<div dir="ltr"><div dir="ltr">Hello Dear,<div><br></div><div>Please check the render image</div><div><div><img src="cid:ii_jtec7efg0" alt="image.png" width="324" height="562"><br></div></div><div><br></div><div><br></div><div><div><cycles></div><div><span style="white-space:pre">    </span><background></div><div><span style="white-space:pre">            </span><background name="bg" strength="1.0" color="0.886275,0.847059,0.768628"/></div><div><span style="white-space:pre">         </span><connect from="bg background" to="output surface"/></div><div><span style="white-space:pre">         </span></background></div><div><span style="white-space:pre">           </span><!-- Camera  --></div><div><span style="white-space:pre">       </span><transform matrix = "1.000000 0.000000 -0.000000 0.000000 0.000000 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 -0.000000 1.500000 -3.700000 1.000000"></div><div><span style="white-space:pre">            </span><camera width="800" height="500" type="perspective"/></div><div><span style="white-space:pre">     </span></transform></div><div><br></div><div><span style="white-space:pre">   </span><shader name="0"></div><div><span style="white-space:pre">             </span><texture_coordinate name="Texture_Coordinate"/></div><div><span style="white-space:pre">               </span><mapping name="mapping" Type="Point" Scale="1 1 1" /></div><div><span style="white-space:pre">             </span><image_texture name="imgtexture1" filename="D:\image\830.bmp"/></div><div><span style="white-space:pre">             </span><image_texture name="imgtexture2" filename="D:\image\Border Fabric.jpg"/></div><div><span style="white-space:pre">           </span><mix_closure name="Mix_Shader" fac="0.5" /></div><div><span style="white-space:pre">         </span><diffuse_bsdf name="df_bsdf1"/></div><div><span style="white-space:pre">               </span><diffuse_bsdf name="df_bsdf2"/></div><div><span style="white-space:pre">               </span><bump name="bumpMap" Strength="1.0" Distance="0.1" /></div><div><span style="white-space:pre">             </span><connect from="Texture_Coordinate UV" to="mapping vector"/></div><div><span style="white-space:pre">         </span><connect from="mapping vector" to="imgtexture1 vector"/></div><div><span style="white-space:pre">            </span><connect from="imgtexture1 Color" to="bumpMap Normal"/></div><div><span style="white-space:pre">             </span><connect from="bumpMap normal" to="df_bsdf1 Normal"/></div><div><span style="white-space:pre">               </span><connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/></div><div><span style="white-space:pre">            </span><!-- <connect from="imgtexture2 Color" to="df_bsdf2 Color"/></div><div><span style="white-space:pre">             </span><connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/> --></div><div><span style="white-space:pre">             </span><connect from="Mix_Shader closure" to="output Surface"/></div><div><span style="white-space:pre">    </span></shader></div><div><br></div><div><span style="white-space:pre">      </span><transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1 "></div><div><span style="white-space:pre">         </span><state interpolation="smooth" shader="0"></div><div><span style="white-space:pre">                   </span><include src="D:\BitBucket\obj\Render.obj"/></div><div><span style="white-space:pre">          </span></state></div><div><span style="white-space:pre">        </span></transform></div><div><br></div><div><span style="white-space:pre">   </span><shader name="1"></div><div><span style="white-space:pre">             </span><texture_coordinate name="Texture_Coordinate"/></div><div><span style="white-space:pre">               </span><mapping name="mapping" Type="Point" Scale="1 1 1" /></div><div><span style="white-space:pre">             </span><image_texture name="imgtexture1" filename="D:\image\Normal Map1.bmp"/></div><div><span style="white-space:pre">             </span><image_texture name="imgtexture2" filename="D:\image\Border Fabric.jpg"/></div><div><span style="white-space:pre">           </span><mix_closure name="Mix_Shader" fac="0.3" /></div><div><span style="white-space:pre">         </span><diffuse_bsdf name="df_bsdf1"/></div><div><span style="white-space:pre">               </span><diffuse_bsdf name="df_bsdf2"/></div><div><span style="white-space:pre">               </span><bump name="bumpMap" Strength="1.0" Distance="0.1" /></div><div><span style="white-space:pre">             </span><connect from="Texture_Coordinate UV" to="mapping vector"/></div><div><span style="white-space:pre">         </span><connect from="mapping vector" to="imgtexture1 vector"/></div><div><span style="white-space:pre">            </span><connect from="imgtexture1 Color" to="bumpMap Normal"/></div><div><span style="white-space:pre">             </span><connect from="bumpMap normal" to="df_bsdf1 Normal"/></div><div><span style="white-space:pre">               </span><connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/></div><div><span style="white-space:pre">            </span><connect from="imgtexture2 Color" to="df_bsdf2 Color"/></div><div><span style="white-space:pre">             </span><connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/></div><div><span style="white-space:pre">            </span><connect from="Mix_Shader closure" to="output Surface"/></div><div><span style="white-space:pre">    </span></shader></div><div><br></div><div><span style="white-space:pre">      </span><transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1 "></div><div><span style="white-space:pre">         </span><state interpolation="smooth" shader="1"></div><div><span style="white-space:pre">                   </span><include src="D:\BitBucket\obj\Render.obj"/></div><div><span style="white-space:pre">          </span></state></div><div><span style="white-space:pre">        </span></transform></div><div><br></div><div></cycles></div></div><div><br></div><div><br></div><div>I am using the obj file instead of Xml data. please try any sphare or curved shape data with include source path.</div><div><br></div><div><br></div><div><br></div></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Mar 18, 2019 at 5:42 PM Mohamed Sakr <<a href="mailto:3dsakr@gmail.com">3dsakr@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">probably post an image and the xml file</div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Mar 18, 2019 at 11:53 AM Santosh Singh <<a href="mailto:santoshmca.giit@gmail.com" target="_blank">santoshmca.giit@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="auto"><div>Thanks for quick respose, i am using the suggested interpolation smooth, but the effect is not comming with render output. <br><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon 18 Mar, 2019, 5:18 PM Mohamed Sakr, <<a href="mailto:3dsakr@gmail.com" target="_blank">3dsakr@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div dir="ltr">in the examples/scene_monkey.xml<br>there is this line:<br><state interpolation="smooth" shader="monkey"><br>that smooth is the smooth shading, for flat shading change it to "flat"</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Mar 18, 2019 at 10:49 AM Santosh Singh <<a href="mailto:santoshmca.giit@gmail.com" rel="noreferrer" target="_blank">santoshmca.giit@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Hello Team Members,<div><br></div><div>I am using cycles Standalone application for render output with (GPU quadro P4000).<br clear="all"><div>when using bump node, getting the bump effects with flat shading.</div><div><br></div><div>Please guide me how to use flat or smooth shading into cycles render(standalone app).</div><div>I saw into blender, there is shading option for smooth and flat.</div><div><br></div><div>Please help me render with smooth shade.</div><div><br></div>-- <br><div dir="ltr" class="gmail-m_-4630291744471284515gmail-m_3470508251605015469m_-2082145931574696221gmail-m_-9079857429784415668gmail_signature"><div dir="ltr"><font color="#ff6600" face="'times new roman', serif" size="4">Thanks & Regards</font><br><font color="#0b5394"><font face="tahoma, sans-serif"> <font style="background-color:rgb(255,255,255)">Santosh Kumar Singh</font></font><span style="background-color:rgb(255,255,255)"><br></span></font><div><font face="tahoma, sans-serif"><font style="background-color:rgb(255,255,255)" color="#0b5394">  Software Engineer</font></font></div></div></div></div></div>
_______________________________________________<br>
Bf-cycles mailing list<br>
<a href="mailto:Bf-cycles@blender.org" rel="noreferrer" target="_blank">Bf-cycles@blender.org</a><br>
<a href="https://lists.blender.org/mailman/listinfo/bf-cycles" rel="noreferrer noreferrer" target="_blank">https://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
</blockquote></div>
_______________________________________________<br>
Bf-cycles mailing list<br>
<a href="mailto:Bf-cycles@blender.org" rel="noreferrer" target="_blank">Bf-cycles@blender.org</a><br>
<a href="https://lists.blender.org/mailman/listinfo/bf-cycles" rel="noreferrer noreferrer" target="_blank">https://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
</blockquote></div></div></div>
_______________________________________________<br>
Bf-cycles mailing list<br>
<a href="mailto:Bf-cycles@blender.org" target="_blank">Bf-cycles@blender.org</a><br>
<a href="https://lists.blender.org/mailman/listinfo/bf-cycles" rel="noreferrer" target="_blank">https://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
</blockquote></div>
_______________________________________________<br>
Bf-cycles mailing list<br>
<a href="mailto:Bf-cycles@blender.org" target="_blank">Bf-cycles@blender.org</a><br>
<a href="https://lists.blender.org/mailman/listinfo/bf-cycles" rel="noreferrer" target="_blank">https://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr" class="gmail_signature"><div dir="ltr"><font color="#ff6600" face="'times new roman', serif" size="4">Thanks & Regards</font><br><font color="#0b5394"><font face="tahoma, sans-serif"> <font style="background-color:rgb(255,255,255)">Santosh Kumar Singh</font></font><span style="background-color:rgb(255,255,255)"><br></span></font><div><font face="tahoma, sans-serif"><font style="background-color:rgb(255,255,255)" color="#0b5394">  Software Engineer</font></font></div></div></div>