[Bf-gamedev] HTML 5 exporter from BGE

Jason Wilkins jason.a.wilkins at gmail.com
Thu Sep 26 02:10:18 CEST 2013

The project to bring Blender to mobile platforms isn't "old", it is alive
and well.  I have Blender running on OpenGL ES 2.0 and OpenGL 3.2 Core.

I did strip out the Android and BGE support so I could focus on Blender
itself.  Adding Android support back (by taking code from GSoC 2012
forward) shouldn't take a lot of time for somebody who knows what they are

As for the BGE, I didn't work on it because it became too difficult to
merge the 2012 code into the current codebase (too many big changes to BGE
that never got merged last year, ugh).

However, getting BGE up and running on ES is something I could do fairly
quickly once it becomes a priority.

I have this irrational feeling I didn't get enough done this summer, but it
sure does get me fired up to see people talking about this as if nothing
was being done ;-)

On Wed, Sep 25, 2013 at 6:45 PM, Alberto Torres <kungfoobar at gmail.com>wrote:

> 2013/9/26 Jacob Merrill <blueprintrandom1 at gmail.com>
>> Is the engine project a open project?
>> I am sure the community could help...
>> Not yet, I have yet to finish the specification of the language it's
> written in, and clean up the reference implementation. I want it to be open
> source, but it needs a lot of work on my side or no one will contribute.
> Now I'm focusing in making cool looking engine demos first.
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