mods for their games.<br>
              &gt;&gt; meaning:<br>
              &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; - the goal is to support tool integration
              aiming for game modding<br>
              &gt;&gt; (building assets for games is the most common,
              but also levels and and<br>
              &gt;&gt; behaviour may be supported). There is already the
              FBX work here, for tool<br>
              &gt;&gt; integration.<br>
              &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; - the games implement a part of the steam
              workshop api, specifying what<br>
              &gt;&gt; can be modded, what they accept, etc<br>
              &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; - the tools (blender!) also implement a part
              of the API as a way of<br>
              &gt;&gt; exporting. Somewhat like the sketchfab addon, but
              instead of uploading to<br>
              &gt;&gt; their website, it get uploaded to steam via their
              api, saying what it is and<br>
              &gt;&gt; how it can be used.<br>
              &gt;&gt;&nbsp;&nbsp;&nbsp;&nbsp; - steam workshop connects these too together
              making everything nice for<br>
              &gt;&gt; the user<br>
              &gt;&gt;<br>
              &gt;&gt; That would be the next step, if someone wants to
              do it. Maybe this is<br>
              &gt;&gt; something that is a valid target for GSOC.<br>
              &gt;&gt;<br>
              &gt;&gt; So what are we talking about here? Making an
              official account? Getting<br>
              &gt;&gt; blender downloadable on steam? Implementing the
              API to export content from<br>
              &gt;&gt; blender into steam workshop?<br>
              &gt;&gt; Also, please correct me if I understood something
              wrong.<br>
              &gt;&gt;<br>
              &gt;&gt; That is basically the plan. With only the
              exception that I am not skilled<br>
              &gt;&gt; enough with the Blender Python API or Code base
              to make the<br>
              &gt;&gt; Exporter/Importer stuff. So that would be the
              Task for an other volunteer.<br>
              &gt;&gt;<br>
              &gt;&gt; As to the first too options, they are more of a
              marketing decision, so I<br>
              &gt;&gt; leave it to Ton. The implementation of the api,
              as interesting as it could<br>
              &gt;&gt; be, is not really game engine related and
              therefore out of the scope of my<br>
              &gt;&gt; gsoc, so I didn't look further.<br>
              &gt;&gt;<br>
              &gt;&gt; --<br>
              &gt;&gt; In&ecirc;s Almeida<br>
              &gt;&gt;<br>
              &gt;&gt;<br>
              &gt;&gt;<br>
              &gt;&gt; _______________________________________________<br>
              &gt;&gt; Bf-gamedev mailing list<br>
              &gt;&gt; <a moz-do-not-send="true"
                class="moz-txt-link-abbreviated"
                href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
              &gt;&gt; <a moz-do-not-send="true"
                class="moz-txt-link-freetext"
                href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a><br>
              &gt;&gt;<br>
              &gt;&gt; best regards<br>
              &gt;&gt; Jeremias Boos<br>
              &gt;&gt;<br>
              &gt;&gt;<br>
              &gt;&gt; _______________________________________________<br>
              &gt;&gt; Bf-gamedev mailing list<br>
              &gt;&gt; <a moz-do-not-send="true"
                class="moz-txt-link-abbreviated"
                href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
              &gt;&gt; <a moz-do-not-send="true"
                class="moz-txt-link-freetext"
                href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a><br>
              &gt;&gt;<br>
              &gt;&gt;<br>
              &gt;&gt;<br>
              &gt;&gt; _______________________________________________<br>
              &gt;&gt; Bf-gamedev mailing list<br>
              &gt;&gt; <a moz-do-not-send="true"
                class="moz-txt-link-abbreviated"
                href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
              &gt;&gt; <a moz-do-not-send="true"
                class="moz-txt-link-freetext"
                href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a><br>
              &gt;&gt;<br>
              &gt;<br>
              &gt;<br>
              <br>
              _______________________________________________<br>
              Bf-gamedev mailing list<br>
              <a moz-do-not-send="true" class="moz-txt-link-abbreviated"
                href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
              <a moz-do-not-send="true" class="moz-txt-link-freetext"
                href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a><br>
            </div>
          </div>
        </div>
        <br>
        <fieldset class="mimeAttachmentHeader"></fieldset>
        <br>
        <pre wrap="">_______________________________________________
Bf-gamedev mailing list
<a moz-do-not-send="true" class="moz-txt-link-abbreviated" href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a>
<a moz-do-not-send="true" class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
      </blockquote>
      <br>
      <br>
      <fieldset class="mimeAttachmentHeader"></fieldset>
      <br>
      <pre wrap="">_______________________________________________
Bf-gamedev mailing list
<a class="moz-txt-link-abbreviated" href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a>
<a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-gamedev">http://lists.blender.org/mailman/listinfo/bf-gamedev</a>
</pre>
    </blockquote>
    <br>
  </body>
</html>