[Bf-gamedev] FPS Navigation

Jason Wilkins jason.a.wilkins at gmail.com
Wed Nov 13 03:30:14 CET 2013


I do not believe you should be using any damping on the rotation.  No FPS
does that.


On Tue, Nov 12, 2013 at 4:52 PM, Dalai Felinto <dfelinto at gmail.com> wrote:

> Hi Jason,
>
> I'm actually doing just as you suggest, including hiding the cursor and
> re-centering the cursor.
>
> The only reason you see the cursor is due to a bug, to be tackled later
> (basically if I move the mouse too fast that it goes over other panels, the
> cursor shows up again).
>
> When "Responsiveness" is < 1 I'm not re-centering the cursor entirely, due
> to the damping system implemented (see the documentation in my wiki). That
> plus a visible cursor may look strange indeed since you can't tell when I'm
> moving the cursor and when what you see is the re-centering damping system
> in action.
>
> --
> Dalai
> On Nov 12, 2013 8:23 PM, "Jason Wilkins" <jason.a.wilkins at gmail.com>
> wrote:
>
>> You call this "fps" navigation, but it isn't.  Your new video makes it
>> more clear that you are using the position of the mouse as a kind of
>> virtual joystick.
>>
>> FPS navigation should most likely be modal, where you hit a button and it
>> hides the cursor, and then rotation will be controlled by an
>> unsmoothed/unfiltered reading of mouse mickeys.
>>
>> As it is, I don't think this should be called "FPS" navigation.
>>
>> I'm not sure if GHOST gives you the input type you need to be able to do
>> this.  Maybe you could get away with hiding the mouse and warping it to the
>> middle, then reading how far it travels before it gets warped back. (I'm
>> pretty sure GHOST provides all the primitives you need to do this).
>>
>>
>> On Tue, Nov 12, 2013 at 4:16 PM, Dalai Felinto <dfelinto at gmail.com>wrote:
>>
>>> Hi Pawel,
>>>
>>> You should consider building the branch.
>>> A screencapture doesn't do justice to the performance you get.
>>>
>>> That was with regard to being slow. As for being awkward, that's hard to
>>> understand as a feedback, mind clarifying it?
>>>
>>> Thanks,
>>> Dalai
>>> --
>>> blendernetwork.org/dalai-felinto
>>> www.dalaifelinto.com
>>>
>>>
>>> 2013/11/12 Paweł Łyczkowski <pawellyczkowski at gmail.com>
>>>
>>>>
>>>> It looks really slow and awkward atm.
>>>>
>>>
>>>
>>> _______________________________________________
>>> Bf-gamedev mailing list
>>> Bf-gamedev at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>>
>>>
>>
>> _______________________________________________
>> Bf-gamedev mailing list
>> Bf-gamedev at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>
>>
> _______________________________________________
> Bf-gamedev mailing list
> Bf-gamedev at blender.org
> http://lists.blender.org/mailman/listinfo/bf-gamedev
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-gamedev/attachments/20131112/de468c21/attachment.htm 


More information about the Bf-gamedev mailing list