[Bf-cycles] Smooth Shading

Santosh Singh santoshmca.giit at gmail.com
Mon Mar 18 13:43:39 CET 2019


Hello Dear,

Please check the render image
[image: image.png]


<cycles>
<background>
<background name="bg" strength="1.0" color="0.886275,0.847059,0.768628"/>
<connect from="bg background" to="output surface"/>
</background>
<!-- Camera  -->
<transform matrix = "1.000000 0.000000 -0.000000 0.000000 0.000000 1.000000
-0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 -0.000000 1.500000
-3.700000 1.000000">
<camera width="800" height="500" type="perspective"/>
</transform>

<shader name="0">
<texture_coordinate name="Texture_Coordinate"/>
<mapping name="mapping" Type="Point" Scale="1 1 1" />
<image_texture name="imgtexture1" filename="D:\image\830.bmp"/>
<image_texture name="imgtexture2" filename="D:\image\Border Fabric.jpg"/>
<mix_closure name="Mix_Shader" fac="0.5" />
<diffuse_bsdf name="df_bsdf1"/>
<diffuse_bsdf name="df_bsdf2"/>
<bump name="bumpMap" Strength="1.0" Distance="0.1" />
<connect from="Texture_Coordinate UV" to="mapping vector"/>
<connect from="mapping vector" to="imgtexture1 vector"/>
<connect from="imgtexture1 Color" to="bumpMap Normal"/>
<connect from="bumpMap normal" to="df_bsdf1 Normal"/>
<connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/>
<!-- <connect from="imgtexture2 Color" to="df_bsdf2 Color"/>
<connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/> -->
<connect from="Mix_Shader closure" to="output Surface"/>
</shader>

<transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1 ">
<state interpolation="smooth" shader="0">
<include src="D:\BitBucket\obj\Render.obj"/>
</state>
</transform>

<shader name="1">
<texture_coordinate name="Texture_Coordinate"/>
<mapping name="mapping" Type="Point" Scale="1 1 1" />
<image_texture name="imgtexture1" filename="D:\image\Normal Map1.bmp"/>
<image_texture name="imgtexture2" filename="D:\image\Border Fabric.jpg"/>
<mix_closure name="Mix_Shader" fac="0.3" />
<diffuse_bsdf name="df_bsdf1"/>
<diffuse_bsdf name="df_bsdf2"/>
<bump name="bumpMap" Strength="1.0" Distance="0.1" />
<connect from="Texture_Coordinate UV" to="mapping vector"/>
<connect from="mapping vector" to="imgtexture1 vector"/>
<connect from="imgtexture1 Color" to="bumpMap Normal"/>
<connect from="bumpMap normal" to="df_bsdf1 Normal"/>
<connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/>
<connect from="imgtexture2 Color" to="df_bsdf2 Color"/>
<connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/>
<connect from="Mix_Shader closure" to="output Surface"/>
</shader>

<transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1 ">
<state interpolation="smooth" shader="1">
<include src="D:\BitBucket\obj\Render.obj"/>
</state>
</transform>

</cycles>


I am using the obj file instead of Xml data. please try any sphare or
curved shape data with include source path.




On Mon, Mar 18, 2019 at 5:42 PM Mohamed Sakr <3dsakr at gmail.com> wrote:

> probably post an image and the xml file
>
> On Mon, Mar 18, 2019 at 11:53 AM Santosh Singh <santoshmca.giit at gmail.com>
> wrote:
>
>> Thanks for quick respose, i am using the suggested interpolation smooth,
>> but the effect is not comming with render output.
>>
>> On Mon 18 Mar, 2019, 5:18 PM Mohamed Sakr, <3dsakr at gmail.com> wrote:
>>
>>> in the examples/scene_monkey.xml
>>> there is this line:
>>> <state interpolation="smooth" shader="monkey">
>>> that smooth is the smooth shading, for flat shading change it to "flat"
>>>
>>> On Mon, Mar 18, 2019 at 10:49 AM Santosh Singh <
>>> santoshmca.giit at gmail.com> wrote:
>>>
>>>> Hello Team Members,
>>>>
>>>> I am using cycles Standalone application for render output with (GPU
>>>> quadro P4000).
>>>> when using bump node, getting the bump effects with flat shading.
>>>>
>>>> Please guide me how to use flat or smooth shading into cycles
>>>> render(standalone app).
>>>> I saw into blender, there is shading option for smooth and flat.
>>>>
>>>> Please help me render with smooth shade.
>>>>
>>>> --
>>>> Thanks & Regards
>>>>  Santosh Kumar Singh
>>>>   Software Engineer
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>
>> _______________________________________________
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>>
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-- 
Thanks & Regards
 Santosh Kumar Singh
  Software Engineer
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