[Bf-education] Fun ways to teach Blender 3D

Dolf Veenvliet dolf at macouno.com
Sun Nov 15 01:49:49 CET 2009


Maybe it's an idea to also think about what aides can help in a classroom.

I mean, how about having some balls or cubes made of different materials to
pass around so people can look at the difference between specularity setups
in the real world... some real nice real world stuff. Good to have them in
the same colour too...

Does a little stick figure really help? I tend to just act stuff out myself
in front of classes (and look like a weirdo of course).

What subjects do we run into again and again that are hard to convey?

I'm sure we can come up with a series of useful things that make life in the
classroom easier/more fun.

Dolf


On Sat, Nov 14, 2009 at 11:31 PM, Roger Wickes <rogerwickes at yahoo.com>wrote:

> timeline window, Playback->Sync to fps
>
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> ------------------------------
> *From:* Edwin Pilobello <e_pilobello at yahoo.com>
> *To:* bf-education at blender.org
> *Sent:* Thu, November 12, 2009 11:24:10 AM
>
> *Subject:* Re: [Bf-education] Fun ways to teach Blender 3D
>
> I've used Lego's large knights out of their Knight's Kingdom Collection and
> an artist's manequin (I think that's what they're called...those poseable
> wooden figures with spring joints.)
>
> What I'm trying to figure out at the moment is whether to script or code a
> "scrub in time" feature.  Rendering then playing the animation is a lot of
> overhead.  So why not just scrub the timeline at a fixed framerate?  If this
> can be done without any outside scripts or internal coding, please let me
> know.
>
>
>
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