[Bf-gamedev] FPS Navigation

Dalai Felinto dfelinto at gmail.com
Tue Nov 12 23:52:05 CET 2013


Hi Jason,

I'm actually doing just as you suggest, including hiding the cursor and
re-centering the cursor.

The only reason you see the cursor is due to a bug, to be tackled later
(basically if I move the mouse too fast that it goes over other panels, the
cursor shows up again).

When "Responsiveness" is < 1 I'm not re-centering the cursor entirely, due
to the damping system implemented (see the documentation in my wiki). That
plus a visible cursor may look strange indeed since you can't tell when I'm
moving the cursor and when what you see is the re-centering damping system
in action.

--
Dalai
On Nov 12, 2013 8:23 PM, "Jason Wilkins" <jason.a.wilkins at gmail.com> wrote:

> You call this "fps" navigation, but it isn't.  Your new video makes it
> more clear that you are using the position of the mouse as a kind of
> virtual joystick.
>
> FPS navigation should most likely be modal, where you hit a button and it
> hides the cursor, and then rotation will be controlled by an
> unsmoothed/unfiltered reading of mouse mickeys.
>
> As it is, I don't think this should be called "FPS" navigation.
>
> I'm not sure if GHOST gives you the input type you need to be able to do
> this.  Maybe you could get away with hiding the mouse and warping it to the
> middle, then reading how far it travels before it gets warped back. (I'm
> pretty sure GHOST provides all the primitives you need to do this).
>
>
> On Tue, Nov 12, 2013 at 4:16 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>
>> Hi Pawel,
>>
>> You should consider building the branch.
>> A screencapture doesn't do justice to the performance you get.
>>
>> That was with regard to being slow. As for being awkward, that's hard to
>> understand as a feedback, mind clarifying it?
>>
>> Thanks,
>> Dalai
>> --
>> blendernetwork.org/dalai-felinto
>> www.dalaifelinto.com
>>
>>
>> 2013/11/12 Paweł Łyczkowski <pawellyczkowski at gmail.com>
>>
>>>
>>> It looks really slow and awkward atm.
>>>
>>
>>
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>
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