[Bf-gamedev] Texture Baking Maps - Proposal

Paweł Łyczkowski pawellyczkowski at gmail.com
Thu Oct 31 18:22:22 CET 2013


Hmm. What about divided low-poly meshes? I usually work like that, for 
organization purposes. Also, separating and joining objects. If I join 
objects in the wrong order (the mesh that has all the bake maps set up 
is not the active one), I will lose all the baking settings?

Dalai Felinto wrote:
>
> > I think it would be better if each bake map had a low-poly and
> highpoly object selector, with the option to select more than
> one. This way the user would be able to rebake maps without selecting
> the proper objects per map.
>
> The idea was to have this panel in the 'Mesh' panel. So each object
> would have its own Bake Maps. That would address your
> problem/suggestion, right?
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